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Aliens


Arthas3

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Hello everyone. im new here but i need some help in an alien deck im making. so please fell free to make any coments.

Monsters:
Alien Amonite x3(used to bring out golgar)
Alien Dog x2
Alien Gray x3 ( good draw power)
Alien Hypno x2
Alien Kid
Alien Mars
Alien Mother x2
Alien Overlord x2
Alien Psychic
Alien Warrior x2
Alien Hunter
Alien Shocktrooper x2
Chaos Sorcere
Cosmic Horror Gang'niel x2
Evil Dragon Annanta
Honest
Oshaleon
Shining Angel
Alien Telepath
Extra:
Cosmic Fortress Gol'gar x3
Spells:
A Cell Breeding Machine x2
A Cell Incubator x2
Brain Control
Burden of the Mighty
Code A Ancient Ruins
Molting Escape
Mysterious Triangle
Nightmare Steel Cage
One for One
Swords of revealing Light
Other World the A zone
Traps:
Brainwashing Beam
Cell Explosion Virus
Crop Circles
Damage=Reptile
Detonator Circle A
Gravity Bind
Mass Hypnosis
Offerings to the Snake Deity
Planet Pollutant Virus
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[quote name='Arthas3' timestamp='1289763226' post='4784736']
Alien Kid
Alien Mars
Alien Mother x2
Alien Psychic
Alien Warrior x2
Alien Hunter
Alien Shocktrooper x2
Cosmic Horror Gang'niel x2
Evil Dragon Annanta
Honest
Oshaleon
Shining Angel
Alien Telepath[/quote]
These, in your monster lineup, just make everything confusing

[quote name='Arthas3' timestamp='1289763226' post='4784736']
A Cell Incubator x2
Brain Control
Molting Escape
Mysterious Triangle
Nightmare Steel Cage
Other World the A zone[/quote]
^These are just flat-out un-needed^
Brain Control is also B&, but the current B& list allows up to 1 copy of Dark Hole and Monster Reborn

[quote name='Arthas3' timestamp='1289763226' post='4784736']
Brainwashing Beam
Cell Explosion Virus
Crop Circles
Detonator Circle A
[/quote]
^These are rather pointless here^

To be honest, control-based Aliens just end up being really slow.
From my experience, the best way you want to run an Alien deck is to make it focused on abusive Gol'Gar's effects.
Like how you could use him for an infinite swords of light, or equip Big Bang Shot to something the opponent controls, return it with Golgar to give him more "ammo", as well as remove an opponent's monster.
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[quote name='Bringerofcake' timestamp='1289766396' post='4784909']
A few of the monsters are actually good, IMO. Warrior, Kid, and Telepath, really, but at the very least I wouldn't neg those.
[/quote]
I left Warrior out because hes at least decent
Kid, I find to be slightly situational and/or slow.
Telepath is broke if your using the Skreech engine
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I've run a lot of alien decks. and from my experiance with them, I found this build to be the best Ive used...

Deck: 44

Monsters: 21
Alien Amonite x3 (Gol 'Gar Summon)
Alien Dog x2 (Good combo with Ammonite summon)
Alien Gray x2 (draw power and A counters)
Alien Kid x2 (Good for smacking down Special Summons)
Alien Mother x1 (only run 1 to 2 overlord. good crop circles combo)
Alien Overlord x2 (good special summon and A counters effect)
Alien Warrior x3 (High attack and pops out 2 A counters)
Evil Dragon Ananta x2 (You're heavy hitter and destroys stuff with effect)
Oshaleon x2 (Good for pulling up Ammonite or for wasting with snake rain if you find other aliens to valuable to throw out.)
Alien Telepath x2 (clears backfield and you can crop circles for the second to pop another one.)


Spells: 14
Corruption Cell A x2 (throws A counters out.)
A Cell Scatter Burst x2 (Throws A Counters out.)
Code A Ancient Ruins x2 (Good reborn power and combos well with Gol 'Gar)
Mysterious Triangle x2 (Kills monsters and summons an alien)
Swords of revealing Light (Excellent combo with Gol 'Gar)
Snake Rain x2 (Pop monsters from deck and hand for Ananta)
Solidarity x2 (Beats card. Ups the attack of all the pretty Reptiles you will be using)
Viper's Rebirth x2 (Good for a quick reborn if you're in a pinch)

Traps: 9
Cell Explosion Virus x2 (Mirror force for aliens... heck yes!)
Crop Circles x2 (Good for getting around cards like D-Prison and BTH)
Snake Whistle x2 (summons reptiles if one is destroyed... works only if your monster was popped with an effect)
Offerings to the Snake Deity x2 (pop 1 reptile to destroy 2 cards)

Extra

Gol 'gar x3 (the alien beats. throws a-counters around and destroys cards. also makes code-a easier to use.)
Generic x12

It seems a bit overburdened at 44 cards but runs very consistent for an Alien Deck.
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[quote name='Armadilloz' timestamp='1289851400' post='4787170']
@Skribble: Aliens should run more continous effects that can be abused with Gol'Gar.....And snake Rain in any number other then 1 gets cloggy(It is a -2 to the hand, by the way)
[/quote]

why would anyone play snake rain without having an ananta to play? 2 runs fine if you don't play snake rain improperly.

and aliens are about wasting your opponent's back cards rather than run continuous effects. The rate of throwing out a-counters overweighs the continuous effects. Cards like crop circles, scatterburst, and triangle cancel out cards like Shrink, D-Prisons, BtH. Ananta Build worry's about beefing the grave and wasting off the opponent's back field while ananta delivers the finishing blow. Cards like Gorz and Trag don't even stand up to ananta because once you end. Ananta zaps the token or the trag and leaves the opponent on the defensive especially if you swarm the field again on your next turn.
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