Black W Mage Posted March 17, 2011 Report Share Posted March 17, 2011 Never argue with one of those card maker types. Anyway, I can't say anything about the build because you obviously don't intend on winning with this , Only to chuck in a couple more plot device cards. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted March 17, 2011 Report Share Posted March 17, 2011 [quote name='Emerald Fan' timestamp='1300318225' post='5077677'] A deck based around the omni heroes doesn't make it an omni hero deck? Then I've been missing what a theme of a deck is. [/quote] When did anybody say to base your deck around omni heroes? All I read is that they're telling you to add them. And for crying out loud, you have 3 spots in the Extra Deck, it wouldn't hurt to add a little variety to what you can Fusion Summon would it? Link to comment Share on other sites More sharing options...
Emerald Fan Posted March 17, 2011 Author Report Share Posted March 17, 2011 Deck updated. Hope this pleases and sparkles. Link to comment Share on other sites More sharing options...
Yu-Gi-Oh! Lover 500 Posted March 17, 2011 Report Share Posted March 17, 2011 Ther's a lot of Fusions in this deck, maybe you should add a few more Polymerizations. Link to comment Share on other sites More sharing options...
Legend Zero Posted March 18, 2011 Report Share Posted March 18, 2011 [quote name='Yu-Gi-Oh! Lover 500' timestamp='1300396459' post='5079443'] Ther's a lot of Fusions in this deck, maybe you should add a few more Polymerizations. [/quote] lol Dark Hole? Link to comment Share on other sites More sharing options...
Emerald Fan Posted March 18, 2011 Author Report Share Posted March 18, 2011 [quote name='Yu-Gi-Oh! Lover 500' timestamp='1300396459' post='5079443'] Ther's a lot of Fusions in this deck, maybe you should add a few more Polymerizations. [/quote] Only 3 of the fusions can be summoned with poly, so that would be pointless. [quote name='Legend Zero' timestamp='1300413122' post='5080051'] lol Dark Hole? [/quote] I was thinking that, but since I plan to fusion summon as quickly and as often as possible, I think it could hurt me. I may side deck one though, just in case. Link to comment Share on other sites More sharing options...
Brinolovania Posted March 18, 2011 Report Share Posted March 18, 2011 Run Dark Hole. Link to comment Share on other sites More sharing options...
Emerald Fan Posted March 18, 2011 Author Report Share Posted March 18, 2011 [quote name='Kikoutei Penguin Infinity' timestamp='1300463480' post='5080768'] Run Dark Hole. [/quote] If I'm planning to fill the field with my monsters, why would I run Dark Hole? Link to comment Share on other sites More sharing options...
Brinolovania Posted March 18, 2011 Report Share Posted March 18, 2011 You plan to fill it up. How do you know your opponent won't kill them? Run Dark Hole. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 18, 2011 Report Share Posted March 18, 2011 The reasoning behind Dark Hole is the same as for Lightning Vortex, save without the cost of a card and the added benefit of destroying facedown monsters as well. In the case that your opponent manages to eliminate your field to the point of almost non-existence, and proceeds to capitalize on that by summoning a bunch of monsters, Dark Hole becomes useful. Also, if you're running Cursed Seal, you might as well run Magic Jammer over it. Spell Cards in this deck are too precious to be tossed away, and there isn't any good revival for them. Also, Hero Signal should be replaced with a third E-Emergency Call. There are plenty of other things you can do to help centralize the deck around Evil Heroes. Link to comment Share on other sites More sharing options...
Sander Posted March 18, 2011 Report Share Posted March 18, 2011 [quote name='Emerald Fan' timestamp='1300469817' post='5080928'] If I'm planning to fill the field with my monsters, why would I run Dark Hole? [/quote] That's why you use Dark Hole [i]BEFORE[/i] you Summon your monsters. Link to comment Share on other sites More sharing options...
Toffee. Posted March 18, 2011 Report Share Posted March 18, 2011 TC, why do you insist on running a lot of potential dead draws? [quote name='Yu-Gi-Oh! Lover 500' timestamp='1300396459' post='5079443'] Ther's a lot of Fusions in this deck, maybe you should add a few more Polymerizations. [/quote] TC's logic is already terrible enough as it is. Dont go adding to it. Link to comment Share on other sites More sharing options...
Emerald Fan Posted March 19, 2011 Author Report Share Posted March 19, 2011 [quote name='A Veritable Truth' timestamp='1300471349' post='5080952'] The reasoning behind Dark Hole is the same as for Lightning Vortex, save without the cost of a card and the added benefit of destroying facedown monsters as well. In the case that your opponent manages to eliminate your field to the point of almost non-existence, and proceeds to capitalize on that by summoning a bunch of monsters, Dark Hole becomes useful. Also, if you're running Cursed Seal, you might as well run Magic Jammer over it. Spell Cards in this deck are too precious to be tossed away, and there isn't any good revival for them. Also, Hero Signal should be replaced with a third E-Emergency Call. There are plenty of other things you can do to help centralize the deck around Evil Heroes. [/quote] Alright, I've decided to run Dark hole. Here's the thing, I want to be able to get back my spells, so what would you recommend? I was thinking Dark Bribe, since it doesn't cost me a card from my hand to employ. And I'm gonna keep the Hero Signal since it acts as an insurance policy. Imagine my monster gets destroyed, god forbid, then I play that, summon Stratos to get something to my hand and fuse on my turn for a big reversal. My thoughts of course. Link to comment Share on other sites More sharing options...
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