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Yu-Gi-Oh! Duelist Academy CCG


Kuri

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[quote name='Kuri' timestamp='1292783636' post='4864815']
Yay officially accepting cards now :)[/obviousness]EDIT: What do you think of these cards to be added.Effect Vieler Battle FaderSwift ScarecrowSynchron(s)/Warrior(s)Plot Dragon(s)Tune WarriorTyrant NeptuneTransforming SphereDefenders Intersect
[/quote]
Cool :D

We need submissions!

Need opinions of the above since we now have a decent amount of members

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[quote name='Imperial Knight of Wisel' timestamp='1294900560' post='4931752']
So we just post our archtypes here and if they are good they will be made into cards?
[/quote]
Not just archtypes, but generic cards. The theme is archtype mayhem, but more so generic cards to keep the game running!
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Okay. A bit of a small Archetype that I entered in a contest:

[spoiler=Minions of the Void]|Supreme Void Plane|1|MOTV|Spell Card|Spell||Field|||While this card is face-up on the field, Spell Cards cannot be activated from the hand. Once per turn, you can remove from play 1 monster you control to increase the ATK and DEF of all "Void" monsters you control by 400 until your opponent's End Phase.|
|Void Battle Leader Gr'Sij|2|MOTV|Fiend/Effect|Dark|9||2900|1800|This monster gains the following effect equal to the number to "Void" monsters removed from play: - 1: This card cannot be destroyed by battle. This card gains ATK equal to half the total sum of all monsters removed from play x200. - 2: Once per turn, when this card destroys a monster by battle, you can remove from play 1 card in your hand to attack once more. - 3+: Once per turn, you can remove from play 1 card you control to remove from play 1 card on the field. This card cannot declare an attack the turn you use this effect.|
|Void Magic Leader Kzan'Tqi|3|MOTV|Fiend/Effect|Dark|8||2000|2600|This monster gains the following effect equal to the number to "Void" monsters removed from play: - 1: This card cannot be destroyed by card effects. Once per turn, you can remove from play 1 card in your hand to gain Life Points equal to the removed monster's ATK. - 2: Once per turn, when a monster would be removed from play due to your card effect, you can place it in its owner's Graveyard and increase your Life Points equal to the monster's Level x300. - 3+: Once per turn, you can remove from play 1 card you control to remove from play 1 card on the field. This card cannot declare an attack the turn you use this effect. |
|Heavy Armed Void Soldier|4|MOTV|Fiend/Effect|Dark|6||2100|1700|When this card is removed from play due to a card effect, you can destroy cards equal to or less than the number of "Void" monsters with "Soldier" in their name removed from play +1.|
|Void Soldier Grunt|5|MOTV|Fiend/Effect|Dark|4||1400|1000|When this card is removed from the field, except when it is returned to the hand or Deck, you can Special Summon 1 "Void" monster from your Deck with 1500 or less ATK in face-up Attack Position|
|Void Gatekeeper|6|MOTV|Fiend/Effect|Dark|3||600|2000|When this card is removed from the field due to a card effect, you can add 1 "Supreme Void Plane" from your Deck to your hand. During your End Phase, if "Supreme Void Plane" is face-up on your side of the field, you can Special Summon 1 removed from play "Void" monster. While on the field, the Summoned monster's effect is negated until your opponent's End Phase.|
|Static Summoner of the Void|7|MOTV|Thunder/Effect|Dark|5||2400|900|Once per turn, if you control a "Void" monster with "Leader" in its name, you can Special Summon 1 removed from play "Void" monster. If you use this effect, all "Void" monsters you control gain ATK and DEF equal to the Summoned monster's Level x100 until your opponent's End Phase.|
|Supreme Being of the Void - Ul’Rath|8|MOTV|Fiend/Effect|Dark|10||3300|2800|This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by having exactly 7 "Void" monsters removed from play (you do not need to Tribute any monsters). While this card is face-up on the field, the field is treated as "Supreme Void Plane" (however Spell Cards are able to be activated from the hand). If there is an active Field Spell Card on the field, destroy it and treat the field as "Supreme Void Plane". If "Supreme Void Plane" is face-up on the field, ignore this effect. Once per turn, you can place 1 monster removed from play into its original owner's Graveyard to destroy discard cards from your opponent's hand or from the top of their deck equal to the Level of the placed monster. You can remove from play 1 "Supreme Void Plane" on the field to destroy all cards on the field, except this card. If you use this effect, the field is treated as "Supreme Void Plane".|
|VoidWalker|9|MOTV|Fiend/Effect|Dark|4||1900|500|While "Supreme Void Plane" is face-up on the field, this card cannot be destroyed by battle by monsters with more than 1000 DEF. When this card is removed from play by a card effect, Special Summon during your opponent's next End Phase.|
|Void Scout|10|MOTV|Fiend/Effect|Dark|4||1700|800| When this card is Normal Summoned or Special Summoned from your removed from play zone, you can Special Summon 1 removed from play "Void" monster.|
|Void Reach|11|MOTV|Spell Card|Spell||Quickplay|||Flip a coin. If heads, Special Summon 1 monster removed from play in face-up Attack position on your side of the field. If tails, remove from play 1 monster you control.|
|Expanded Portal|12|MOTV|Spell Card|Spell||Continuous|||This card's effect is only activated while you control 1 or more face-up "Void Gatekeeper". "Supreme Being of the Void - Ul'Rath" can be Special Summoned using the effect of "Void Gatekeeper".|
|Void Vortex|13|MOTV|Trap Card|Trap||None|||Remove from play all face-up "Void" monsters you control. Gain Life Points equal to half the combined total of the removed monster's ATK. Then, Special Summon 1 "Void" monster from your hand with ATK equal to or less than the amount of Life Points gained.|
|Void Destruction|14|MOTV|Trap Card|Trap||Counter|||Remove from play 3 monsters you control or pay half your Life Points to activate this card. Negate the activation and effect of any Trap Card/Spell Card/Monster Card/Summon and remove from play the negated card.[/spoiler]

Oh, and my YVD name is Phoenix19 as well. Also, do we have a .set file that contains all the current cards or something?
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|Piercing Soldier|0|PRCS|Warrior/Effect|Light|4||1300|1000|This card inflicts Piercing Damage. If this card destroys a face-down defense position monster you can select 1 Spell or Trap card on the field and destroy it.|

http://forum.yugiohcardmaker.net/topic/236691-yourdek-synchro-mayhem/

What do you guys think?
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Name:
Evanm7

YVD Name:
Evanm7



|Thanatin- Aplhin the Avenger|0||Reptile/Effect|Light|1||0|0|This card cannot be destroyed by Battle. This card cannot Attack. Once per turn, when a "Thanatin" monster you control is sent from the Deck to the Graveyard, Special Summon it. Destroy all monsters Special Summoned by this effect in the End Phase.|

|Betak, Foot Soldier of the Thanatin|0||Reptile/Effect|Light|4||1900|0|When this card is sent from the Deck to the Graveyard, Special Summon it. Once per turn, when a "Thanatin" monster you control would be destroyed, destroy this card instead.|

|Galkork, Emissary of the Thanatin|0||Reptile/Effect|Light|3||1500|1800|Once per turn, select 1 "Thanatin" monster in your Deck and send it to your Graveyard. When a "Thanatin" monster is Special Summoned, send 1 "Thanatin" monster from your Deck to your Graveyard.|

|Deltin, Prismic Dragon of the Thanatin|0||Reptile/Effect|Light|4||1800|1700|Once per turn, select 1 "Thanatin" monster in your Graveyard. Special Summon it. During the End Phase of a turn this effect was activated, destroy this card and the Special Summoned monster.|

|Espil, Ferryman of the Thanatin|0||Reptile/Effect|Light|2||1000|0|When a "Thanatin" monster is sent from your Deck to your Graveyard, execpt by the effect of "Espilon, Ferryman of the Thanatin," send 1 other "Thanatin" monster from your Deck to your Graveyard.|

|Darkreach Tendrils|0||Spell Card|Spell||None|||Send 2 "Thanatin" monsters from your Deck to your Graveyard.|

|Thanatin's Birthright|0||Trap Card|Trap||None|||Activate only when a "Thanatin" monster you control is Destroyed by Battle and sent to the Graveyard. Special Summon 1 "Thanatin- Alphin the Avenger" from your Deck. If this face-down card is destroyed, send 3 "Thanatin" monsters from your Deck to your Graveyard.|

|Thanatin's Dark Realm|0||Spell Card|Spell||Field|||This card is treated as a "Thanatin" monster card while in your Deck. When this card is sent from your Deck to your Graveyard, activate it. Once per turn, send 1 "Thanatin" monster from your Deck to your Graveyard. When a "Thanatin" monster is Special Summoned, destroy 1 card on the field. When this card is destroyed and sent to the Graveyard by your Opponent's card effect, draw 2 cards.|

|Thanatin Bash|0||Spell Card|Spell||None|||Select 1 "Thanatin" monster you control. Destroy 1 Spell or Trap card on the field.|

Throwing these guies into da ring
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