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Instant Fusion + Elemental Hero Steam Healer


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[center]discuss? steam healer is double sided (elemental hero and water monster) so u just need either a water monster or hero in the graveyard/field to miracle fusion for abzero, you can even tribute it for a monarch before u fuse

you can also use deepsea diva with it to bring out a quick synchro

[img]http://images3.wikia.nocookie.net/__cb20081122034842/yugioh/images/thumb/6/66/InstantFusionCP07-EN-C-UE.png/300px-InstantFusionCP07-EN-C-UE.png[/img] [img]http://images3.wikia.nocookie.net/__cb20081202021454/yugioh/images/thumb/6/65/ElementalHeroSteamHealerDP1-EN-UR-1E.jpg/300px-ElementalHeroSteamHealerDP1-EN-UR-1E.jpg[/img][/center]

instant fusion
Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). It cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.

ehero steam healer
"Elemental Hero Burstinatrix" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the ATK of the destroyed monster.
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god isn't it? I have an idea:

Extra Deck: May contain 15 SYNCHRO monsters.

They build an archetype for several years and base multiple seasons of their show on fusion monsters only to turn around and immediately make them unplayable.

Konami's solution to this problem was to release the Omni Heroes - The Generic Fusions. There are 5 attributes konami will support for elemental hero fusions

Earth
Light
Water
Fire
Wind

so in their mind you can run 3 of each omni hero - so 15 monsters and they have fixed the problem. This is another reason why we will never see a dark attribute elemental hero generic fusion monster.

[spoiler=Ok this is true/not true]I understand that what I've said here is trollerific - but there is some truth to it. We may get a dark omni at some point. I'm making an assumption. You do not have to respond to my assumption. I do not want to put the burden of proof on anyone but myself.[/spoiler]
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[quote name='eviljudai' timestamp='1294066896' post='4908869']
god isn't it? I have an idea:

Extra Deck: May contain 15 SYNCHRO monsters.

They build an archetype for several years and base multiple seasons of their show on fusion monsters only to turn around and immediately make them unplayable.

Konami's solution to this problem was to release the Omni Heroes - The Generic Fusions. There are 5 attributes konami will support for elemental hero fusions

Earth
Light
Water
Fire
Wind

so in their mind you can run 3 of each omni hero - so 15 monsters and they have fixed the problem. This is another reason why we will never see a dark attribute elemental hero generic fusion monster.

[spoiler=Ok this is true/not true]I understand that what I've said here is trollerific - but there is some truth to it. We may get a dark omni at some point. I'm making an assumption. You do not have to respond to my assumption. I do not want to put the burden of proof on anyone but myself.[/spoiler]
[/quote]

The problem with the 15 card Extra deck is Fusion decks get hurt a lot due to either having very flexible options at 1 per Fusion, or less options, but multiples of it. While annoying, it supports deck dedication and thinking, rather than throwing every Fusion in the game into your Extra Deck and pulling out whatever you want when it works for you. By only imposing a limit to Synchros, you give free slots for Chimeratech Fortress and Synchro Fusions, plus any other Fusions that you have a remote possibility of Summoning.

Also, the generic Ehero Fusions originally were from the manga, and I dont think Konami actually thought about revolving their release with the 15 card limit.

DARK probably will appear eventually. We just got FIRE, so there's a chance it won't be excluded, either.

OT: Steam Healer's cool, but Mariner has the same benefits, and since the monster Summoned with Instant Fusion can't attack, Steam Healer's susceptible to Bottomless.
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[quote]Cantu drew Elemental Hero Bubbleman! He could tribute him to steal Dark Magician of Chaos, but if the Magician attacked over D.D.M. he would only deal 1100 damage — Anderson would still have 100 life points. Cantu knew what he needed to do; if it worked, it would be the type of play that would make Jaden Yuki proud.

He flipped Enemy Controller to turn Dark Magician of Chaos to defense mode. With his field cleared, he special summoned Bubbleman and drew two cards for his effect. He topped into King of the Swamp and Miracle Fusion and reeled, realizing what he had just drawn into! He discarded King of the Swamp instantly, grabbed Polymerization from his deck and activated Miracle Fusion! He removed Bubbleman from his field, King of the Swamp from his graveyard, and brought out Elemental Hero Mariner! Can you believe it?!

Click on Elemental Hero Mariner and read his effect text. Remember that Anderson had only 1200 life points remaining, and that Cantu had one card left in his hand — Polymerization. He set it, turning on Mariner’s effect, and then attacked straight through D.D.M. and Dark Magician of Chaos for game!

Fabian Cantu takes a stunning, unprecedented, wholly unbelievable win over veteran Harry Anderson! Talk about getting your game on![/quote]

Source: Some old metagame(dot)com article.

Elemental Hero Mariner wins games.
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[quote name='evilfusion' timestamp='1294074881' post='4909015']
The problem with the 15 card Extra deck is Fusion decks get hurt a lot due to either having very flexible options at 1 per Fusion, or less options, but multiples of it. While annoying, it supports deck dedication and thinking, rather than throwing every Fusion in the game into your Extra Deck and pulling out whatever you want when it works for you. By only imposing a limit to Synchros, you give free slots for Chimeratech Fortress and Synchro Fusions, plus any other Fusions that you have a remote possibility of Summoning.

Also, the generic Ehero Fusions originally were from the manga, and I dont think Konami actually thought about revolving their release with the 15 card limit.

DARK probably will appear eventually. We just got FIRE, so there's a chance it won't be excluded, either.

OT: Steam Healer's cool, but Mariner has the same benefits, and since the monster Summoned with Instant Fusion can't attack, Steam Healer's susceptible to Bottomless.
[/quote]
*looks to see who quoted me* oh it's my son - well anything you say is right and you can do no wrong in my eyes. I concede point. I can be 'imgainative?' at times with my reasoning.

Bottom line we need more extra deck space for both fusion and synchro. I say go to 30.

On Topic: Instant Fusion is an incredible card - It can only become more relevant as time goes by and more fusions are released that it can summon.
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