.Nu-13 Posted December 15, 2010 Report Share Posted December 15, 2010 When I turn it on, I get error message: [b][i]Application wasn't initiated succesfully (0xc00000135)[/i][/b] (or something like this, trandslated from Polish) Apparently, it happens only on Windows XP. I tried on Windows 7, and it works. Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 [quote name='.Supervillain' timestamp='1292412432' post='4854164'] That's true. That's why I only said "YVD format please ". [/quote] yes because what the cards are doesn't actually matter |Freshwater Emperor|0|SET1|Aqua/Effect|Water|8||2800|2000|This card cannot be Special Summoned except from your Graveyard during your Main Phase 1 by Tributing 2 WATER monsters you control. If you Special Summon this card this way, remove this card from play when it is removed from the field. This card inflicts Piercing Damage.| |Vivacious Merknight|0|SET1|Aqua/Effect|Water|3||1000|1000|During your Standby Phase, this card gains 500 ATK.| |Swashbuckling Racoons|0|SET1|Beast|Earth|4||1800|100|A debonair band of racoons who protect the animals of the Dark Forest. Their razor sharp swords and rapacious wit can defeat any foe.| |Cannon Racoon|0|SET1|Beast/Effect|Earth|3||100|1800|When this card is Normal Summoned, change it to Defense Position. Once per turn during your Main Phase 1, you can switch this card's ATK and DEF until your next Standby Phase. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.| |Clockwork Steamking|0|SET1|Machine/Effect|Fire|7||1500|2500|This card cannot be Special Summoned. You can remove from play 2 Spell Cards in your Graveyard to double this card's ATK until the End Phase. During your End Phase, change this card to Defense Position. When this card is destroyed and sent to the Graveyard, select 2 FIRE monsters in your Graveyard. Inflict damage to your opponent equal to their combined Level x 200.| |Gust Paladin|0|SET1|Warrior/Effect|Wind|3||1000|1000|When this card declares an attack when you control another WIND monster, destroy 1 Spell or Trap Card on the field.| |Cloud Creator|0|SET1|Spellcaster/Effect|Wind|3||800|1300|You can return 1 of your removed from play cards to the Deck to Special Summon 1 Cloud Trooper Token (Warrior-Type/WIND/Level 1/ATK 0/DEF 0) in Attack Position.| |Gentlewight of Leisure|0|SET1|Zombie/Effect|Dark|3||1000|0|You can pay 1000 Life Points to send this card to the Graveyard and draw 1 card. During your Main Phase 1, you can reveal 3 DARK monsters in your hand to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.| |Officious Fiend|0|SET1|Fiend/Effect|Dark|4||1600|1000|Once per turn during your Main Phase 1, you can pay 1000 Life Points and select 1 monster on the field. Negate its effect until your next Standby Phase.| |Aurora Wolf|0|SET1|Beast/Effect|Light|3||1200|0|During either player's turn, you can activate this card's effect and remove this card from play. During the End Phase, Special Summon this card.| |Bullion Cube|0|SET1|Machine/Effect|Light|2||0|0|Once per turn during your Standby Phase, you can reveal 1 LIGHT monster in your hand to draw 1 card. During your opponent's End Phase, you can Tribute 1 LIGHT monster you control to Special Summon this card from your Graveyard.| |Distorted Canyon|0|SET1|Spell Card|Spell||Field|||While this card is on the field, any card sent to the Graveyard is removed from play instead. Destroy this card if you control no EARTH monsters. During your Standby Phase, discard 1 card or destroy this card.| |Dark Treasury|0|SET1|Spell Card|Spell||Field|||DARK monsters gain 500 ATK. When this card is activated, select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand and destroy this card.| |Tebbit's Hand Cannon|0|SET1|Spell Card|Spell||Field|||Once per turn, you can discard 1 card and select up to 2 cards in either player's Graveyard. Remove those cards from play.| |Aqua Field Barrier|0|SET1|Trap Card|Trap||Counter|||Reveal 1 WATER monster and 1 Field Spell Card in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.| |Corruption Seal|0|SET1|Trap Card|Trap||Continuous|||Select 1 face-up monster your opponent controls and pay 2000 Life Points. Take control of the selected monster. During the End Phase, reveal 2 DARK monsters in your hand or take 2000 damage.| |Stay of Execution|0|SET1|Trap Card|Trap|||||Activate only during the Battle Phase. Neither player can declare an attack this turn. If this card is in your Graveyard during your Main Phase 1, you can remove it from play to draw 1 card.| Link to comment
Icy Posted December 15, 2010 Report Share Posted December 15, 2010 [quote name='Chillaccino' timestamp='1292433131' post='4854490'] When I turn it on, I get error message: [b][i]Application wasn't initiated succesfully (0xc00000135)[/i][/b] (or something like this, trandslated from Polish) Apparently, it happens only on Windows XP. I tried on Windows 7, and it works. [/quote] Update your windows XP .NET Framework lol. Link to comment
.Nu-13 Posted December 15, 2010 Report Share Posted December 15, 2010 What is the newest version? Link to comment
Icy Posted December 15, 2010 Report Share Posted December 15, 2010 http://msdn.microsoft.com/en-us/netframework/aa569263 4.0, but I'm running 3.5 with no errors. Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 |Minor Flamesprite|0|SET1|Pyro/Spirit|Fire|1||100|100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoner or flipped face-up, place 1 Burn Counter on all face-up monsters on the field. When a monster has 3 or more Burn Counters on it, destroy it.| Thinking about creating a tourney club for NGD in C&S. Link to comment
.Nu-13 Posted December 15, 2010 Report Share Posted December 15, 2010 [quote name='Ser Warjacksworth' timestamp='1292436463' post='4854566'] Thinking about creating a tourney club for NGD in C&S. [/quote] what? where? Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 Clubs and Societies. rate my card Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 rate the rest of my cards Link to comment
.Nu-13 Posted December 15, 2010 Report Share Posted December 15, 2010 Gimme a moment... Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 23 minutes for a moment k Link to comment
-DOOM Posted December 15, 2010 Author Report Share Posted December 15, 2010 [quote name='Ser Warjacksworth' timestamp='1292433626' post='4854516'] yes because what the cards are doesn't actually matter [b]I read all of them. But if you insist..[/b] |Freshwater Emperor|0|SET1|Aqua/Effect|Water|8||2800|2000|This card cannot be Special Summoned except from your Graveyard during your Main Phase 1 by Tributing 2 WATER monsters you control. If you Special Summon this card this way, remove this card from play when it is removed from the field. This card inflicts Piercing Damage.| [b]kk.[/b] |Vivacious Merknight|0|SET1|Aqua/Effect|Water|3||1000|1000|During your Standby Phase, this card gains 500 ATK.| [b]Nice.[/b] |Swashbuckling Racoons|0|SET1|Beast|Earth|4||1800|100|A debonair band of racoons who protect the animals of the Dark Forest. Their razor sharp swords and rapacious wit can defeat any foe.| [b] K[/b] |Cannon Racoon|0|SET1|Beast/Effect|Earth|3||100|1800|When this card is Normal Summoned, change it to Defense Position. Once per turn during your Main Phase 1, you can switch this card's ATK and DEF until your next Standby Phase. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.| [b]K. Wait. A card can't attack while in defense position[/b] |Clockwork Steamking|0|SET1|Machine/Effect|Fire|7||1500|2500|This card cannot be Special Summoned. You can remove from play 2 Spell Cards in your Graveyard to double this card's ATK until the End Phase. During your End Phase, change this card to Defense Position. When this card is destroyed and sent to the Graveyard, select 2 FIRE monsters in your Graveyard. Inflict damage to your opponent equal to their combined Level x 200.| [b] Ok[/b] |Gust Paladin|0|SET1|Warrior/Effect|Wind|3||1000|1000|When this card declares an attack when you control another WIND monster, destroy 1 Spell or Trap Card on the field.| [b]Nice[/b] |Cloud Creator|0|SET1|Spellcaster/Effect|Wind|3||800|1300|You can return 1 of your removed from play cards to the Deck to Special Summon 1 Cloud Trooper Token (Warrior-Type/WIND/Level 1/ATK 0/DEF 0) in Attack Position.| [b]Nice[/b] |Gentlewight of Leisure|0|SET1|Zombie/Effect|Dark|3||1000|0|You can pay 1000 Life Points to send this card to the Graveyard and draw 1 card. During your Main Phase 1, you can reveal 3 DARK monsters in your hand to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.| [b]Awesome^^[/b] |Officious Fiend|0|SET1|Fiend/Effect|Dark|4||1600|1000|Once per turn during your Main Phase 1, you can pay 1000 Life Points and select 1 monster on the field. Negate its effect until your next Standby Phase.| [b]Nice[/b] |Aurora Wolf|0|SET1|Beast/Effect|Light|3||1200|0|During either player's turn, you can activate this card's effect and remove this card from play. During the End Phase, Special Summon this card.| [b]K [/b] |Bullion Cube|0|SET1|Machine/Effect|Light|2||0|0|Once per turn during your Standby Phase, you can reveal 1 LIGHT monster in your hand to draw 1 card. During your opponent's End Phase, you can Tribute 1 LIGHT monster you control to Special Summon this card from your Graveyard.| [b]Nice[/b] |Distorted Canyon|0|SET1|Spell Card|Spell||Field|||While this card is on the field, any card sent to the Graveyard is removed from play instead. Destroy this card if you control no EARTH monsters. During your Standby Phase, discard 1 card or destroy this card.| [b]Nice[/b] |Dark Treasury|0|SET1|Spell Card|Spell||Field|||DARK monsters gain 500 ATK. When this card is activated, select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand and destroy this card.| [b]Ehh... We'll see how it tests[/b] |Tebbit's Hand Cannon|0|SET1|Spell Card|Spell||Field|||Once per turn, you can discard 1 card and select up to 2 cards in either player's Graveyard. Remove those cards from play.| [b]Nice [/b] |Aqua Field Barrier|0|SET1|Trap Card|Trap||Counter|||Reveal 1 WATER monster and 1 Field Spell Card in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.| [b]Nice[/b] |Corruption Seal|0|SET1|Trap Card|Trap||Continuous|||Select 1 face-up monster your opponent controls and pay 2000 Life Points. Take control of the selected monster. During the End Phase, reveal 2 DARK monsters in your hand or take 2000 damage.| [b] Same as Dark Treasury[/b] |Stay of Execution|0|SET1|Trap Card|Trap|||||Activate only during the Battle Phase. Neither player can declare an attack this turn. If this card is in your Graveyard during your Main Phase 1, you can remove it from play to draw 1 card.| [b]Nice[/b] [/quote] Link to comment
.Nu-13 Posted December 15, 2010 Report Share Posted December 15, 2010 Sorry, had to do something They're all ok VILLAIN PACK ALL SUBMITTED NEW CARDS IN 1 FILE AND SEND IT TO ICY Link to comment
-DOOM Posted December 15, 2010 Author Report Share Posted December 15, 2010 [size="1"][s]OK I'LL DO IT IF YOU DON'T FEEL READY FOR SUCH A DIFFICULT TASK YET[/s][/size] Sure no problem EDIT: Ignore this bad joke please, I'm not in a good mood today, sorry. Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 Searchable D.D. Capsule and Brain Control are balanced. and liek total def shogun Link to comment
-DOOM Posted December 15, 2010 Author Report Share Posted December 15, 2010 [quote name='Ser Warjacksworth' timestamp='1292439421' post='4854730'] Searchable D.D. Capsule and Brain Control are balanced. and liek total def shogun [/quote] Oh. Right. But 1800 are too much. Lower it too 1700 or 1600 Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 but it has a def of 100 if it uses that ATK Link to comment
-DOOM Posted December 15, 2010 Author Report Share Posted December 15, 2010 [quote name='Ser Warjacksworth' timestamp='1292439900' post='4854741'] but it has a def of 100 if it uses that ATK [/quote] Doesn't change to much. 1700 is still very high Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 it means it dies to all the important stuff, like dcp http://forum.yugiohcardmaker.net/topic/232509-ngd-extreme-strategy-club/#entry4854746 JOIN GUISE Link to comment
Icy Posted December 15, 2010 Report Share Posted December 15, 2010 CCG should be updated. Please tell me any errors. Link to comment
.Nu-13 Posted December 15, 2010 Report Share Posted December 15, 2010 Bar Stealer should be "once per duel" Guys, 1 more card left for set 1... Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 shotgun |Centaur Arbiter|0|SET1|Beast-Warrior/Effect|Light|4||1600|1300|During your Main Phase 1, you can remove from play 1 Spell or Trap Card in your Graveyard to look at your opponent's hand.| Link to comment
-DOOM Posted December 15, 2010 Author Report Share Posted December 15, 2010 Satanic Saviour Level 3 FIRE Fiend ATK 1300 DEF 1000 When this card is Summoned, select 1 FIRE monster from your Graveyard and add it to your hand. When this card is send from the field to the Graveyard, send the top 2 cards of your Deck to the Graveyard Link to comment
Buttercup Posted December 15, 2010 Report Share Posted December 15, 2010 super instant floaters are broke and join NGD ESC plz. Link to comment
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