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Yu-Gi-Oh! Duelist Academy CCG


Kuri

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Help how so? If you need to know the basics....

We basically use the program in the first post and submit cards.

Later when the CCG gets really active I can PM Icy or Griffin and we'll be allowed to use our own personal CCG version of YVD. First post tells all basically. Also you can request cards from the TCG, OCG, or Anime to be added. And 50 of them will be added. (first Set wise).

Happy CCGing (idk) ;)

But I wanna be more than friends...I wanna be best friends... ;)

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Just a few generic swarmers that kinda boost and take down ally elements. Nothing special, just generics.

|Gotoran Upole|01|GOTO|Warriro/Effect|Dark|4||1800|1200|Increase the ATK and DEF of all FIRE monsters you control by 300. If this card is destroyed by battle by a LIGHT monster, inflict damage to your opponent's Life Points equal to the Level of the monster that destroyed this card x150. If this card destroys a WATER monster by battle, Special Summon 1 Level 3 or lower DARK monster from your Graveyard.

|Gotoran Valna|02|GOTO|Warrior/Effect|Earth|4||1000|2000|Increase the ATK and DEF of all WATER monsters you control by 300. If this card is destroyed by battle by a WIND monster, Special Summon this card in face-down Defense Position on your side of the field during the End Phase. If this card destroys a FIRE monster by battle, Special Summon 1 Level 3 or lower monster EARTH from your Graveyard.|

|Gotoran Wynn|03|GOTO|Warrior/Effect|Water|4||2000|1000|Increase the ATK and DEF of all EARTH monsters you control by 300. If this card is destroyed by battle by a FIRE monster, discard cards from your opponent's hand equal to or less than the Level of the monster that destroyed this card. If this card destroys a WIND monster by battle, Special Summon 1 Level 3 or lower WATER monster from your Graveyard.|

|Gotoran Xi|04|GOTO|Warrior/Effect|Wind|4||1600|1400|Increase the ATK and DEF of all LIGHT monsters you control by 300. If this card is destroyed by battle by a FIRE monster, destroy Spell or Trap cards on the field equal to or less than the Level of the monster that destroyed this card. If this card destroys a DARK monster by battle, Special Summon 1 Level 3 or lower WIND monster from your Graveyard.|

|Gotoran Yashi|05|GOTO|Warrior/Effect|Fire|4||1200|1800|Increase the ATK and DEF of all DARK monsters you control by 300. If this card is destroyed by battle by a WATER monster, inflict damage to your opponent's Life Points equal to the Level of the monster that destroyed this card x150. If this card destroys a LIGHT monster by battle, Special Summon 1 Level 3 or lower FIRE monster from your Graveyard.|

|Gotoran Zono|06|GOTO|Warrior/Effect|Light|4||1400|1600|Increase the ATK and DEF of all WIND monsters you control by 300. If this card is destroyed by battle by a DARK monster, increase your Life Points equal to the Level of the monster that destroyed this card x150. If this card destroys an FIRE monster by battle, Special Summon 1 Level 3 or lower LIGHT monster from your Graveyard.|
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Thanks, Kuri. I'll see if I can't come up with a few.

In the meantime...

Here are my first cards. Both Archtypes are in there. And do we get to name our sets?

Archtype 1 cards:
|Crystalline Beast|0|CSTC|Beast/Effect|Wind|2||500|1000|When this card is Normal Summoned, you may Special Summon one level 2 or lower "Crystalline" monster from your Hand or Deck. When a "Crystalline" is selected as an attack target, you may remove from play this card and any number of "Crystalline" monsters you control to negate the attack. Then, Special Summon a "Crystalline" Fusion monster from your Extra Deck that lists the removed from play monsters as Fusion Material monster, ignoring the summoning conditions.|

|Crystalline Piranha|0|CSTC|Fish/Effect|Water|2||1000|500|When this card is Special Summoned, inflict 800 damage to your opponent's Life Points. During your Draw Phase, you may add one “Crystalline” monster to your hand instead of drawing.|

Archtype 2 cards:
|Lunar Dragon - Crescent's Shadow|0|LREV|/Synchro/Effect|Light|9||3000|2700|1 "Lunar" Tuner + 1 or more non Tuner monsters When this card is Synchro Summoned, you may send up to 2 Trap cards from your deck to the Graveyard. This card gains 100 ATK for every Trap card in your Graveyard. You may remove 1 Trap card from your Graveyard to negate the effect of a card that targets or destroys this card, and destroy it. When this card destroys a monster by battle, you may summon one “Crescent Token” (Dragon-Type/WIND/Level 3/ATK: 1300/DEF: 400) to your opponent’s field. When a “Crescent Token” is destroyed, send one Spell or Trap card your opponent controls to the Graveyard. When a “Crescent Token” is used as a Fusion or Synchro material, send one monster your opponent controls to the Graveyard.|

|Lunar Dragon - Crestar Aurora|0|LREV|Dragon/Synchro/Effect|Light|9||3000|2600|1 Tuner + 1 or more non-Tuner monsters When this card is successfully Synchro Summoned, you can discard 1 monster from your Hand to draw a number of cards from your Deck equal to half the Level of the discarded monster (rounded down). You can remove from play 2 cards in your Graveyard to negate the effect of a card that targets or destroys this card. When this card destroys a monster by battle, place 1 Aura Shard Counter on this card (max.3). You can Tribute this card with 3 Aura Shard Counters on it to place 1 Trap Prison Counter on a face-up monster you control, 1 Spell Nullifier Counter on a face-up monster you control, and 1 Effect Deflector Counter on a face-up monster you control (max. 1 for all 3). While you control a monster with a Trap Prison Counter on it, your opponent cannot activate Trap Cards. While you control a monster with a Spell Nullifier Counter on it, your opponent cannot activate Spell Cards. While you control a monster with an Effect Deflector on it, your opponent cannot activate Monster Effects.|

Part of both Archtypes:
|Lunar Dragon - Crystalline Dragon|0|LREV|Dragon/Effect|Light|7||2500|2000|"Crystalline Beast"+"Crystalline Snake"+"Crystalline Swordfish"+"Crystalline Eagle"+"Crystalline Hawk" The Fusion Summon of this card can only be conducted by removing the above monsters from play. (You do not use "Polymerization") When this card is Fusion Summoned, inflict 800 damage to your opponent. Once per turn, you can select one monster on your opponent's side of the Field, and equip it to this card. This monster gains ATK and DEF equal to the total combined ATK and DEF of all monsters equipped to this card. When this card destroys a monster by battle, you may equip that monster to this card. When this card is selected as an attack, or the target of an effect, you can return this card to the Extra Deck and Special Summon 5 level 2 or lower removed from play "Crystalline" monsters with different names to negate the attack. This card cannot be destroyed by card effects.|
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YCM username is wiithepeople

YVD username is INTI

If you check my sig there's my three archetypes. I'm feeling a bit lazy right now, bit if anyone wants to check them out and leave a comment or two on them, that would be greatly appreciated. Also, each of these archetypes that I made is a unique concept just to let you know.
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|Kosmatron-Blockhead|0|CDM1|Machine/Effect|Earth|2||700|700|When this Card is Summoned, look through your Deck for 1 "Kosmatron" card and put it in the Graveyard. When this card is sent to the Graveyard, put 1 "Kosmatron" card in your Graveyard and put it in your hand.|

|Kosmatron-Chestpain|0|CDM1|Machine/Effect|Earth|4||1500|1500|When this Card is Summoned, look through your Deck for 1 "Kosmatron" card and put it in the Graveyard. If this Monster Card is the only Monster Card on your field, you can look through your Graveyard for 1 "Kosmatron- Blockhead", 1 "Kosmatron- Jetboot", and 1 "Kosmatron- Rocketarm" and Special Summon them to your side of the field. You cannot Fusion Summon or Synchro Summon if you special summoned this turn. |

|Kosmatron-Jetboot|0|CDM1|Machine/Tuner/Effect|Earth|2||300|600|When this Card is Summoned, look through your Deck for 1 "Kosmatron" card and put it in the Graveyard. For every "Kosmatron" card in your Graveyard, this card gains 1 Level.(max. 5) While this card is the Graveyard, you can discard 2 "Kosmatron" cards to Synchro Summon using this card in the Graveyard. Remove this card from the Game if this was used to Synchro Summon from the Graveyard.|

|Kosmatron-Rocketarm|0|CDM1|Machine/Effect|Earth|3||1300|300|When this Card is Summoned, look through your Deck for 1 "Kosmatron" card and put it in the Graveyard. This card cannot be destroyed by battle and cannot be summoned in Attack Position. If this card is used to summon a monster, your opponent loses 800 Life Points. |

Sorry for OCG isnt correct but here is my ARCHtype sofar
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|Kosmatron-Neckline|0|CDM1|Machine/Effect|Earth|4||800|1700|When this Card is Summoned, look through your Deck for 1 "Kosmatron" card and put it in the Graveyard. When your opponent activates a card that designates 1 "Kosmatron" card as a target of an effect, you can switch the target to this card. If this card is destroy by an effect of a card, your opponent loses 800 Life Points.|

|Kosmatron-GigaTron Maxumist|0|CDM1|Machine/Synchro/Effect|Earth|8||2500|2500|1 "Kosmatron" Tuner + 1 or more non-Tuner monsters. When this Card is Summoned, look through your Graveyard for 1 "Kosmatron" card and put it in the Hand. Anytime a card is played face-down, it is sent to the Graveyard. Once per turn, you can put 1 "Kosmatron" from your Graveyard and Shuffle it into your Deck to place 1 KosmaPart Counter on this card. During your End Phase, you can remove all counters off of this card to have your opponent lose 300 Life Points x the number of counters removed from this card. |
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[quote name='Dementuo' timestamp='1295411233' post='4944233']

|Lunar Dragon - Crestar Aurora|0|LREV|Dragon/Synchro/Effect|Light|9||3000|2600|1 Tuner + 1 or more non-Tuner monsters When this card is successfully Synchro Summoned, you can discard 1 monster from your Hand to draw a number of cards from your Deck equal to half the Level of the discarded monster (rounded down). You can remove from play 2 cards in your Graveyard to negate the effect of a card that targets or destroys this card. When this card destroys a monster by battle, place 1 Aura Shard Counter on this card (max.3). You can Tribute this card with 3 Aura Shard Counters on it to place 1 Trap Prison Counter on a face-up monster you control, 1 Spell Nullifier Counter on a face-up monster you control, and 1 Effect Deflector Counter on a face-up monster you control (max. 1 for all 3). While you control a monster with a Trap Prison Counter on it, your opponent cannot activate Trap Cards. While you control a monster with a Spell Nullifier Counter on it, your opponent cannot activate Spell Cards. While you control a monster with an Effect Deflector on it, your opponent cannot activate Monster Effects.|

[/quote]

Hmm....I wonder.... Where do I recognize this from? *smiles at Dementuo* ^^
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|Forced Evolution|0|EVO|Spell Card|Spell||Continuous|||During your Standby Phase, by sending this face-up card and 1 face-up Monster Card to the Graveyard, you can Special Summon 1 Monster Card with the same name and has "(Evolved)" in its name in face-up Attack Position.|

|Bickuribox (Evolved)|0|EVO|Fiend/Effect|Dark||9|2500|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution."
During your Standby Phase, Discard 1 card to roll a 6-sided dice. This card gains 1 of the following effects corresponding to number rolled:
1: This monster has the Attribute of FIRE and decrease its ATK by half. This card may attack your opponent directly.
2: This monster has the Attribute of WATER and cannot be the target of Spell Cards.
3:This monster has the Attribute of WIND and can attack during your Battle Phase.
4:This monster has the Attribute of EARTH and increase its DEF by 500. Then switch it into face-up Defense Position until your next turn.
5:This monster has the Attribute of LIGHT and is removed from play.
6:No effect.|

|Blackwing Elphin the Raven (Evolved)|0|EVO|Winged Beast/Effect|Dark||8|2500|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Once per turn, you can discard 1 card to change the Battle Position of 1 card. If you discarded a "Blackwing" monster, the card ATK becomes 0 until the end of turn.|

|Blaze Magician (Evolved)|0|EVO|Spellcaster/Effect|Fire||8|2600|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Each time a Spell Card is activated, place 2 Spell Counters on this card. This card gains 300 ATK for every Spell Counter on it. Whenever a Level 4 or lower monster is Summoned, you can remove Spell Counters equal to the Level of that monster to negate its effects and destroy it.|

|Buster Blader (Evolved)|0|EVO|Warrior/Effect|Earth||10|3200|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." This card cannot be destroyed by Dragon-type monsters. During your Standby Phase, you can look for 1 Dragon-type monster from yours and your opponent's Graveyard and equip it to this card. This card gains the ATK of the equipped Monster Card.|

|Chaos Necromancer (Evolved)|0|EVO|Fiend/Effect|Dark||6|000|000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." The ATK of this card is equal to the number of Monster Cards on the Field and in your Graveyard x 300. Once per turn, during your Standby Phase, you may may discard 1 card to Special Summon 1 Fiend-type monster to the Field from the Graveyard.|

|Cyber End Dragon (Evolved)|0|EVO|Machine/Effect|Light||12|4000|2800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution."When this Cyber End Dragon (Evolved) is Summoned, activate only 1 of the following effects. No other effect on this card can be activated for the remainder of the game:
If you Life Points are lower than your opponent's: During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, destroy the monster and inflict damage to our opponent equal to this card's ATK.
If your Life Points are higher than your opponent's: Spell and Trap cards must target this one card.|

|Dark Magician (Evolved)|0|EVO|Spellcaster/Effect|Dark||10|3000|2700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Every time a Spell Card id played, you may put 2 Spell Counters on this card. When your opponent plays a card, you can remove 3 Spell Counters to remove that card from play and inflict 500 direct damage to your opponent.|

|Dark Paladin (Evolved)|0|EVO|Spellcaster/Effect|Dark||10|3600|2600|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." This card cannot be destroyed by Spell, Trap, or Monster Card effect. Every time a Dragon-type Monster Card is Summoned to the field, put 1 Fear Counter on this card. This card gains 500 ATK for every Fear Counter on it. You can remove 5 Fear Counter off this card to switch control of 1 Dragon-type Monster Card on your opponent's side of the field to your side of the field.|

|Elemental Hero Neos (Evolved)|0|EVO|Warrior/Effect|Light||9|3000|2800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." While this card is one the field, the field is treated as though "Neo Space" was in play. During your Standby Phase, you can equip 1 "Neo Spacian" monster from the field to this card. Whenever this card would be destroyed an effect, you can destroy the equipped card instead.|

|Flying Fortress SKY FIRE (Evolved)|0|EVO|Machine/Effect|Earth||10|3500|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution."Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
● When your opponent activates a card, negate its effect and destroy it to inflict 800 damage to your opponent.
● When your opponent draws a card, destroy it and inflict 800 damage to your opponent. If your opponent has no cards in their hand, destroy this card.|

|Honest (Evolved)|0|EVO|Fairy/Effect|Light||7|2300|2550|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." During your Main Phase, you can return this card from the field to its owner's hand.
During either player's Damage Step, when a face-up LIGHT monster you control battles, switch the target of the attacking monster to this card. If this is sent to the Graveyard as a result of battle, your opponent loses 300 Life Points x the number of LIGHT monsters you have on the field and the Graveyard.|

|Horus the Black Flame Dragon LV8 (Evolved)|0|EVO|Dragon/Effect|Fire||8|3000|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." While this card is on the field, Spell Cards cannot be activated. During your Battle Phase, you can discard 1 Spell Card to reduce your opponent's monster's ATK by 300.|


|Kaiser Sea Horse (Evolved)|0|EVO|Sea Serpent/Effect|Light||7|2450|1700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Once per turn, during your Standby Phase, look through your Deck or Graveyard for 1 Level 4 or lower LIGHT monster and put on the field in face-up Defense Position. Remove this card from play to have all LIGHT monsters on your side of the field gain 300 ATK.|

|Kuriboh (Evolved)|0|EVO|Fiend/Effect|Dark|5||1800|2200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Discard one card to put 1 "Kuriboh Hair" Counter on 1 of your opponent's monsters. During your End Phase yon can send this card to the Graveyard and destroy every monster with a "Kuriboh Hair" Counter on it. Inflict 300 damage to your opponent for every monster destroyed this way.|
Put up the rest later.
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[quote name='Dementuo' timestamp='1295454995' post='4944737']
Holy s***, CandyMan... That's a lot of cards.

Looks like you have a good, large archtype.
[/quote]

Thats only half of them

Here is more, still not done:

|Lycanthrope (Evolved)|0|EVO|Beast-Warrior/Effect|Earth|10||3300|3200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Whenever a Normal Monster is Summoned, this card gains 200 ATK. Once per turn as long as a Normal Monster is on the field, you can flip a coin. If heads, your opponent discards 1 one card from the field. If tails, remove this card from play.|

|Magna Drago (Evolved)|0|EVO|Dragon/Effect|Fire|6||2100|1000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Each time this card inflicts Battle Damage to your opponent, look at your opponent's hand. This card gain 200 ATK for every Spell Card in his/her hand.|

|Penguin Soldier (Evolved)|0|EVO|Aqua/Effect|Water|7||2300|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." During your Standby Phase, you can look at your opponent's hand. You can remove from play 3 cards from your Graveyard to put 2 Monster Cards from the field to the owner's hand. Then shuffle that player's hand into their deck. They must draw 5 new cards and if any of those are Monster Cards, they are put into the Graveyard instead.|

|Perfect Machine King (Evolved)|0|EVO|Machine/Effect|Earth|11||3100|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Whenever a monster is Summoned to the field, it becomes a Machine-Type monster. This card gains 700 ATK for each other Machine-Type monster on the field and cannot be destroyed by Machine-Type monsters.|

|Raging Flame Sprite (Evolved)|0|EVO|Pyro/Effect|Fire|6||1000|1100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." This card can attack your opponent directly. Each turn you do not attack with this card, increase the ATK by 500 and put 1 "Life Fire" Counter on this card. Every time your opponent's monster(s) attack this card, you can remove 1 "Life Fire" Counter and negate the attack.|

|Red Eyes B. Dragon (Evolved)|0|EVO|Dragon/Effect|Dark|9||3400|2800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Once per turn, during your Main Phase, you can select 1 monster type on the field. Your opponent"s monsters of that type must attack this card during his/her next Battle Phase. If you activate this effect, this card cannot attack.|

|Silent Magician LV8 (Evolved)|0|EVO|Spellcaster/Effect|Light|8||3500|1000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to return 2 Spell Cards from your Graveyard to your hand. This card is unaffected by the effects of your opponent's Spell Cards.|

|Skull Servant (Evolved)|0|EVO|Zombie/Effect|Dark|7||2500|2200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." During your Standby Phase, look through your Deck and Graveyard for 1 "Skull Servant" and put it in your Hand. When this card is targeted by an effect, Discard 1 "Skull Servant" to negate the effect.|

|Terrorking Archfiend (Evolved)|0|EVO|Fiend/Effect|Dark|10||3200|2400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." and if you have an Archfiend Monster Card on your side of the field. The controller of this card pays 1200 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 2, 4, or 5, negate the effect and remove from play the opponent's card. Also, negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.|
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