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Elemental Hero Marine Neos


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Only without the Lifepoint cost.
[center][img]http://images3.wikia.nocookie.net/__cb20071210235361/yugioh/images/1/1d/ElementalHeroMarineNeos-JP-Anime-GX.png[/img]
*Felt like using the anime artwork*
[quote]"Elemental Hero Neos" + "Neo-Spacian Marine Dolphin"
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). Once per turn, you can select 1 random card from your opponent's hand and destroy it.[/quote][/center]
Aside from the difficulty to summon this card, it would easily empty the opponent's hand(provided, your not dueling an Infernity user)
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Aside from being exceedingly hard to make, it's a good card. It's like the fifth evolution. (Chrysalis Dolphin>Aqua Dolphin>Marine Dolphin>Aqua Neos>Marine Neos.)

And they just completely ignored f***ing twinkle moss. Though twinkle neos probably would have had the same effect just 2800 attack.
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[quote name='Saikano' timestamp='1294938644' post='4932211']
I wish that Neos miracle fusion existed. This would be easy with Gale Dogra...
[/quote]

Miracle Contact would make Neos fusions actually useable.

This is SOOO hard to Summon. First you need Neo Spacian Aqua Dolphin, then activate NEX, then summon Neos, then Contact Fuse. This card requires two slots in your Extra Deck for a 2800 with a free hand destroy. Problem is, it might trigger the effects of "cards" that have to be destroyed that don't specify the field, such as LADD or Sacred Phoenix. Okay, that's a stretch.

Also, Marine Dolphin is a nomi. Which makes it even more frustrating.

On the bright side, Marine Neos doesn't return to the Extra Deck.
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