Dr. Cakey Posted February 17, 2011 Report Share Posted February 17, 2011 [img]http://images2.wikia.nocookie.net/__cb20110127045114/yugioh/images/a/a9/BalanceShooter-JP-Anime-5D.jpg[/img] [quote]When the ATK of a face-up monster you control would change, inflict damage to your opponent equal to the amount of ATK that would have been changed, instead.[/quote] It's a Warrior, by the way. At first it looks like a terrible card, but it turns it can combo with lots of stuff and be incredibly fun, especially on DMG. For example, here's the first attack I made with BalanceShooter.dek on DMG... Controlled Balance Shooter, Max Warrior. Attacked with Max Warrior, which attempted to gain 400 ATK. Balance Shooter inflicts 400 damage instead. Destroyed a facedown (it happened to be Tanngrisnir of the Nordic Beasts, who summoned 2 tokens). Max Warrior attempted to halve its own ATK. Balance Shooter inflicts 900 damage instead. Activated Zero Sprite, which equipped to Max Warrior to let it attack twice, but have its ATK become 0. Balance Shooter inflicts 1800 damage instead. Attacked again, inflicted 400 again, would have inflicted 900 when Max Warrior destroyed a token, instead, I got Mirror Force'd. Activated Forbidden Lance, which attempted to lower Max Warrior's ATK by 800. Inflicted 800 damage instead, Balance Shooter was destroyed, but Max Warrior survived. Damage inflicted: 400+900+1800+400+800=4300 And then there's Balance Shooter FTK... Link to comment Share on other sites More sharing options...
Azuh Posted February 18, 2011 Report Share Posted February 18, 2011 Too bad it will either be needed or were not going to get itToo bad it will either be needed or were not going to get it Link to comment Share on other sites More sharing options...
evilfusion Posted February 18, 2011 Report Share Posted February 18, 2011 If this was even considered for release, it would have a ton of stipulations about precisely how method of ATK change triggers the effect. But the anime version is awesome. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 18, 2011 Report Share Posted February 18, 2011 [quote name='evilfusion' timestamp='1297993139' post='5015469'] If this was even considered for release, it would have a ton of stipulations about precisely how method of ATK change triggers the effect. But the anime version is awesome. [/quote] Yeah this is kinda questionable. There are so many continuous effects that increase/decrease ATK. If my Gren Maju De Eiza had 4000 ATK, my opponent activates Alector, Sovereign of Birds and targets my Gren Maju De Eiza, then I chain Call of the Haunted to Special Summon "Balance Shooter". When the Special Summon of Balance Shooter is successful, Alector negates my Gren Maju De Eiza. Since its ATK would've been decreased by 4000, instead 4000 Damage is inflicted to my opponent. Since the ATK reduction was changed to Damage, does that mean my Gren Maju De Eiza stays with a 4000 ATK increase forever while its face-up on the field (then after the turn ends, Alector's effect ends and Gren Maju De Eiza gains yet another 4000 ATK due to its effect, getting a total of 8000 ATK (4000 thanks to Balance Shooter preventing its reduction and 4000 thanks to its own effect), as well as another 4000 Damage thanks to Balance Shooter), OR does Gren Maju De Eiza continue to reduce the ATK to 0 because it no longer has its effect and continually loops infinitely until Life Points are 0? Dx I'm guessing the previous since it says "instead", and therefore would have to override Gren Maju losing its own effect, keeping it at 4000 ATK with a negated effect Dx lol, well my guess is that it would be limited to Increases/Decreases of Non-Continuous Effects only, lest we get into situations like the one above with Continuous Effects o.x; Link to comment Share on other sites More sharing options...
Dementuo Posted February 18, 2011 Report Share Posted February 18, 2011 [quote name='darkwolf777' timestamp='1298006335' post='5015892'] Yeah this is kinda questionable. There are so many continuous effects that increase/decrease ATK. If my Gren Maju De Eiza had 4000 ATK, my opponent activates Alector, Sovereign of Birds and targets my Gren Maju De Eiza, then I chain Call of the Haunted to Special Summon "Balance Shooter". When the Special Summon of Balance Shooter is successful, Alector negates my Gren Maju De Eiza. Since its ATK would've been decreased by 4000, instead 4000 Damage is inflicted to my opponent. Since the ATK reduction was changed to Damage, does that mean my Gren Maju De Eiza stays with a 4000 ATK increase forever while its face-up on the field (then after the turn ends, Alector's effect ends and Gren Maju De Eiza gains yet another 4000 ATK due to its effect, getting a total of 8000 ATK (4000 thanks to Balance Shooter preventing its reduction and 4000 thanks to its own effect), as well as another 4000 Damage thanks to Balance Shooter), OR does Gren Maju De Eiza continue to reduce the ATK to 0 because it no longer has its effect and continually loops infinitely until Life Points are 0? Dx I'm guessing the previous since it says "instead", and therefore would have to override Gren Maju losing its own effect, keeping it at 4000 ATK with a negated effect Dx lol, well my guess is that it would be limited to Increases/Decreases of Non-Continuous Effects only, lest we get into situations like the one above with Continuous Effects o.x; [/quote] Doesn't work, as Gren's effect is a continuos effect, and not a trigger. The negation of the effect causes Gren's ATK to BECOME T, meaning Balance Shooter doesn't work. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 18, 2011 Report Share Posted February 18, 2011 [quote name='Dementuo' timestamp='1298006649' post='5015900'] Doesn't work, as Gren's effect is a continuos effect, and not a trigger. The negation of the effect causes Gren's ATK to BECOME T, meaning Balance Shooter doesn't work. [/quote] [b]Balance Shooter [Anime][/b] [i]"When the ATK of a face-up monster you control would change, inflict damage to your opponent equal to the amount of ATK that would have been changed, instead."[/i] Nothing of this effect implies that the effect that changes ATK had to "activate" at all. As long as an ATK change was taking place, Balance Shooter would change it to Damage instead. What makes you think that it wouldn't work with Continuous Effects? If it didnt, then the effect would need to be reworded to clarify that. Also, based on the wording, Balance Shooter's effect is Continuous. You couldn't do something "instead" if it wasn't. The timing would be during the resolution of another card (if the ATK gain did activate) and then Balance Shooter couldn't activate at all. Balance Shooter has to be Continuous with that wording. In any case, If you're going to say it doesn't work, then fix the current card lore as it would have to be incorrect with the way it is currently worded I do agree however that working with Continuous Effects that modify ATK would be incredibly confusing to deal with, so hopefully it is just effects that activate. Link to comment Share on other sites More sharing options...
Toffee. Posted February 18, 2011 Report Share Posted February 18, 2011 [quote name='Dr. Cakey' timestamp='1297976676' post='5014880'] And then there's Balance Shooter FTK... [/quote] [img]http://images1.wikia.nocookie.net/__cb20071210192153/yugioh/images/9/92/BlueFlameSwordsman-JP-Anime-DM.png[/img] [quote]During either player's turn, you can have this card lose any amount of ATK to have another face-up monster gain an equal amount of ATK. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Flame Swordsman" from your Graveyard or your Extra Deck.[/quote] ....Too bad DMG has it@1 Oh, and Special Summoning a Cyber Dragon, then Normal Summoning a Balance Shooter, followed by equipping Cyber Dragon with Shooting Star Bow Ceal, is just evil. Opponent takes 1000 damage, and then proceeds to get a direct attack by Cyber Dragon with 2100. Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 18, 2011 Report Share Posted February 18, 2011 This + Power Converter = best.combo Link to comment Share on other sites More sharing options...
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