-Lightray Daedalus- Posted December 29, 2010 Report Share Posted December 29, 2010 Short and Sweet: Let's say that we adapt the color interaction from MTG to Yugimonz Attributes...that means...Enemies Atributes will have counter strategies to themselves...and allied Attributes will have a better time working with themselves... Sorta like this [center][img]http://img233.imageshack.us/img233/8025/sinttulo1hv.png[/img][/center] How this works: Basicly the chart shows that 2 Attributes that are in front of each other are natural enemies and the 2 around their natural enemies are also enemies while the 2 that are around it are allied DARK's Natural Enemy is LIGHT, being also WATER and EARTH its enemies. And it will have FIRE and WIND as allies In teory it should change the game state at all but!!! it will modify the way attributes may or not work along and may offers tools to the Game that somehow link these attributes Examples of this: Dark Simmorg cassualy is an example of this...by the Graphic DARK and WIND are allied Attributes, it makes DARK and WIND monster work togheter and allows for Fun/Good/Awesome combos The same thing was made Before unsuccesfully with WATER and FIRE attributes...but was made horribly wrong NOTE: FOR THOSE WHO DONT WANT TO READ ALL THIS HERE IS A RESUME; SOME ATTRIBUTES WORKS BETTER TOGHETHER AND ALSO HAVE AN INCREASED AMOUNT OF HATE FOR OTHER ATTIBUTES. K go *[color="#FFFFFF"]Let's the flame rain begins[/color]* Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 We should do that in NGD... seriously... Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 29, 2010 Author Report Share Posted December 29, 2010 [quote name='Chillaccino' timestamp='1293643870' post='4893145'] We should do that in NGD... seriously... [/quote] I sorta make this post with that in mind...XD Link to comment Share on other sites More sharing options...
Monkeymadman Posted December 29, 2010 Report Share Posted December 29, 2010 wait i still don't get how this effects/doesn't effect the game Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 29, 2010 Report Share Posted December 29, 2010 The allying is also somewhat natural. DARK and FIRE fit together, as well as EARTH and FIRE And I read minds, that's why I knew that you want this in NGD Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 29, 2010 Author Report Share Posted December 29, 2010 [quote name='Monkeymadman' timestamp='1293644074' post='4893160'] wait i still don't get how this effects/doesn't effect the game [/quote] Basicly...it only makes it so we have say a WATER monster that works Better if combined with WIND or LIGHT cards...whose theme is sorta alike....and get Better rewards for playing them togheter... Or that things like DARK has Hate effects that helps sidecking agains for example LIGHT, EARTH and WATER... Link to comment Share on other sites More sharing options...
Monkeymadman Posted December 29, 2010 Report Share Posted December 29, 2010 So is this supposed to change the game? And what kind of bonuses? Link to comment Share on other sites More sharing options...
darkwolf777 Posted December 29, 2010 Report Share Posted December 29, 2010 And then there's Chaos that doesn't follow your chart at all... which I guess in turn causes Chaos to your chart and to YUGIOH ITSELF ITS ALL MAKING SENSE NOW! Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 29, 2010 Author Report Share Posted December 29, 2010 [quote name='darkwolf777' timestamp='1293644535' post='4893196'] And then there's Chaos that doesn't follow your chart at all... which I guess in turn causes Chaos to your chart and to YUGIOH ITSELF ITS ALL MAKING SENSE NOW! [/quote] Actually...that's why is CHAOS in the first place... YEAH! That interaction between Natural Enemies colors is also contemplated. @Monkeymadman: It can be anything from Generic Fusions and sorta non-Generics Synchros to cards that gives you Effects more powerfull than usual to playing those [b]colors[/b]Attributes togheter.I sorta added more elements to the Chart to make it funnier Link to comment Share on other sites More sharing options...
Yeezus Posted December 29, 2010 Report Share Posted December 29, 2010 Blackwings are still best deck Link to comment Share on other sites More sharing options...
Monkeymadman Posted December 29, 2010 Report Share Posted December 29, 2010 Where's DIVINE? I want mah DIVINE! Link to comment Share on other sites More sharing options...
Red_Gengar Posted December 29, 2010 Report Share Posted December 29, 2010 Because YGO wasn't built this way, you need a sphere to properly describe all possible interactions. Link to comment Share on other sites More sharing options...
Black W Mage Posted December 29, 2010 Report Share Posted December 29, 2010 Sapphire Pegasus = Wind Amber Mammoth = Earth Topaz Tiger = Earth ^they work together Link to comment Share on other sites More sharing options...
byak Posted December 29, 2010 Report Share Posted December 29, 2010 It's super effective! Link to comment Share on other sites More sharing options...
Kuri Posted December 29, 2010 Report Share Posted December 29, 2010 I see how this works, but I don't want this being used in NGD because this'll mean were going back in time when YGO used to be played like that. Link to comment Share on other sites More sharing options...
burnpsy Posted December 29, 2010 Report Share Posted December 29, 2010 Let us not copy another TCG's gimmicks. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 29, 2010 Author Report Share Posted December 29, 2010 [quote name='Red_Gengar' timestamp='1293649711' post='4893545'] Because YGO wasn't built this way, you need a sphere to properly describe all possible interactions. [/quote] I know it wasn't...that's why this is a Hypotetical Discussion... IDK what do you mean by an Sphere [quote name='Red W Mage' timestamp='1293650186' post='4893560'] Sapphire Pegasus = Wind Amber Mammoth = Earth Topaz Tiger = Earth ^they work together [/quote] They are enemies =/= They can't work togheter [quote name='ze super cat' timestamp='1293650408' post='4893567'] It's super effective! [/quote] I attack you Water/Flying Cloudian with my electric Thunder King Raioh for x4 Damage... =D [quote name='Kuri' timestamp='1293650782' post='4893581'] I see how this works, but I don't want this being used in NGD because this'll mean were going back in time when YGO used to be played like that. [/quote] When¿ [quote name='burnpsy' timestamp='1293652345' post='4893659'] Let us not copy another TCG's gimmicks. [/quote] Already made somehow...too late...(In4Umididitlongago) Link to comment Share on other sites More sharing options...
burnpsy Posted December 29, 2010 Report Share Posted December 29, 2010 [quote name='-Dae-' timestamp='1293652510' post='4893669'] Already made somehow...too late...(In4Umididitlongago) [/quote] Please reword your sentence to make sense to someone who doesn't know what you're talking about. Link to comment Share on other sites More sharing options...
Kuri Posted December 29, 2010 Report Share Posted December 29, 2010 Well in the anime YGO was played like this before (first 30 episodes I think), along in the older games (ei. Sacred Cards) and I can see why DIVINE isn't included as an ATT because it has no weakness. Not only did the ATT matter but also the type of monster. (ei. Winged Beast killed Warrior monster, FIRE Winged Beast and WATER Warrior both die) <- though on the 2nd example I'm 45% sure WATER wins... Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 29, 2010 Report Share Posted December 29, 2010 So....there's no Chaos? D: Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 29, 2010 Author Report Share Posted December 29, 2010 [quote name='Anbu-of-Sand' timestamp='1293655993' post='4893889'] So....there's no Chaos? D: [/quote] >_< is in the middle, it represent the combination of natural opposite attributes Link to comment Share on other sites More sharing options...
King of Nothing Posted December 29, 2010 Report Share Posted December 29, 2010 So here would be a good example, - Flood Quickplay Spell Activate only when a FIRE monster is summoned while you control a face-up WATER monster. Destroy all face-up FIRE monsters on the field. Fire Aura Equip Spell Equip only to a FIRE monster. Increase the attack and defense of a monster equipped with this card by 1000 when it attacks or is attacked by a WATER monster. When the equipped monster would be destroyed by a card effect, you can destroy this card instead. Its water attacking fire, then fire hatching a plan to get rid of water's plan. You should, however, change water and light. Instead of Movement you should make it Holy. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted December 30, 2010 Report Share Posted December 30, 2010 I thought WIND was "cumming". Damn my eyes. Link to comment Share on other sites More sharing options...
Sleepy Posted December 30, 2010 Report Share Posted December 30, 2010 To make it simple. Have yugioh monsters produce [b]Resistance[/b] and [b]Weakness[/b] depending on the Attributes they battle. (that would cover the part of "enemies" I think[?]) I think rules need to be further explained with more details and specific examples (along with their reasoning) for me to understand the concept O_o (and how "allies" actually help each other) Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted December 30, 2010 Report Share Posted December 30, 2010 LITTLE CHIMERA STAR BOY MILUS RADIEN BLADEFLY HOSHININGEN WITCH'S APPRENTICE Link to comment Share on other sites More sharing options...
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