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Yu-Gi-Oh! New Generation Dueling CCG


-DOOM

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Banishment was better before o.o~

Barrier is an improvement. We can try it, but I'm not sure.

Baby/Pet seem like the need more good support before we do anything, but I guess they can be added.

Son was agreed to be added.

Bribe was agreed to be added.

I don't like Apprentice/Slave. Seem very fluff and not that consistent.
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[quote name='-Griffin' timestamp='1292629107' post='4860007']
Banishment was better before o.o~
[b]Really? I could've sworn it was a no >.> Will re-edit to it's usual self.[/b]

Barrier is an improvement. We can try it, but I'm not sure.
[b]Great.[/b]

Baby/Pet seem like the need more good support before we do anything, but I guess they can be added.
[b]Great.[/b]

Son was agreed to be added.
[b]Great.[/b]

Bribe was agreed to be added.
[b]Great.[/b]

I don't like Apprentice/Slave. Seem very fluff and not that consistent.
[b]To be honest, I didn't like them either, I just couldn't think of anything at the time.[/b]
[/quote]
Will make some more cards soon, 2-4 being Chaos and 2 or so cards that perhaps can be generic.
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[quote name='Anbu-of-Sand' timestamp='1292629342' post='4860016']
Will make some more cards soon, 2-4 being Chaos and 2 or so cards that perhaps can be generic.
[/quote]

No further cards for set 1 will be accpeted, I thought we wanted to hold a tourney now >_>

[quote name='-Dae-' timestamp='1292627643' post='4859960']
First Card
IT may suck thought

|Imperious Perfect|0||Fairy/Effect|LIGHT|8||2500|2000|This card cannot be Special Summoned. The total Level of the face-up monsters each player controls must be 8 or less.|

|Tribal Book of Legends|0|SETX|Spell Card|Spell||None|||When this card is sent to the Graveyard, select 1 of FIRE Pyro-Type monster, WATER Aqua-Type monster, WIND Insect-Type monster, EARTH Plant-Type monster, LIGHT Fairy-Type monster or DARK Fiend-Type monster. Special Summon 2 tokens (Level 2/ATK:500/DEF:0) to the field of the choosen Type and Attribute. You can only activate this effect once per turn.|

(Tokens name is equal to its Type)
[/quote]

Both are fine I guess.
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|Father of Chaos|0|SET2|Spellcaster/Effect|Dark|7||2500|2100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster from your Graveyard or field from play. Once per turn, you can remove 1 monster on the field from play. This card cannot attack the turn you activate this effect. This card is also treated as the LIGHT Attribute while on the field or Graveyard. You cannot activate this effect unless you control a "Mother of Chaos".|

|Mother of Chaos|0|SET2|Spellcaster/Effect|Light|7||2100|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster from your Graveyard or field from play. Once per turn, you can remove 1 Spell or Trap Card on the field from play. This card cannot attack the turn you activate this effect. This card is also treated as the DARK Attribute while on the field or Graveyard. You cannot activate this effect unless you control a "Father of Chaos".|

[b]^ The above two are just a rough sketch on what I want the bosses to be like, so I am open for suggestions on them.[/b]

--Edit-- Noticed no more cards will be accepted for Set 1. So perhaps hold these until the next?

More cards to be added soon.
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[quote name='Anbu-of-Sand' timestamp='1292629874' post='4860044']
|Father of Chaos|0|SET1|Spellcaster/Effect|Dark|7||2500|2100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster from your Graveyard or field from play. Once per turn, you can remove 1 monster on the field from play. This card cannot attack the turn you activate this effect. This card is also treated as the LIGHT Attribute while on the field or Graveyard. You cannot activate this effect unless you control a "Mother of Chaos".|

|Mother of Chaos|0|SET1|Spellcaster/Effect|Light|7||2100|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster from your Graveyard or field from play. Once per turn, you can remove 1 Spell or Trap Card on the field from play. This card cannot attack the turn you activate this effect. This card is also treated as the DARK Attribute while on the field or Graveyard. You cannot activate this effect unless you control a "Father of Chaos".|

[b]^ The above two are just a rough sketch on what I want the bosses to be like, so I am open for suggestions on them.[/b]

More cards to be added soon.
[/quote]

NOOOO!!! No cards till we finished our Tournament
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[quote name='Anbu-of-Sand' timestamp='1292629951' post='4860051']
I see. But will the cards I submitted just now / before be added before the tourney?
[/quote]

No, sorry. Tournament will be max. 2 days. After that, we will create set 2.

[quote name='Anbu-of-Sand' timestamp='1292629985' post='4860055']
Sorry, didn't notice your newest post until after I posted the cards.
[/quote]

No problem mate xD

I'm a bit impatient, so excuse my behavior^^ I want to start that tourney already^^

BTW do you have a deck ready yet?
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Had a nice Duel with Dae. I had the feeling, that both decks are equal, maybe I have less skill, but I'd go so far and say that Gambler's Hand made the difference. I drew none, while Dae drew 3.[size="1"] (I lost of course)[/size]
[b]
Also, Stay of Execution[/b]

|Stay of Execution|92|SET1|Trap Card|Trap|||||Activate only during the Battle Phase. Neither player can declare an attack this turn. If this card is in your Graveyard during your Main Phase 1, you can remove it from play to draw 1 card.|

[b]Needs to be changed to this:
[/b]
|Stay of Execution|92|SET1|Trap Card|Trap|||||Activate only during the Battle Phase. Neither player can declare an attack this turn. If this is sent from the field to the Graveyard you can remove it from play to draw 1 card.|
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[quote name='.Supervillain' timestamp='1292631996' post='4860139']
Had a nice Duel with Dae. I had the feeling, that both decks are equal, maybe I have less skill, but I'd go so far and say that Gambler's Hand made the difference. I drew none, while Dae drew 3.[size="1"] (I lost of course)[/size]
[/quote]

You canceled our duel today (btw yesterday cuz midnight is over) >.<
You weren't on on ICQ.... then - delay our duel for saturday afternoon?
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[quote name='Spikeball' timestamp='1292633236' post='4860202']
You canceled our duel today (btw yesterday cuz midnight is over) >.<
You weren't on on ICQ.... then - delay our duel for saturday afternoon?
[/quote]

Sorry mate, I had to handle some unexpected IRL stuff....
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[quote name='.Supervillain' timestamp='1292631996' post='4860139']
[b]Needs to be changed to this:
[/b]
|Stay of Execution|92|SET1|Trap Card|Trap|||||Activate only during the Battle Phase. Neither player can declare an attack this turn. If this is sent from the field to the Graveyard you can remove it from play to draw 1 card.|
[/quote]

That would turn it into a T-Roar with a draw... That isn't healthy at all.

@Spikeball: Got MSN? I'd be happy to duel you (while I make a deck anyway, we can talk).
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[quote name='JoshIcy' timestamp='1292633440' post='4860212']
That would turn it into a T-Roar with a draw... That isn't healthy at all.

@Spikeball: Got MSN? I'd be happy to duel you (while I make a deck anyway, we can talk).
[/quote]

Then we should remove stay of execution and replace it with T-roar.
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/is interested

will analyze the card pool and post my thoughts later.

So far, I feel that the best deck revolves around LaDD, since it's currently the most powerful boss monster in the game imo. There's a lot of draw power, token power, and revealing costs. I think that there are too many reveal costs, actually. But that's me.

Joining btw. We should get an IRC channel or something, unless there already is one.

3 Cloud Creator
2 Fog Demon
2 Dragon Ice
3 Light and Darkness Dragon
3 Nitrocharge Fish
3 Cyber Dragon MK-2
1 Storm Serpent
2 Jinzo
1 Bar Stealer
1 Cyber Valley

3 Gambler's Hand
2 Sudden Gust
2 Offerings to Thor
3 Book of Moon
3 Annexing the Crown

3 Stay of Execution
2 Fight Fire with Fire

This is sort of a rough build, considering 3rd FFwF and Jinzo, since Jinzo beats FFwF, the only generic s/t hate in the game really. Gambler's Hand and Annexing the Crown are too good. So are a lot of other things in this deck really. :huh:

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Thought of something

|Icecream Man|0|GHFD|Warrior/Effect|Water|3||1500|800|Once per turn you can Special Summon 1 "Scoop Token" (Aqua/WATER/Level 2/ATK 800/DEF 0).|

|Snowcone Man|0|GHFD|Warrior/Effect|Water|4||1900|300|You can Tribute 1 "Scoop Token" to Special Summon 2 "Frost Tokens" (Aqua/WATER/Level 1/ 100/1000).|

|Desert Man|0|GHFD|Warrior/Effect|Water|8||3000|300|This card cannot be Normal Summoned or Set. You can only Special Summon this card while you control a face-up "Icecream Man" and "Snowcone Man". You can Tribute any number "Scoop Tokens" or "Frost Tokens" to inflict damage to your opponent equal to the number of "Scoop Tokens" or "Frost Tokens" Tributed x400. |
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[quote name='Spikeball' timestamp='1292633717' post='4860226']
no problem^^

btw how are the images going?

and the cards I mentioned still beeing ignored makes Spikey sad :(
[/quote]
[b]
I think I got all images now, I'll PM them to Griffin[/b]

[quote name='Kuri' timestamp='1292641547' post='4860546']
Apparently not added.

Need to test my deck. Username: kurimaster101
[/quote]

[b]Sure, I host as hpdoom[/b]

[quote name='ze super cat' timestamp='1292648732' post='4860791']
/is interested

will analyze the card pool and post my thoughts later.

So far, I feel that the best deck revolves around LaDD, since it's currently the most powerful boss monster in the game imo. There's a lot of draw power, token power, and revealing costs. I think that there are too many reveal costs, actually. But that's me.

Joining btw. We should get an IRC channel or something, unless there already is one.

3 Cloud Creator
2 Fog Demon
2 Dragon Ice
3 Light and Darkness Dragon
3 Nitrocharge Fish
3 Cyber Dragon MK-2
1 Storm Serpent
2 Jinzo
1 Bar Stealer
1 Cyber Valley

3 Gambler's Hand
2 Sudden Gust
2 Offerings to Thor
3 Book of Moon
3 Annexing the Crown

3 Stay of Execution
2 Fight Fire with Fire

This is sort of a rough build, considering 3rd FFwF and Jinzo, since Jinzo beats FFwF, the only generic s/t hate in the game really. Gambler's Hand and Annexing the Crown are too good. So are a lot of other things in this deck really. :huh:
[/quote]
[b]
Gambler's Hand needs thaat limiting clause. Sudden Gust is stupid, same goes for stay of execution if it wasn't changed already.[/b]

[quote name='Kuri' timestamp='1292653583' post='4861097']
Thought of something

|Icecream Man|0|GHFD|Warrior/Effect|Water|3||1500|800|Once per turn you can Special Summon 1 "Scoop Token" (Aqua/WATER/Level 2/ATK 800/DEF 0).|

|Snowcone Man|0|GHFD|Warrior/Effect|Water|4||1900|300|You can Tribute 1 "Scoop Token" to Special Summon 2 "Frost Tokens" (Aqua/WATER/Level 1/ 100/1000).|

|Desert Man|0|GHFD|Warrior/Effect|Water|8||3000|300|This card cannot be Normal Summoned or Set. You can only Special Summon this card while you control a face-up "Icecream Man" and "Snowcone Man". You can Tribute any number "Scoop Tokens" or "Frost Tokens" to inflict damage to your opponent equal to the number of "Scoop Tokens" or "Frost Tokens" Tributed x400. |
[/quote]
[b]
No cards will be accepted until we made tourney. Could you please save your cards somewhere so that we can look at them later?[/b]

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