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Malefic Red-Eyes B. Dragon


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Not because of any particular reason to run it, but because the art is amazing.

[img]http://images3.wikia.nocookie.net/__cb20110222013919/yugioh/images/4/4a/MaleficRedEyesBDragonYMP1-EN-ScR-LE.png[/img]

[quote]This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 1 "Red-Eyes B. Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
[/quote]
Seriously, look at it.

Discuss.
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I want this card just for the art it is epic, i was dissapointed by Malefic Blue-eyes as i thought it was a genuine Blue-eyes with an effect not some effect that goes This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 1 "Blue-eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card that really disappointed me.
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[quote name='evilfusion' timestamp='1298407684' post='5027014']
Truth is typically better than Blue-Eyes, unless your deck revolves around using level 8 monsters or Paradox Dragon. Otherwise, the regular Blue-Eyes clog up your deck.

The art is awesome on this, though.
[/quote]
The problem is that Truth relies on a Malefic being destroyed, and the easiest way to destroy a Malefic is to clear out the Field Spell. Malefic World has no built-in protection aside from Stardust.

Also, Malefic Blue-Eyes and Blue-Eyes gives you nine Trade-In targets, meaning you can run it @3.
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[quote name='Dr. Cakey' timestamp='1298419830' post='5027632']
The problem is that Truth relies on a Malefic being destroyed, and the easiest way to destroy a Malefic is to clear out the Field Spell. Malefic World has no built-in protection aside from Stardust.

Also, Malefic Blue-Eyes and Blue-Eyes gives you nine Trade-In targets, meaning you can run it @3.
[/quote]

Or to suicide it into a stronger monster, or to have your opponent destroy it (the Sin monster) with an effect, or to destroy your own Sin with an effect.

Truth is a cinch to bring out. It's having it available and finding the LP expendable.
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[quote name='evilfusion' timestamp='1298420725' post='5027666']
Or to suicide it into a stronger monster, or to have your opponent destroy it (the Sin monster) with an effect, or to destroy your own Sin with an effect.

Truth is a cinch to bring out. It's having it available and finding the LP expendable.
[/quote]
Sorry, I didn't explain properly. What I meant was that the easiest way for your opponent to deal with a Sin (I'm probably going to keep switching between the two terms...) is simply to remove the field spell. That destroys the Sin monster, but it also means that dropping Sin Truth will cause it to be immediately destroyed as well. That is to say, most of the times your Sin is destroyed, you will have no opportunity to play Truth.
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[quote name='evilfusion' timestamp='1298421224' post='5027684']
That's when I drop a Kikoutei instead.
[/quote]
Please explain why I never thought of putting Machine Emperors in Sins.

EDIT: You might even be able to use A Deal With Dark Ruler in them...eh, no, that just makes for even MORE big monsters...
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Red Eyes is nowhere near the WORST. Nowhere near. By the same logic, though, Red Eyes Darkness Metal Dragon is based off one of the worst cards in the game (since it's an upgrade of an upgrade of Red-Eyes. Granted, Darkness Dragon is meh).

Red-Eyes Black Dragon is level 7, so of course it's Sin Counterpart won't be level 8. Sin Blue-Eyes and Sin Stardust are both level 8 because their uncorrupted counterparts are, the same way Sin Cyber End and Sin Rainbow Dragon are level 10.

Sin Red Eyes is the weakest non-Parallel Gear Sin monster, so it's not worth running in most cases because Sin Blue-Eyes is better.
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