-Berserker- Posted January 16, 2011 Report Share Posted January 16, 2011 Skill Drain at 3 would be no problem. We just need to ban blackwings... Link to comment Share on other sites More sharing options...
Legend Zero Posted January 16, 2011 Report Share Posted January 16, 2011 [quote name='Saikano' timestamp='1295208340' post='4938947'] Skill Drain at 3 would be no problem. [b]We just need to ban blackwings...[/b] [/quote] We know what deck you just lost to. Link to comment Share on other sites More sharing options...
Airride Posted January 16, 2011 Report Share Posted January 16, 2011 Forbidden Dark Hole Limited Caius the Shadow Monarch Dandylion Tribe-Infecting Virus Pot of Duality Solemn Warning Semi Limited Debris Dragon Destiny Draw Miracle Fusion Royal Decree Unlimited Mystical Space Typhoon Skill Drain It's more like a Konami Ban list. Also, GKs,Sabers, and anything else that uses TCG exclusives from Shining on won't be harmed until STOR is out for 2-4 weeks in TCG. Link to comment Share on other sites More sharing options...
Expelsword Posted January 16, 2011 Report Share Posted January 16, 2011 [quote name='Legend Zero' timestamp='1295208450' post='4938956'] We know what deck you just lost to. [/quote] Twelve Samurai need to be forced into Seppuku for disgracing the game Link to comment Share on other sites More sharing options...
Airride Posted January 16, 2011 Report Share Posted January 16, 2011 SEVENTEEN Samurai. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 17, 2011 Report Share Posted January 17, 2011 [quote name='Canadian' timestamp='1295193464' post='4938366'] This will never happen. Future Fusion is foolish burial for too many decks. [/quote] However, without access to the Fusion, they mass dump can't be done. i.e No F.G.D = No dumping REDRUM and Wyvern. Link to comment Share on other sites More sharing options...
Mysty Posted January 17, 2011 Report Share Posted January 17, 2011 [quote name='Manjoume Thunder' timestamp='1295165495' post='4937747'] And I like don't like people who don't play the game and make ridiculous claims. This was true for about a month then everybody realized that icarus, hyunlei, brd, etc ... still exist @3. Anyway, can any of you retards explain why the f*** does a [b]synchro[/b] that [b]no one runs @3[/b] warrants a bloody [b]semi-limit[/b]? [/quote] [img]http://images2.wikia.nocookie.net/__cb20080530031345/yugioh/images/thumb/9/99/SymbolofHeritageDR04-EN-C-UE.png/300px-SymbolofHeritageDR04-EN-C-UE.png[/img] This card single-handedly makes semi-limiting certain monsters a good banlist move. Examples: Lonefire Blossom Here are a few of my opinions: Banned: Mass Driver (the cause of many OTKs. Cannon Soldier maybe should take some blame too, but Cannon Soldier requires a Normal Summon, making many of the OTKs less consistent. You figure out what you want to do with Cannon Soldier, Catapult Turtle, and the like) Cyber Dragon (it's a lucksack 2100 ATK LIGHT monster that tends to appear out of nowhere. It rewards bad play with a monster tyhat can easily turn the game around) Wulf, Lightsworn Beast (it's a lucksack 2100 ATK LIGHT monster that tends to appear out of nowhere. Wow, does this sound familiar?) Judgment Dragon (I think it would be interesting to see a format with 0 JD, 0 Wulf, and 3 all other lightsworn support would be like. Prove me wrong) Cyber Dragon's fusions (Metamorphosis wants the spotlight back. Also, it stops Sin Cyber End Dragon from possibly being a problem) Future Fusion (if Fusions were done right, this would be broken. Since Fusions are headed that way, this should go) E•Hero Absolute Zero (its Raigeki effect breaks it) Treeborn Frog (reuasable Monarch fodder. Limited doesn't really do anything to it) Infernity Launcher (double archetype-specific Monster Reborn. I'm still thinking about Infernity Mirage) Unbanned: Overload Fusion (no Chimeratech Overdragon, no problem) Metamorphosis (without the broken fusions, this is fine) I can't think of any others off the top of my head, so I leave this list as food for thought. Ask me about nyof the positions you are unsure of. Link to comment Share on other sites More sharing options...
Airride Posted January 17, 2011 Report Share Posted January 17, 2011 @above Driver:No. Cydra:Everyone Would Hate this. Wulf:Ain't good. JD:DAD goes too, then. Fusions besides Fortress:Fine Future:This means breaking several tier1.5-4 decks. YAY! Ab0:No. Treeborn:YAY! you have killed a Deck or 5! Launcher:Is fine at 1. Don't care though. Overload:Has no point now. Meta:Lots of other fusions exist.You should ban them too! Link to comment Share on other sites More sharing options...
01894645616843521321 Posted January 17, 2011 Report Share Posted January 17, 2011 Banned- Trishula, Dragon of the Ice Barrier Cold Wave Monster Reborn Restricted- Pot of Duality Debris Dragon Gravekeeper’s Descendent Formula Synchron Semi Limited- Pot of Avarice Black Rose Dragon Gravekeeper’s Recruiter Unlimited- Mystical Space Typhoon Whoever said Gale and Lumina should be at 2 are insane. Does anyone even remember a few formats ago? When people could go, Summon Surroco, special summon Gale, special summon Gale, special summon Bora. Half your monster twice. Pump Bora.. GG? And Summon JD Blowup field, Summon Lumina, special summon Lumina, use 2nd Lumina to special summon Wolf.. GG? Those cards are insanely broken and need to stay at 1 forever.[quote name='Mystery Guest' timestamp='1295235123' post='4939980'] [img]http://images2.wikia.nocookie.net/__cb20080530031345/yugioh/images/thumb/9/99/SymbolofHeritageDR04-EN-C-UE.png/300px-SymbolofHeritageDR04-EN-C-UE.png[/img] This card single-handedly makes semi-limiting certain monsters a good banlist move. Examples: Lonefire Blossom Here are a few of my opinions: Banned: Mass Driver (the cause of many OTKs. Cannon Soldier maybe should take some blame too, but Cannon Soldier requires a Normal Summon, making many of the OTKs less consistent. You figure out what you want to do with Cannon Soldier, Catapult Turtle, and the like) Cyber Dragon (it's a lucksack 2100 ATK LIGHT monster that tends to appear out of nowhere. It rewards bad play with a monster tyhat can easily turn the game around) Wulf, Lightsworn Beast (it's a lucksack 2100 ATK LIGHT monster that tends to appear out of nowhere. Wow, does this sound familiar?) Judgment Dragon (I think it would be interesting to see a format with 0 JD, 0 Wulf, and 3 all other lightsworn support would be like. Prove me wrong) Cyber Dragon's fusions (Metamorphosis wants the spotlight back. Also, it stops Sin Cyber End Dragon from possibly being a problem) Future Fusion (if Fusions were done right, this would be broken. Since Fusions are headed that way, this should go) E•Hero Absolute Zero (its Raigeki effect breaks it) Treeborn Frog (reuasable Monarch fodder. Limited doesn't really do anything to it) Infernity Launcher (double archetype-specific Monster Reborn. I'm still thinking about Infernity Mirage) Unbanned: Overload Fusion (no Chimeratech Overdragon, no problem) Metamorphosis (without the broken fusions, this is fine) I can't think of any others off the top of my head, so I leave this list as food for thought. Ask me about nyof the positions you are unsure of. [/quote] Why dont we ban everything except normal monsters than? Wulf banned? You're crazy. Bottomless Trap Hole is a card you know lol. Sure you can sack, but once its in your hand its a dead draw. Cyber Dragon- Eh not banned, maybe back to 1. Cyber Dragons Fusions? You must really really hate cyber dragons. Every Cyber Dragon fusion is bad lol You want to un-ban Metamorphosis? Read Dark Balter the Terrible, Ryu Senshi, Fiend Skull Dragon and you tell me that card should stay unbanned.[quote name='Mystery Guest' timestamp='1295235123' post='4939980'] [img]http://images2.wikia.nocookie.net/__cb20080530031345/yugioh/images/thumb/9/99/SymbolofHeritageDR04-EN-C-UE.png/300px-SymbolofHeritageDR04-EN-C-UE.png[/img] This card single-handedly makes semi-limiting certain monsters a good banlist move. Examples: Lonefire Blossom Here are a few of my opinions: Banned: Mass Driver (the cause of many OTKs. Cannon Soldier maybe should take some blame too, but Cannon Soldier requires a Normal Summon, making many of the OTKs less consistent. You figure out what you want to do with Cannon Soldier, Catapult Turtle, and the like) Cyber Dragon (it's a lucksack 2100 ATK LIGHT monster that tends to appear out of nowhere. It rewards bad play with a monster tyhat can easily turn the game around) Wulf, Lightsworn Beast (it's a lucksack 2100 ATK LIGHT monster that tends to appear out of nowhere. Wow, does this sound familiar?) Judgment Dragon (I think it would be interesting to see a format with 0 JD, 0 Wulf, and 3 all other lightsworn support would be like. Prove me wrong) Cyber Dragon's fusions (Metamorphosis wants the spotlight back. Also, it stops Sin Cyber End Dragon from possibly being a problem) Future Fusion (if Fusions were done right, this would be broken. Since Fusions are headed that way, this should go) E•Hero Absolute Zero (its Raigeki effect breaks it) Treeborn Frog (reuasable Monarch fodder. Limited doesn't really do anything to it) Infernity Launcher (double archetype-specific Monster Reborn. I'm still thinking about Infernity Mirage) Unbanned: Overload Fusion (no Chimeratech Overdragon, no problem) Metamorphosis (without the broken fusions, this is fine) I can't think of any others off the top of my head, so I leave this list as food for thought. Ask me about nyof the positions you are unsure of. [/quote] I can prove you so wrong about how good Sworn would be without JD and Wulf and all LS support at 3. Play Cold Wave, Summon Lumina, special Lumina out of grave, use 2nd Lumina to get out a 3rd Lumina, use 3rd Lumina to summon Garoth, Special Glow up Bulb out of grave, snych with Lumina for Armory Arm, special Plaugespreader out of grave snych with other 2 Lumina for Colossial Fighter. My field is the Coossial Fighter OTK. I win GG. Link to comment Share on other sites More sharing options...
Azuh Posted January 17, 2011 Report Share Posted January 17, 2011 [quote name='Starner30' timestamp='1295254184' post='4940318'] Cyber Dragons Fusions? You must really really hate cyber dragons. Every Cyber Dragon fusion is bad lol You want to un-ban Metamorphosis? Read Dark Balter the Terrible, Ryu Senshi, Fiend Skull Dragon and you tell me that card should stay unbanned. [/quote] I stopped here and giggled Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 17, 2011 Report Share Posted January 17, 2011 Dark Balter the Terrible + 2 Solemn Wishes = lol wut Just ban Cold Wave, Dark Hole and limit Treeborn again. Link to comment Share on other sites More sharing options...
Yeezus Posted January 17, 2011 Author Report Share Posted January 17, 2011 >limit treeborn no its getting banned. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 17, 2011 Report Share Posted January 17, 2011 [quote name='Placido.' timestamp='1295287071' post='4940982'] >limit treeborn no its getting banned. [/quote] It's alright, too. Link to comment Share on other sites More sharing options...
Yeezus Posted January 17, 2011 Author Report Share Posted January 17, 2011 also Cyber Dragon Fusions banned and allowing Metamorphosis @1 is fine I think. Link to comment Share on other sites More sharing options...
Darkend2575 Posted January 17, 2011 Report Share Posted January 17, 2011 We should all come to a consensus of what will be on the list and where. Link to comment Share on other sites More sharing options...
War Chess Posted January 17, 2011 Report Share Posted January 17, 2011 [quote name='Darkend2575' timestamp='1295288037' post='4941022'] We should all come to a consensus of what will be on the list and where. [/quote] FAIL. Just post your suggestions here. What we think won't fix the banlist. Its just a discussion topic, so discuss. Link to comment Share on other sites More sharing options...
Mysty Posted January 17, 2011 Report Share Posted January 17, 2011 [quote name='GenexAllyRemote' timestamp='1295235659' post='4939996'] @above Driver:No. Cydra:Everyone Would Hate this. Wulf:Ain't good. JD:DAD goes too, then. Fusions besides Fortress:Fine Future:This means breaking several tier1.5-4 decks. YAY! Ab0:No. Treeborn:YAY! you have killed a Deck or 5! Launcher:Is fine at 1. Don't care though. Overload:Has no point now. Meta:Lots of other fusions exist.You should ban them too! [/quote] Mass Driver isn't used for anything other than O/FTKs and it causes a lot. Banning it would mean almost nothing to the game other than getting rid of a lot of game-winning combos. Many people hate Cyber Dragon at 3, or even at 1. Being able to easily turn a game around with a single card is too powerful. To make it more powerful, you'll often have more than one card, so your Cyber Dragon could possibly be powered up by Limiter Removal, Honest, or maybe it'll just get used for quick Synchro fodder. The idea of a banlist is to reduce luck and promote skill. Wulf is all about luck. I'm fine with DAD going away. Fortress could be considered the most powerful one of them all because it invalidates Machine decks. It can even be pulled out any time the user has a Cyber Dragon. How would banning Future Fusion break decks? If a deck needs a broken card to survive, then the deck deserves to die. Heroes shouldn't have to rely on a card that produces a Raigeki effect when it goes away. Treeborn Frog is stupidly easy to reuse tribute fodder. As i mentioned, if a deck needs a broken card to survive, then the deck deserves to die. [quote name='Starner30' timestamp='1295254184' post='4940318'] Banned- Trishula, Dragon of the Ice Barrier Cold Wave Monster Reborn Restricted- [b]Pot of Duality[/b] [b]Debris Dragon[/b] [b]Gravekeeper’s Descendent[/b] [b]Formula Synchron[/b] Semi Limited- [b]Pot of Avarice[/b] [b]Black Rose Dragon[/b] [b]Gravekeeper’s Recruiter[/b] Unlimited- Mystical Space Typhoon [/quote] I question the bolded. I'm not entirely sure how powerful Pot of Duality is, so of course I bring it into question. Debris Dragon? Well, it does have a lot of targets, but I'd have to see its key part in a combo. It feels like Dandylion is more of a problem. Gravekeeper's Descendant is a +0 that requires tributing other monsters to blow up one card the opponent controls. I'm not quite sure why this is so powerful. The best thing I see it doing is killing off your Spy after it found Descendant. Formula Synchron? It's a +0 that has somewhat difficult conditions of summoning and can play mind games and can summon Shooting Star Dragon. I must be missing something further. Is it because it lets you get 1 card higher advantage from your Synchro Summons? Sure, Pot of Avarice is a +1 in which the first can be easy to activate, but are the second and third easy enough to activate that the third has to be taken away? I suppose your logic for BRD is 1 field nuke is too little and 3 is too many. Personally, I find field nukes in any amount with little cost too high, and those with high enough cost most likely fine. Is this card really so abusable with Symbols of Heritage? Otherwise, I don't see too much point for Semi-limiting this, or to semi-limiting many cards at all. [quote name='Starner30' timestamp='1295254184' post='4940318'] Whoever said Gale and Lumina should be at 2 are insane. Does anyone even remember a few formats ago? When people could go, Summon Surroco, special summon Gale, special summon Gale, special summon Bora. Half your monster twice. Pump Bora.. GG? And Summon JD Blowup field, Summon Lumina, special summon Lumina, use 2nd Lumina to special summon Wolf.. GG? Those cards are insanely broken and need to stay at 1 forever. [/quote] ITT: 6300 ATK piercer against a severely weakened monster = GG To be honest, I'm not sure about Gale. JD is the problem. Lumina is a +0 that can help swarm the field, but swarm too much and you overextend. [quote name='Starner30' timestamp='1295254184' post='4940318'] Why dont we ban everything except normal monsters than? Wulf banned? You're crazy. Bottomless Trap Hole is a card you know lol. Sure you can sack, but once its in your hand its a dead draw. Cyber Dragon- Eh not banned, maybe back to 1. Cyber Dragons Fusions? You must really really hate cyber dragons. Every Cyber Dragon fusion is bad lol You want to un-ban Metamorphosis? Read Dark Balter the Terrible, Ryu Senshi, Fiend Skull Dragon and you tell me that card should stay unbanned. [/quote] Dies to removal =/= good argument. Wulf still greatly promotes luck, which is not good for the game. Cyber dragon is just as bad for the game at 1 as it is at 3: it's still a lucksack draw that can win the game either way. At 1, it's even more lucksack, promoting luck instead of skill. Promoting luck is bad. Cyber Twin Dragon and Cyber End Dragon are broken when put out onto the field. Metamorphosis is a completely balanced card which shouldn't have to be banned because of those two cards. Chimeratech Overdragon exists only for OTKs. Chimeratech Fortress Dragon invalidates Machine decks. They are all bad for the game and should be banned to allow Metamorphosis back into the game. Dark Balter the Terrible, Ryu Senshi, and Fiend Skull Dragon are all horrible. The Level 5/6 you could Tribute to metamorphosis is probably a better monster. If not, you could probably do better things with that monster anyway. [quote name='Starner30' timestamp='1295254184' post='4940318'] I can prove you so wrong about how good Sworn would be without JD and Wulf and all LS support at 3. Play Cold Wave, Summon Lumina, special Lumina out of grave, use 2nd Lumina to get out a 3rd Lumina, use 3rd Lumina to summon Garoth, Special Glow up Bulb out of grave, snych with Lumina for Armory Arm, special Plaugespreader out of grave snych with other 2 Lumina for Colossial Fighter. My field is the Coossial Fighter OTK. I win GG. [/quote] Cold Wave should be banned. Hey, I didn't say other changes to the list didn't take place. Legit point, though that requires: • 5 cards in hand • a Lumina in hand and two among your hand or graveyard (I must admit: with Lightsworns, that would be easy) • Plaguespreader and Glow-Up not being banned (and I'm not sure if Plaguespreader would get banned or not) • the OTK not being banned (it is consistently done in many decks, so who knows?). Otherwise, that's only 4850 Lightsworn damage. Okay, so Lumina at 3 could be a problem. If it is, here's the question: is the combo of Lumina + lumina a problem? If so, Lumina goes to 1; otherwise, it goes to 2. I don't see Lumina + Lumina as a problem, so Lumina should be at at least 2. A few others to think about banning: DAD (instant +3 with laughable summon condition should be banned) Rescue Cat (instant Synchro, as well as instant Gladiator Beast with effect and a few other shenanigans) Gorz (too powerful to just reward conservative play) Tragoedia (same as Gorz. It shouldn't be anything more than 1, if at 1). The Colossal Arm OTK (either card of it would be fine. It just feels too consistent in too many decks) Gateway of the Six (does this really need explanation?) Royal Tribute (it discourages conservative play by nuking the hands) Link to comment Share on other sites More sharing options...
wiithepeople Posted January 18, 2011 Report Share Posted January 18, 2011 As soon as Genex Ally Birdman has its 3 months, Semi-Limit it and Gallis the Star Beast. I don't think Koa'ki Meiru Doom will impact the meta as much as the Guardian/Sandman/Wall stun combo. Birdman will NOT get nerfed because it's already out in the OCG. This will help to keep this FTK from being nearly impossible to stop. Link to comment Share on other sites More sharing options...
Flame Dragon Posted January 18, 2011 Report Share Posted January 18, 2011 I good post a whole lot of cards I think should go on the list. I'll start small. Stardust Dragon is a horribly designed. Hosing destruction cards is not good for the game since that is the go to answer for deal it cards when they are in a pinch. When it drops the opponent becomes hard pressed to find a way to kill it. Not only that but now the control can overextend without fear of removal since destruction effects will almost never work. Making it worse is his 2500 ATK body. This is a VERY significant number since it puts him just above 2400 one of the most common attack amounts causing him to be a pain to remove in the main for of monster destruction. The existence of Starlight Road does not help it's case. Dark Armed Dragon is just stupid. An easy to summon 2800 beatstick can run over the bulk of monsters and swings for 1/3 life, and odds are he can hit the opponent. As soon as he drops he can blow up any 3 cards making him a walking advantage creature. If he stays on the field for more then a turn that advantage will only increase as the number of monsters in your grave goes up. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted January 18, 2011 Report Share Posted January 18, 2011 @the idiot that wanted chimeratechs banned, they're actually a solid defense against machina. Can't remember if it's fortress that lets you use your opponent's machines but as said, good defense. Ban hole and storm. We've got more generics. Straight flush is a generic duster. BRD is blowing up fields anyway so ban hole. BWW should stay @1, they still do fine. Spear cretin @2. Though i play this heavily, its a generic premature burial for both players that can cause a loop that safe return would abuse. Link to comment Share on other sites More sharing options...
Flame Dragon Posted January 18, 2011 Report Share Posted January 18, 2011 O, that reminds me, BWW is absurd. It does nothing but create advantage by making all Black Wings into super gadget. Link to comment Share on other sites More sharing options...
Mysty Posted January 18, 2011 Report Share Posted January 18, 2011 [quote name='JadenxAtemYAOI' timestamp='1295327726' post='4942371'] @the idiot that wanted chimeratechs banned, they're actually a solid defense against machina. Can't remember if it's fortress that lets you use your opponent's machines but as said, good defense. Ban hole and storm. We've got more generics. Straight flush is a generic duster. BRD is blowing up fields anyway so ban hole. BWW should stay @1, they still do fine. Spear cretin @2. Though i play this heavily, its a generic premature burial for both players that can cause a loop that safe return would abuse. [/quote] You obviously don't know what you're talking about. There are two different Chimeratechs: Chimeratech Overdragon and Chimeratech Fortress Dragon. Chimeratech Overdragon is a walking OTK and should be banned. It doesn't deal with the opponent's machihnes at all, thankfully, but that doesn't save it. Chimeratech Fortress Dragon's only purpose is basically to take down Machine decks: nobody is going to off a field of their own machines for a 3000+ monster when they could easily do better things with those Machine monsters. CFD, however, is so good at taking down Machines and it is so easily accessible that it invalidates machine decks. In a good meta (which this list should be aiming to to create), your response to Machina should be another good deck, not a card designed to hose Machinas. While Straight Flush does do what Heavy Storm intended, it is too conditional for anyone to want to use. Only real n00bs set 4+ cards. The removal of Heavy Storm didn't make setting your hand not a bad move. Personally, I think Dark Hole should be banned and replaced with a new card with higher cost or more conditions, but I'm fine with it being at 1 if no such playable card exists. BRD is very different from Dark Hole and so you shouldn't say one should replace the other like that. Black Whirlwind can pay for itself with one monster Normal Summoned and keeps providing advantage every turn after that. Ban it; Blackwings don't need something like that. Spear Cretin is laughable. Its loop is easily stopped and it supplies your opponent too, making the loop horrible. You're probably the only one who uses it heavily. Card of Safe Return is banworthy already thanks to zombies, so you can't use that to save your Spear Cretin argument. Link to comment Share on other sites More sharing options...
Yeezus Posted January 18, 2011 Author Report Share Posted January 18, 2011 [quote name='JadenxAtemYAOI' timestamp='1295327726' post='4942371'] @the idiot that wanted chimeratechs banned, they're actually a solid defense against machina. Can't remember if it's fortress that lets you use your opponent's machines but as said, good defense. Ban hole and storm. We've got more generics. Straight flush is a generic duster. BRD is blowing up fields anyway so ban hole. BWW should stay @1, they still do fine. Spear cretin @2. Though i play this heavily, its a generic premature burial for both players that can cause a loop that safe return would abuse. [/quote] you are an idiot. Link to comment Share on other sites More sharing options...
Darkest Hour Posted January 21, 2011 Report Share Posted January 21, 2011 The bad thing about Chimeratechs is not only are they effective type killers against Machines, but they are stupidly powerful IN a machine deck. [quote name='Flame Dragon' timestamp='1295318164' post='4942114'] I good post a whole lot of cards I think should go on the list. I'll start small. Stardust Dragon is a horribly designed. Hosing destruction cards is not good for the game since that is the go to answer for deal it cards when they are in a pinch. When it drops the opponent becomes hard pressed to find a way to kill it. Not only that but now the control can overextend without fear of removal since destruction effects will almost never work. Making it worse is his 2500 ATK body. This is a VERY significant number since it puts him just above 2400 one of the most common attack amounts causing him to be a pain to remove in the main for of monster destruction. The existence of Starlight Road does not help it's case. Dark Armed Dragon is just stupid. An easy to summon 2800 beatstick can run over the bulk of monsters and swings for 1/3 life, and odds are he can hit the opponent. As soon as he drops he can blow up any 3 cards making him a walking advantage creature. If he stays on the field for more then a turn that advantage will only increase as the number of monsters in your grave goes up. [/quote] Not all removal cards revolve around "destroy X". Some of them send cards back to the hand, some topdeck, some remove from play. It just matters on what type of removal the opposing deck has prepared. If it consists of nothing but "destroy X", then it's a shame for them. On the other hand, Stardust Dragon is one of the most effective and accessible forms of destruction protection out there. Removing a protection option from the handful of generic synchros leaves you with very few options to protect yourself from inevitable removal. I would vote for Dark Armed Dragon to be banned, but knowing how everyone was about it last year with the BAWWing and the "U MAD" comments about losing in tournaments or whatever other garbage replies they were using, they will fangirl it to stay at 1 just so they can continue using it. Link to comment Share on other sites More sharing options...
01894645616843521321 Posted January 21, 2011 Report Share Posted January 21, 2011 Lets be honest, the only reason why Cyber Dragon is at 3 is because Machina is so consistent. It gives people outs by making Fortress in horrible circumstances against that deck. Such as someone having 2 Fortress + random monster on board. Thats the only reason I believe, hey I could be wrong but thats the only sense I could make out of Konami doing such a thing. Why else would Cyber Dragon go to 3 and immediately after Machina became less playable. It's still playable, but not as much as it was last format when it was rolling.Okay so I did some thinking and I re did this list. Here it goes. [b]Banned[/b]- Trishula, Dragon of the Ice Barrier- This doesn’t concern us at the moment but it will. Its way too good. Cold Wave- No need to explain. Monster Reborn- No need to explain. Possibly Brionic? That’s somewhat debatable. Possibly Solemn Warning? The card is too good at 3 and 2, but it is a cost of 2000 life. [b]Restricted[/b]- Pot of Duality- It’s not that this card is over powered it’s the fact that it’s being spammed at 3 and Konami won’t like that, most decks run between 2-3. It will take the sac factor out of the game. Gateway of the Six- I hope there’s no need to explain haha. Royal Tribute- Makes GK overpowered. Formula Synchron- The card is too silly in Fish, they get mad draws and can reuse over and over with Avarice. Not to mention you can Snych at the end of you’re opponents main phase 1 which is rather insane. [b]Semi Limited[/b]- Pot of Avarice- The card is rather silly at 3 with how Fish and Debris Plant decks are. It’s been at 1 before so its not exactly unheard of. Black Rose Dragon- Its too little at 1 and too much at 3. 2 is a nice balance I think. Gravekeeper’s Recruiter- This card is worded too silly and gives GK’s mad searches. [b]Unlimited[/b]- Mystical Space Typhoon- 1 for 1s aren’t important anymore Bottomless Trap Hole- Same as above. And if you take away 2 Warnings you have to give back as well. Link to comment Share on other sites More sharing options...
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