.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='Anbu-of-Sand' timestamp='1292334616' post='4851629'] Oh, and what do I do for the Set ID? Sorry for all the questions >.> [/quote] As for now, put in SET1 for custom cards, and OTCG for O/TCG cardsWe need moar WIND monsters. Pot of Gust is unplayable now Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 |Son of Chaos|0|SET1|Spellcaster/Effect|Dark|4||1800|1500|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 monster on your opponent's side of the field. During the End Phase of this turn, the removed monster returns to the opponent's side of the field, in the same Battle Position. You can only active this effect if you control another "Chaos" monster.| |Daughter of Chaos|0|SET1|Spellcaster/Effect|Light|4||1500|1800|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 Spell or Trap Card on your opponent's side of the field. During the End Phase of this turn, the removed Spell or Trap Card returns to the opponent's side of the field, in the Position. You can only active this effect if you control another "Chaos" monster.| |Chaotic Sacrifice|0|SET1|Spell Card|Spell||Quick-Play|||Select up to 2 "Chaos" monsters in your Deck. Send the selected card(s) to the Graveyard. Your opponent then removes from play 1 card in their hand for each card sent to the Graveyard this way. The "Chaos" monsters sent to the Graveyard cannot be removed from the Graveyard until the second Standby Phase after this card's activation.| |Chaotic Bribe|0|SET1|Spell Card|Spell||Quick-Play|||Your opponent selects up to 2 of their cards that are in their removed from play zone and that were removed from play by the effect of a "Chaos" card(s), and adds the selected card(s) to their hand. Draw 1 card for every card your opponent added to their hand by this effect.| Tried my best to balance them out with that last drawback. May have more coming. Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='Anbu-of-Sand' timestamp='1292336273' post='4851676'] |Son of Chaos|0|SET1|Spellcaster/Effect|Dark|4||1800|1500|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 monster on your opponent's side of the field. During the End Phase of this turn, the removed monster returns to the opponent's side of the field, in the same Battle Position. You can only active this effect if you control another "Chaos" monster, or if you have at least 1 "Chaos" monster in your Graveyard.| [/quote] It's like Junk Archer, only better. Remove the grave part from last drawback and ok [quote name='Anbu-of-Sand' timestamp='1292336273' post='4851676'] |Daughter of Chaos|0|SET1|Spellcaster/Effect|Light|4||1500|1800|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 Spell or Trap Card on your opponent's side of the field. During the End Phase of this turn, the removed Spell or Trap Card returns to the opponent's side of the field, in the Position. You can only active this effect if you control another "Chaos" monster, or if you have at least 1 "Chaos" monster in your Graveyard.| [/quote] Eh, seems fair, as we don't have Mirror Force and other dangerous stuff. Like in Son, remove tha grave part from drawback. BTW, have you made the deck already? Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='Chillaccino' timestamp='1292336440' post='4851684'] It's like Junk Archer, only better. Remove the grave part from last drawback and ok Eh, seems fair, as we don't have Mirror Force and other dangerous stuff. Like in Son, remove tha grave part from drawback. [b]I'm okay with both of these[/b] BTW, have you made the deck already? [b]For the Chaos Cards? No. I have them stored up somewhere, and currently re-modifying them, for they were ridiculously broken and had horrid grammar back when I made them, when I was well, a newb (hope I used the right newb there).[/b] [/quote] Also, last post updated with a new card. Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 No, the deck for playing in NGD Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 I didn't have the time to download / ask JoshIcy for the download link to the Custom CCG Updater yet, so I most likely will download it today, if that's what you mean. Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='Chillaccino' timestamp='1292337119' post='4851707'] Ah, ok. [/quote] Also, updated my last (last) post with 2 new Chaos Spell Cards. Feedback? Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='Anbu-of-Sand' timestamp='1292336273' post='4851676'] |Chaotic Sacrifice|0|SET1|Spell Card|Spell||Quick-Play|||Select up to 2 "Chaos" monsters in your Deck. Send the selected card(s) to the Graveyard. Your opponent then removes from play 1 card in their hand for each card sent to the Graveyard this way. The "Chaos" monsters sent to the Graveyard cannot be removed from the Graveyard until the second Standby Phase after this card's activation.| [/quote] [quote name='Anbu-of-Sand' timestamp='1292336273' post='4851676'] |Chaotic Bribe|0|SET1|Spell Card|Spell||Quick-Play|||Your opponent selects up to 2 of their cards that are in their removed from play zone and that were removed from play by the effect of a "Chaos" card, and adds the selected card(s) to their hand. Draw 1 card for every card your opponent added to their by this effect.| [/quote] They seem nice, we'll test them Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='Chillaccino' timestamp='1292337570' post='4851722'] They seem nice, we'll test them [/quote] Great. Some more cards (perhaps even a Field Spell) will be underway either later on today, most likely when I come back from school. Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 Ok, but i'll probably look at them tommorow, I have to go on a training later. Or Supervillan/-Griffin will do it for me ^^ Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 |Baby of Chaos|0||Spellcaster/Effect|Light|2||1300|1000|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Monster Card, it is removed from play and your opponent has their Life Points increased by 1000. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| |Pet of Chaos|0||Spellcaster/Effect|DARK|2||1000|1300|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Spell or Trap Card, it is removed from play and your opponent has their Life Points increased by 1300. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| Link to comment
-DOOM Posted December 14, 2010 Author Report Share Posted December 14, 2010 [quote name='Anbu-of-Sand' timestamp='1292336273' post='4851676'] |Son of Chaos|0|SET1|Spellcaster/Effect|Dark|4||1800|1500|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 monster on your opponent's side of the field. During the End Phase of this turn, the removed monster returns to the opponent's side of the field, in the same Battle Position. You can only active this effect if you control another "Chaos" monster.| [b] Lower the ATK to 1600 and it's fine. And remove the last part, like chill said.[/b] |Daughter of Chaos|0|SET1|Spellcaster/Effect|Light|4||1500|1800|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 Spell or Trap Card on your opponent's side of the field. During the End Phase of this turn, the removed Spell or Trap Card returns to the opponent's side of the field, in the Position. You can only active this effect if you control another "Chaos" monster.| [b]Nice, but remove the last part [/b] |Chaotic Sacrifice|0|SET1|Spell Card|Spell||Quick-Play|||Select up to 2 "Chaos" monsters in your Deck. Send the selected card(s) to the Graveyard. Your opponent then removes from play 1 card in their hand for each card sent to the Graveyard this way. The "Chaos" monsters sent to the Graveyard cannot be removed from the Graveyard until the second Standby Phase after this card's activation.| [b]lolno. 1. It's an "Archtype only card". and 2. It's an easy +1 that thins your Deck[/b] |Chaotic Bribe|0|SET1|Spell Card|Spell||Quick-Play|||Your opponent selects up to 2 of their cards that are in their removed from play zone and that were removed from play by the effect of a "Chaos" card(s), and adds the selected card(s) to their hand. Draw 1 card for every card your opponent added to their hand by this effect.| [b]Remove the Archtype specific part and it's ok, although I doubt that anyone will choose to add a card to their hand..[/b] Tried my best to balance them out with that last drawback. May have more coming. [/quote] Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='Anbu-of-Sand' timestamp='1292338365' post='4851743'] |Baby of Chaos|0||Spellcaster/Effect|Light|2||1300|1000|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Monster Card, it is removed from play and your opponent has their Life Points increased by 1000. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| [/quote] Looks nice, but I'll wait for Villain's opinion [quote name='Anbu-of-Sand' timestamp='1292338365' post='4851743'] |Pet of Chaos|0||Spellcaster/Effect|DARK|2||1000|1300|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Spell or Trap Card, it is removed from play and your opponent has their Life Points increased by 1300. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| [/quote] 1300? Why so weird?Also, what do you guys think, should we introduce EXCESS SUMMONS!* to NGD? * http://forum.yugiohcardmaker.net/topic/232387-excess-summon/ Link to comment
-DOOM Posted December 14, 2010 Author Report Share Posted December 14, 2010 [quote name='Anbu-of-Sand' timestamp='1292338365' post='4851743'] |Baby of Chaos|0||Spellcaster/Effect|Light|2||1300|1000|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Monster Card, it is removed from play and your opponent gains 1000 Life Points. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| [b]K. Remove the last part again xD[/b] |Pet of Chaos|0||Spellcaster/Effect|DARK|2||1000|1300|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Spell or Trap Card, it is removed from play and your opponent has their Life Points increased by 1300. You can only activate this effect if there is another "Chaos" monster in your Graveyard.| [b]Remove the last part and it's fine.[/b] [/quote] I'm not sure if that's not too much mill. If you manage to get 3 of each into your Graveyard, your opponent's deck will thin by 7 each turn. This means that you will win the duel in max. 5 turns. Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 Ogre Arm Continuous Trap Card Special Summon 1 "Ogre" monster from your Graveyard. It cannot declare an attack. When this card is destroyed, destroy the summoned monster. When the summoned monster is destroyed, destroy this card. too lazy to make it YVD format now Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 So things to remove for my following cards are.... [b]Son of Chaos[/b] - Reducing the ATK to 1600 (Can I at least make it 1700?) - Remove the last drawback [b]Daughter of Chaos[/b] - Remove the last drawback [b]Chaotic Bribe[/b] - Remove the Archetype drawback [b]Baby of Chaos[/b] - Remove the last drawback [b]Pet of Chaos[/b] - Remove the last drawback Dumb question yet again: Even though you said 'lolno.' to one of my cards, may I still edit it to make it balanced? Or is the decision final and it cannot be edited? Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 You can always edit it, but post it in new post Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='Chillaccino' timestamp='1292339286' post='4851766'] 1300? Why so weird? [b]I tried to keep some number fun within the Archetype. Life Point Gain for Pet / Baby are equal to their DEF stat, while Son / Daughter have opposite stats.[/b] Also, what do you guys think, should we introduce EXCESS SUMMONS!* to NGD? * http://forum.yugiohcardmaker.net/topic/232387-excess-summon/ [b]Eh....would it work on YVD? It seems a bit....situational.[/b] [/quote] Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 [i]Eh....would it work on YVD? It seems a bit....situational.[/i] We can make it [s]broken[/s] better support Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 [b]Revised Cards[/b] Note: I decreased Daughter of Chaos DEF to match Son of Chaos ATK, it may sound stupid, but I really want to keep the little stat 'trivia' and whatnot for the cards. |Son of Chaos|0|SET1|Spellcaster/Effect|Dark|4||1700|1500|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 monster on your opponent's side of the field. During the End Phase of this turn, the removed monster returns to the opponent's side of the field, in the same Battle Position.| |Daughter of Chaos|0|SET1|Spellcaster/Effect|Light|4||1500|1700|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, you can remove from play 1 Spell or Trap Card on your opponent's side of the field. During the End Phase of this turn, the removed Spell or Trap Card returns to the opponent's side of the field, in the Position.| |Chaotic Sacrifice|0|SET1|Spell Card|Spell||Quick-Play|||Select up to 2 LIGHT and / or DARK monsters in your Deck. Send the selected card(s) to the Graveyard. Your opponent removes from play 1 card in their hand for each card sent to the Graveyard this way, and draws 1 card for each card they removed from play from their hand.| |Chaotic Bribe|0|SET1|Spell Card|Spell||Quick-Play|||Your opponent selects up to 2 of their cards that are in their removed from play zone, and adds the selected card(s) to their hand. Draw 1 card for every card your opponent added to their hand by this effect. If both cards that you drew were LIGHT and / or DARK Attributed, draw 1 more card.| |Baby of Chaos|0||Spellcaster/Effect|Light|2||1300|1000|This card is also treated as the DARK Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Monster Card, it is removed from play and your opponent has their Life Points increased by 1000. You can only activate the effect of 1 "Baby of Chaos" once per turn.| |Pet of Chaos|0||Spellcaster/Effect|DARK|2||1000|1300|This card is also treated as the LIGHT Attribute while on the field and the Graveyard. Once per turn, while this card is in the Graveyard, you can remove from play the top card of your opponent's Deck. Your opponent then draws 1 card and reveals it. If the drawn card was a Spell or Trap Card, it is removed from play and your opponent has their Life Points increased by 1300. You can only activate the effect of 1 "Pet of Chaos" once per turn.| [quote name='.Supervillain' timestamp='1292339421' post='4851774'] I'm not sure if that's not too much mill. If you manage to get 3 of each into your Graveyard, your opponent's deck will thin by 7 each turn. This means that you will win the duel in max. 5 turns. [/quote] Perhaps I can change the effect for both cards that you can only activate the effect of Pet / Baby of Chaos once per turn? That way it's sorta like Pot of Duality (not the effect, the drawback, and not the Special Summoning drawback). Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 We just established with Villain that Stonebody Druid has to be Limited. It's broken in multiplies @Anbu - Spells are still Archetype specific. No Archetype support in first set Link to comment
Anbu-of-Sand Posted December 14, 2010 Report Share Posted December 14, 2010 [quote name='Chillaccino' timestamp='1292341472' post='4851840'] We just established with Villain that Stonebody Druid has to be Limited. It's broken in multiplies @Anbu - Spells are still Archetype specific. No Archetype support in first set [/quote] Archetype Specific Support ain't allowed? That's a bummer....will be edited. -Edit- They both have been edited. Along with Baby / Pet of Chaos to make them more balanced. Link to comment
-DOOM Posted December 14, 2010 Author Report Share Posted December 14, 2010 |Offerings to Thor|1|SET1|Spell Card|Spell||Quick-Play|||Send 1 monster you control to the Graveyard. Draw 2 cards.| and Torrential Tribute Link to comment
.Nu-13 Posted December 14, 2010 Report Share Posted December 14, 2010 WHY THOR OVER ODIN?! @Anbu - Fine now, I think... Villain, what about my stuff? (Ogre Arms and these 3 cards 1 page back) Link to comment
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