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Yu-Gi-Oh! New Generation Dueling CCG


-DOOM

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[quote name='.Supervillain' timestamp='1292412432' post='4854164']
That's true. That's why I only said "YVD format please :lol:". :D
[/quote]

yes because what the cards are doesn't actually matter :huh:

|Freshwater Emperor|0|SET1|Aqua/Effect|Water|8||2800|2000|This card cannot be Special Summoned except from your Graveyard during your Main Phase 1 by Tributing 2 WATER monsters you control. If you Special Summon this card this way, remove this card from play when it is removed from the field. This card inflicts Piercing Damage.|

|Vivacious Merknight|0|SET1|Aqua/Effect|Water|3||1000|1000|During your Standby Phase, this card gains 500 ATK.|

|Swashbuckling Racoons|0|SET1|Beast|Earth|4||1800|100|A debonair band of racoons who protect the animals of the Dark Forest. Their razor sharp swords and rapacious wit can defeat any foe.|

|Cannon Racoon|0|SET1|Beast/Effect|Earth|3||100|1800|When this card is Normal Summoned, change it to Defense Position. Once per turn during your Main Phase 1, you can switch this card's ATK and DEF until your next Standby Phase. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.|

|Clockwork Steamking|0|SET1|Machine/Effect|Fire|7||1500|2500|This card cannot be Special Summoned. You can remove from play 2 Spell Cards in your Graveyard to double this card's ATK until the End Phase. During your End Phase, change this card to Defense Position. When this card is destroyed and sent to the Graveyard, select 2 FIRE monsters in your Graveyard. Inflict damage to your opponent equal to their combined Level x 200.|

|Gust Paladin|0|SET1|Warrior/Effect|Wind|3||1000|1000|When this card declares an attack when you control another WIND monster, destroy 1 Spell or Trap Card on the field.|

|Cloud Creator|0|SET1|Spellcaster/Effect|Wind|3||800|1300|You can return 1 of your removed from play cards to the Deck to Special Summon 1 Cloud Trooper Token (Warrior-Type/WIND/Level 1/ATK 0/DEF 0) in Attack Position.|

|Gentlewight of Leisure|0|SET1|Zombie/Effect|Dark|3||1000|0|You can pay 1000 Life Points to send this card to the Graveyard and draw 1 card. During your Main Phase 1, you can reveal 3 DARK monsters in your hand to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.|

|Officious Fiend|0|SET1|Fiend/Effect|Dark|4||1600|1000|Once per turn during your Main Phase 1, you can pay 1000 Life Points and select 1 monster on the field. Negate its effect until your next Standby Phase.|

|Aurora Wolf|0|SET1|Beast/Effect|Light|3||1200|0|During either player's turn, you can activate this card's effect and remove this card from play. During the End Phase, Special Summon this card.|

|Bullion Cube|0|SET1|Machine/Effect|Light|2||0|0|Once per turn during your Standby Phase, you can reveal 1 LIGHT monster in your hand to draw 1 card. During your opponent's End Phase, you can Tribute 1 LIGHT monster you control to Special Summon this card from your Graveyard.|

|Distorted Canyon|0|SET1|Spell Card|Spell||Field|||While this card is on the field, any card sent to the Graveyard is removed from play instead. Destroy this card if you control no EARTH monsters. During your Standby Phase, discard 1 card or destroy this card.|

|Dark Treasury|0|SET1|Spell Card|Spell||Field|||DARK monsters gain 500 ATK. When this card is activated, select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand and destroy this card.|

|Tebbit's Hand Cannon|0|SET1|Spell Card|Spell||Field|||Once per turn, you can discard 1 card and select up to 2 cards in either player's Graveyard. Remove those cards from play.|

|Aqua Field Barrier|0|SET1|Trap Card|Trap||Counter|||Reveal 1 WATER monster and 1 Field Spell Card in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.|

|Corruption Seal|0|SET1|Trap Card|Trap||Continuous|||Select 1 face-up monster your opponent controls and pay 2000 Life Points. Take control of the selected monster. During the End Phase, reveal 2 DARK monsters in your hand or take 2000 damage.|

|Stay of Execution|0|SET1|Trap Card|Trap|||||Activate only during the Battle Phase. Neither player can declare an attack this turn. If this card is in your Graveyard during your Main Phase 1, you can remove it from play to draw 1 card.|

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[quote name='Chillaccino' timestamp='1292433131' post='4854490']
When I turn it on, I get error message:

[b][i]Application wasn't initiated succesfully (0xc00000135)[/i][/b]

(or something like this, trandslated from Polish)
Apparently, it happens only on Windows XP. I tried on Windows 7, and it works.
[/quote]

Update your windows XP .NET Framework lol.
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|Minor Flamesprite|0|SET1|Pyro/Spirit|Fire|1||100|100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoner or flipped face-up, place 1 Burn Counter on all face-up monsters on the field. When a monster has 3 or more Burn Counters on it, destroy it.|

Thinking about creating a tourney club for NGD in C&S.
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[quote name='Ser Warjacksworth' timestamp='1292433626' post='4854516']
yes because what the cards are doesn't actually matter :huh:

[b]I read all of them. But if you insist..[/b]

|Freshwater Emperor|0|SET1|Aqua/Effect|Water|8||2800|2000|This card cannot be Special Summoned except from your Graveyard during your Main Phase 1 by Tributing 2 WATER monsters you control. If you Special Summon this card this way, remove this card from play when it is removed from the field. This card inflicts Piercing Damage.|

[b]kk.[/b]

|Vivacious Merknight|0|SET1|Aqua/Effect|Water|3||1000|1000|During your Standby Phase, this card gains 500 ATK.|

[b]Nice.[/b]

|Swashbuckling Racoons|0|SET1|Beast|Earth|4||1800|100|A debonair band of racoons who protect the animals of the Dark Forest. Their razor sharp swords and rapacious wit can defeat any foe.|
[b]
K[/b]

|Cannon Racoon|0|SET1|Beast/Effect|Earth|3||100|1800|When this card is Normal Summoned, change it to Defense Position. Once per turn during your Main Phase 1, you can switch this card's ATK and DEF until your next Standby Phase. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.|

[b]K. Wait. A card can't attack while in defense position[/b]

|Clockwork Steamking|0|SET1|Machine/Effect|Fire|7||1500|2500|This card cannot be Special Summoned. You can remove from play 2 Spell Cards in your Graveyard to double this card's ATK until the End Phase. During your End Phase, change this card to Defense Position. When this card is destroyed and sent to the Graveyard, select 2 FIRE monsters in your Graveyard. Inflict damage to your opponent equal to their combined Level x 200.|
[b]
Ok[/b]

|Gust Paladin|0|SET1|Warrior/Effect|Wind|3||1000|1000|When this card declares an attack when you control another WIND monster, destroy 1 Spell or Trap Card on the field.|

[b]Nice[/b]

|Cloud Creator|0|SET1|Spellcaster/Effect|Wind|3||800|1300|You can return 1 of your removed from play cards to the Deck to Special Summon 1 Cloud Trooper Token (Warrior-Type/WIND/Level 1/ATK 0/DEF 0) in Attack Position.|

[b]Nice[/b]

|Gentlewight of Leisure|0|SET1|Zombie/Effect|Dark|3||1000|0|You can pay 1000 Life Points to send this card to the Graveyard and draw 1 card. During your Main Phase 1, you can reveal 3 DARK monsters in your hand to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.|

[b]Awesome^^[/b]

|Officious Fiend|0|SET1|Fiend/Effect|Dark|4||1600|1000|Once per turn during your Main Phase 1, you can pay 1000 Life Points and select 1 monster on the field. Negate its effect until your next Standby Phase.|

[b]Nice[/b]

|Aurora Wolf|0|SET1|Beast/Effect|Light|3||1200|0|During either player's turn, you can activate this card's effect and remove this card from play. During the End Phase, Special Summon this card.|

[b]K
[/b]
|Bullion Cube|0|SET1|Machine/Effect|Light|2||0|0|Once per turn during your Standby Phase, you can reveal 1 LIGHT monster in your hand to draw 1 card. During your opponent's End Phase, you can Tribute 1 LIGHT monster you control to Special Summon this card from your Graveyard.|

[b]Nice[/b]

|Distorted Canyon|0|SET1|Spell Card|Spell||Field|||While this card is on the field, any card sent to the Graveyard is removed from play instead. Destroy this card if you control no EARTH monsters. During your Standby Phase, discard 1 card or destroy this card.|

[b]Nice[/b]

|Dark Treasury|0|SET1|Spell Card|Spell||Field|||DARK monsters gain 500 ATK. When this card is activated, select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand and destroy this card.|

[b]Ehh... We'll see how it tests[/b]

|Tebbit's Hand Cannon|0|SET1|Spell Card|Spell||Field|||Once per turn, you can discard 1 card and select up to 2 cards in either player's Graveyard. Remove those cards from play.|

[b]Nice
[/b]
|Aqua Field Barrier|0|SET1|Trap Card|Trap||Counter|||Reveal 1 WATER monster and 1 Field Spell Card in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.|

[b]Nice[/b]

|Corruption Seal|0|SET1|Trap Card|Trap||Continuous|||Select 1 face-up monster your opponent controls and pay 2000 Life Points. Take control of the selected monster. During the End Phase, reveal 2 DARK monsters in your hand or take 2000 damage.|
[b]
Same as Dark Treasury[/b]

|Stay of Execution|0|SET1|Trap Card|Trap|||||Activate only during the Battle Phase. Neither player can declare an attack this turn. If this card is in your Graveyard during your Main Phase 1, you can remove it from play to draw 1 card.|

[b]Nice[/b]
[/quote]

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