Icy Posted December 22, 2010 Report Share Posted December 22, 2010 [center][IMG]http://i53.tinypic.com/ev77m9.png[/IMG][/center] [font="Microsoft Sans Serif"][size="2"]1 "Parshath" Monster + 1 or more "Agent" monsters Once per turn during either players turn, you can activate 1 "Sanctuary in the Sky" from your Hand, Deck or Graveyard. As long as "Sanctuary in the Sky" is on the field you can activate each of the following effects once per turn: * Remove from play 1 LIGHT Fairy-Type monster from your Deck to increase your Life Points by the ATK of the sent Monster. * Return 3 LIGHT Fairy-Type monsters removed from play to your Graveyard and Special Summon 1 "Parshath" monster from your Deck or Graveyard.[/size][/font] Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 22, 2010 Report Share Posted December 22, 2010 I had no idea Parshaths had Tuner monsters? I'm not sure whether it's broken or just major OP. A ) Sanctuary already gives phenominal boosts to Agents and the Synthetics. Making it infinitly recyclable is just straight OP. Drop 1 of the areas it can be activated from (and not hand because I don't know why hand is up there cause you can activate it from your hand anyways). B ) With Sanctuary never being off the field, this card gains everyone of those without end. It needs to have some relief of effects. C ) Gaining all of the effects even without the recycled Sanctuary is OP on it's own. It's like...Way OP. Recycles the Fairies you remove for the first effect which boosts you LP on top of Fountain's effect AND you get to SS a Parshath? You get the Synchro monster or the regular Parshath. Also, you have literally unlimited negating abilities and LP boost. This single card, is a full game lock. It has literally no drawbacks, costs, etc. Unbeatable card is unbeatable. Threatening Roar / Thunder of Ruler take care of possible attacks. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 22, 2010 Report Share Posted December 22, 2010 Quite a bit wrong with it. First of all, the "Parshath" monster would need to be a Tuner, and the word "Effect" needs to be after Synchro in the [b][Fairy / Synchro][/b] part. That's about all I'm going to say right now, because I'm lazy. =D Link to comment Share on other sites More sharing options...
Icy Posted December 22, 2010 Author Report Share Posted December 22, 2010 [quote name='♥Łövëły Ċ.Ċ♥' timestamp='1293059526' post='4874802'] I had no idea Parshaths had Tuner monsters? [/quote] There is a single Synchro monster out there iirc, that doesn't require a Tuner Monster. This card is not incorrect, it just doesn't require Tuners. The reason is that, otherwise it'd be nightmarishly hard to summon. And in an Agent or Parshath Deck, they have little to no room for them. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 22, 2010 Report Share Posted December 22, 2010 [quote name='JoshIcy' timestamp='1293059633' post='4874813'] There is a single Synchro monster out there iirc, that doesn't require a Tuner Monster. This card is not incorrect, it just doesn't require Tuners. The reason is that, otherwise it'd be nightmarishly hard to summon. And in an Agent or Parshath Deck, they have little to no room for them. [/quote] ...which one? 0.o Link to comment Share on other sites More sharing options...
Icy Posted December 22, 2010 Author Report Share Posted December 22, 2010 [s]http://yugioh.wikia.com/wiki/XX-Saber_Gottoms[/s] >_> lol... Sorry... it does... *goes to do research* Link to comment Share on other sites More sharing options...
wero-vasto Posted December 22, 2010 Report Share Posted December 22, 2010 [quote name='JoshIcy' timestamp='1293059633' post='4874813'] There is a single Synchro monster out there iirc, that doesn't require a Tuner Monster. [/quote] Err... show me the card plz? the last effect: "During Either Players turn, you can [b]return[/b] 2 LIGHT Fairy-type monsters from the field or Graveyard to negate the effect of an opponents card and remove it from play." return them to the hand or Deck? other than that I don't see any problem here Josh Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 22, 2010 Report Share Posted December 22, 2010 Updated my first post Link to comment Share on other sites More sharing options...
Icy Posted December 22, 2010 Author Report Share Posted December 22, 2010 Scratch that, my mistake. It was a card that could use only tuners, ie: 1 Tuner + 1 or more "X-Saber" monsters. But the intent is that it doesn't use tuners, but instead a single "Parshath" monster as the catalyst. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 22, 2010 Report Share Posted December 22, 2010 Even if it requires Parshath in place of Tuners. Sanctuary + Nova = Win. Link to comment Share on other sites More sharing options...
Icy Posted December 22, 2010 Author Report Share Posted December 22, 2010 [quote name='♥Łövëły Ċ.Ċ♥' timestamp='1293060254' post='4874840'] Even if it requires Parshath in place of Tuners. Sanctuary + Nova = Win. [/quote] Given the scope to even USE this properly (both parshaths require a dedicated deck to run swiftly) on top of Agents. And Neo-Parshath requiring Level Eater to Summon this, no Level 1/2 Agents (currently) and yeah. You wouldn't have room to summon Red Nova... Also edited it for a little clarity, but I did not update the image itself due to how cluttered it already is. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 22, 2010 Report Share Posted December 22, 2010 Red Nova? I was talking about Nova Summoner >>. Link to comment Share on other sites More sharing options...
Icy Posted December 22, 2010 Author Report Share Posted December 22, 2010 Ooh... Well you main that in Parshaths and Fairies anyway >_>". Not an instant win, just speeds it up a wee little. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 22, 2010 Report Share Posted December 22, 2010 My first comment explains my ideas thuroughly @.@. Pretty image though ;D Link to comment Share on other sites More sharing options...
Sleepy Posted December 23, 2010 Report Share Posted December 23, 2010 Lets see... possible combinations: -Airknight/Darknight + Jupiter [b]OR[/b] Airknight/Darknight[Level Eater added] + Saturn[Level Eater Added](not likely) [b]OR[/b] Airknight[Level Eater added] + Earth + Mars/Venus -Neo Parshath + Earth [b]OR[/b] Neo Parshath[Level Eater added] + Mars/Venus -Avenging Knight[Level Eater added] + Earth that sums up to about 10 combinations. Any further Level bending would require Deck dedication that's just not worth it. -Neo Parshath is my personal favorite regarding high ATK, piercing effect, and the potential to get even more ATK, but sadly, there are better choises for high Level monsters and we can't just use all. That one is discarded. It is too heavy for consistence even if its Summonable in any way. I hope no one dares say Kaiser Sea Horse or Gelenduo -Darknight... the Deck will most likely not be involved with DARK monsters, discarded. -Since Avenging Knight does not hurt because it does not take Deck Space, that leaves good old classic Airknight Parshath as the one available in my imaginary ideal build for this monster. It happens to be the one that its easier to Summon via Nova Summoner, Valhalla, and Athena. Also, its the most versatile one in terms of combinations. It sounded silly at first, but I actually believe Level Eater is good here now. O_o -btw, the other good Tribute monsters will be Hyperion (maybe 2 or 3 times) and maybe 1 Athena and/or 1 Saturn (here I am making an imaginary Deck already. lol) [b][i]Effect:[/i][/b] [color=red]Lets break it into parts and have my comments be written in red from this point on.[/color] 1 "Parshath" Monster + 1 or more "Agent" monsters [color=red]So far so good. I don't see it that hard to Summon with the combinations I chose, but it needs actual test to see the effectiveness of it. Jupiter and Earth are probably the best for it.... Jupiter because of the Special Summoning effect >: D [/color] Once per turn during either players turn, you can activate 1 "Sanctuary in the Sky" from your [b]h[/b]and, Deck or Graveyard. As long as "Sanctuary in the Sky" is on the field you can activate each of the following effects once per turn: [color=red]Sooo... it allows you to spam the Field Spell that's needed the most for this Deck xD awesome. I can't define my opinion on this part until I read the rest... lets see..[/color] * Remove from play 1 LIGHT Fairy-Type monster from your Deck to increase your Life Points by the ATK of the sent Monster. [color=red]You will basically search for any monster from your Deck (except Level Eater) and gain Life Points for doing it? This is too good for Mars, you give it the Field and the extra Life/ATK. OR: You remove Saturn [b]from your Deck[/b], gain 2400 Life Points, Special Summon it with Jupiter, Tribute it to inflict 2400, remove it with Jupiter (or Hyperion), Special Summon it again with that Call of the Haunted for removed from play Fairy-Type monsters, and use it again for extra Life burn. Not to mention Mars will have around 5000 ATK by now plus Honest Support. This first effect and the Field Spell search already makes this card worth the Materials. All Materials work well together (including Airknight for more difference in Life plus draw). Divine Punishment already becomes 3 costless Solemn Judgments in here too...[/color] * Return 3 LIGHT Fairy-Type monsters removed from play to your Graveyard and Special Summon 1 "Parshath" monster from your Deck or Graveyard. [color=red]This cries out loud that you ought to be able to Summon another copy of this boss monster decently fast for more abuse. Airknight just got another plus in this Deck's consistency. -This little comment hardly matters but... anti Macro xD[/color] * During Either Players turn, you can return 2 LIGHT Fairy-type monsters from the field or Graveyard to the Deck to negate the effect of an opponents card and remove it from play. Then increase your Life Points by 1000. [color=red] Let me see if I understood... Having Solemn Judgment, 3 Divine Punishments, 3 Dark Bribes for negation of pretty much everything is not enough but this card also negates (and without "destroying") effect.. giving you yet more Life. =o In my honest opinion. I think second effect has a decent cost, and first effect helps non-Perfect Herald's Fairy Decks move faster and justify its materials(I'm still not sure if its hard or not to bring out), but this last effect might be overdoing it, and the field search, from anywhere, costless, during either player's turn, is too fast. Mayber reduce that one to "Once per turn" and end it there, implying its only done during your own Main Phase. That would be more fair... that's all I can think of at the moment ^-^.... (god I wrote so much).. I'll keep looking for updates, and probably bring more suggestions/ideas later[/color] Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted December 23, 2010 Report Share Posted December 23, 2010 What a perfect card man. Never heard of both arch types you use to Synchro Summon this card though, but I see no flaws on this card so I rate it a 10' Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 23, 2010 Report Share Posted December 23, 2010 [quote name='sleepy' timestamp='1293074447' post='4875507'] In my honest opinion. I think second effect has a decent cost [b]I don't consider it a cost as it's instantly nullen void by the final effect which can be used infinitely and in response[/b][/quote] D: Josh! I feel so bad for attacking your card like this ; . ; <3 you! And Jesus Sleepy @.@ write a 550 page book on this card why don't you lol Link to comment Share on other sites More sharing options...
Icy Posted December 23, 2010 Author Report Share Posted December 23, 2010 Lol. I didn't expect a hook line and sinker in this card at all. Nor was I expecting Earth to be Level 2 (which is just the icing on the cake for the requirements). [s]Edited the last effect so it doesn't create a field clearing loop >->...[/s] Just removed the last effect completely. Link to comment Share on other sites More sharing options...
Sleepy Posted December 23, 2010 Report Share Posted December 23, 2010 [quote name='♥Łövëły Ċ.Ċ♥' timestamp='1293074782' post='4875519'] D: Josh! I feel so bad for attacking your card like this ; . ; <3 you! And Jesus Sleepy @.@ write a 550 page book on this card why don't you lol [/quote] It IS a decent cost. There is only 1 Fairy Deck I know of that can [probably] give you enough Fairies in the Grave to keep using the effect, and that Deck would rather use Perfect Herald. Even if this monster removes a Fairy from your Deck every turn, and even if you got Honest discarded, and a monster killed, you will only use it around 1 time every few turns. AND its not going to be the "decisive" effect. Not to mention if above situation couldhappen, the main target your opponent would target for the killing would be this monster and no other. As for the giant [s]essay[/s]comment, I was asked to comment here and I always do my best the few times I comment on something ^-^ Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 23, 2010 Report Share Posted December 23, 2010 Foolish + Heralds + Honest would have provided all the support needed for the lock. Heralds require 2 fairies yes? Thats 10 possible removed fairies. Then return 9 to the Graveyard to summon 3 Parshath from the Graveyard then you can negate up to 9 effects. My opinion is it's much less OP without that last effect. Link to comment Share on other sites More sharing options...
Sleepy Posted December 23, 2010 Report Share Posted December 23, 2010 [quote name='♥Łövëły Ċ.Ċ♥' timestamp='1293077014' post='4875605'] Foolish + Heralds + Honest would have provided all the support needed for the lock. Heralds require 2 fairies yes? Thats 10 possible removed fairies. Then return 9 to the Graveyard to summon 3 Parshath from the Graveyard then you can negate up to 9 effects. My opinion is it's much less OP without that last effect. [/quote] Foolish is limited to 1 copy per Deck, and for this case, it would be more than fair concidering you actually loose card advantage just to gain a little more Graveyard for the effect. Heralds would indeed fill the Graveyard quickly, but bear in mind this: -You need Deck dedication for them, probably the "Tethis" combo where you draw a lot of them. This Synchro monster also needs such Deck dedication to Summon it. To dump Heralds into this Deck could very easily result in a useless starting hand most of the time. You either prepare your Deck for 1 thing, or the other, or you won't even get to Summoning this card even if you do make the Heralds work. Either Herald Lock, or this. If you don't believe me try the Deck yourself. Don't assume you'll always draw everything you need. Without Tethis (yet another Tribute monster that will have to wait until your next turn's Draw Phase after Summon most of the time), Heralds will very quickly reduce your hand to nothing. Honest is good, but still does not make this Synchro broken. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 23, 2010 Report Share Posted December 23, 2010 [quote name='sleepy' timestamp='1293077651' post='4875625'] Foolish is limited to 1 copy per Deck, and for this case, it would be more than fair concidering you actually loose card advantage just to gain a little more Graveyard for the effect. Heralds would indeed fill the Graveyard quickly, but bear in mind this: -You need Deck dedication for them, probably the "Tethis" combo where you draw a lot of them. This Synchro monster also needs such Deck dedication to Summon it. To dump Heralds into this Deck could very easily result in a useless starting hand most of the time. You either prepare your Deck for 1 thing, or the other, or you won't even get to Summoning this card even if you do make the Heralds work. Either Herald Lock, or this. If you don't believe me try the Deck yourself. Don't assume you'll always draw everything you need. Without Tethis (yet another Tribute monster that will have to wait until your next turn's Draw Phase after Summon most of the time), Heralds will very quickly reduce your hand to nothing. Honest is good, but still does not make this Synchro broken. [/quote] Lol never said anything about Honest breaking this. I know it doesn't. I know foolish is limited, but I see what you mean. >> Ima try to make a deck for this though ;D! lol not to prove you wrong but just for the challenge. Link to comment Share on other sites More sharing options...
Lord Ursus Posted December 23, 2010 Report Share Posted December 23, 2010 Correct OCG: 1 "Parshath" Monster + 1 or more "Agent" monsters Once per turn during either players turn, you can activate 1 "Sanctuary in the Sky" from your [b]h[/b]and, Deck or Graveyard. As long as "Sanctuary in the Sky" is on the field you can activate each of the following effects once per turn: * Remove from play 1 LIGHT Fairy-Type monster from your Deck to increase your Life Points by the ATK of the [b]removed m[/b]onster. * Return 3 LIGHT Fairy-Type monsters removed from play to your Graveyard and Special Summon 1 "Parshath" monster from your Deck or Graveyard. This card is very interesting. It actually gives reason to play the Agents, which is a much-needed asset for those silly fairies in my opinion. The picture is outstanding, and apart from the OCG errors, this card is close to perfect. O. Link to comment Share on other sites More sharing options...
Icy Posted December 27, 2010 Author Report Share Posted December 27, 2010 Where's that deck LCC? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.