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Yu-Gi-Oh! Official Created Card Game [Yu-Gi-Oh! OCCG]


.Nu-13

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[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/YellowCallingSpell.png[/IMG]
|Yellow Calling Spell|0|SET0|Spell Card|Spell|||||Select 1 Normal Monster from your Deck and add it to your hand|

[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/DarkSoul.png[/IMG]
|Dark Soul|0|SET0|Trap Card|Trap|||||You can only activate this card during your opponent's turn. Send 1 "Inspirited" monster from your hand or Deck to the Graveyard. Select 1 monster your opponent controls and gain control of it, until the End Phase. If this card was put into play by the effect of "Possessed Kraken of Deep Sea", it is treated as an Euqip Card. Control of the equipped card is switched.|

[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/InspiritedCore.png[/IMG]
|Inspirited Core|0||Thunder/Tuner|DARK|2||1100|700|This unstable being, driven by constant decay, trys to find other weak beings to create new, strong entities.|

[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/InspiritedDrillofDeepSea.png[/IMG]
|Inspirited Drill of Deep Sea|0||Machine|WATER|3||400|1900|A machine, in a mythical way inspirited with life. It gathers metal parts from the bottom of the sea to upgrade itself. |
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[IMG]http://img1.imagetwist.com/i/00226/mz9tqab8ntu3.gif[/IMG]
|Capture Moray|011|SET0|Fish/Effect|Water|3||1900|2200|When this card battles a monster, tribute this card and add the monster this card battled to your hand. This card cannot declare an attack. You cannot Normal Summon the monster added with this card's effect.|
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[color="#4169e1"] *Shrugs* Most off my Storm Monster's have an effect which allows you to summon at least 1 other monster if destroyed. That doesn't mean they are broken.

Maybe 500 for each Storm Monster in the graveyard is too much through... Should I change it to 100 for each Storm Monster in the graveyard, or simply 500? Oh and here be another monster[/color]

[img]http://img842.imageshack.us/img842/6214/319849c.jpg[/img]
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[spoiler=Reposting stuff with correctly sized pics]
[img]http://img535.imageshack.us/img535/8489/jetstream.gif[/img]
|Jetstream|0||Machine/Effect|Earth|4||1000|1000|If your opponent declares a direct attack, you can discard this card to negate the attack and end the Battle Phase. If you Summon a monster, you can remove this card from your Graveayrd from play to increase the ATK of that monster on the field by 1000.|

[img]http://img826.imageshack.us/img826/6342/darkroadguardian.gif[/img]
|Darkroad Guardian|0||Fiend/Union/Effect|Dark|1||0|0|If you control less monsters than your opponent, you can Special Summon this card from your hand. Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|

[img]http://img62.imageshack.us/img62/8282/guarddrum.gif[/img]
|Guard Drum|0||Machine/Effect|Earth|4||1000|1800|If you control a face-up "Assault Drum", you can Special Summon this card from your hand. Once per turn, if a monster you control would be destroyed by battle or by a card effect, it is not destroyed. (Damage Calculation is applied normally.)|

[img]http://img846.imageshack.us/img846/8577/assaultdrum.gif[/img]
|Assault Drum|0||Machine/Effect|Earth|4||1800|1000|If you control a face-up "Guard Drum", you can Special Summon this card from your hand. Once per turn, during battle between an attacking monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.|

[img]http://img88.imageshack.us/img88/1510/mechanizedbattlecall.gif[/img]
|Mechanized Battle Call|0||Spell Card|Spell||None|||Discard 1 card. Add 1 Machine-Type monster from your Deck to your hand.|

[img]http://img291.imageshack.us/img291/3503/grudgereborn.gif[/img]
|Grudge Reborn|0||Trap Card|Trap||None|||Activate only when a monster you control is destroyed by battle. Activate 1 of the following effects: •Send the monster that destroyed it to the Graveyard. •Special Summon the destroyed monster from the Graveyard.|
[/spoiler]
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[quote name='-Griffin' timestamp='1301829393' post='5110501']
You can't let them all get a card when they're destroyed. It's just too good, especially early game. Try to have max 1 card with that effect.
[/quote]

[color="#4169e1"]Its all to do with their effect and the purpose off the archtype. Getting rid off that effect bascily destroy's the archtype. Its desigend so that you always have a mosnter on the field - through I guess I should change it so that they are specail summoned in attack mode.

Kowalski, mind saying you thoughts on my cards?[/color]
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[color="#4169e1"]Are you in charge off this or something? - Please note that the question asked in pure curiousity. And well, its no more as powerful as a card like Shinning Angel or Giant Rat... okay sure they only search out cards off a certain attack or lower, but the card they can summon are a lot more powerful then my cards. Shinning Angel for example can summon Arcana Force 0 - The Fool which can't be destroyed by battle, Giant rat can summon Castle Gate, which is a mosnter that can't be destroyed by battle, has 2400 DEF and when in ATK mode, can be used to tribute a lvl 5 or lower monster and inflict damage to the opponant equal to its original attack as well as Laybrinth Wall/ Millunium Shield, both mosnters with 3000 DEF . Mother Grizzly can summon Neo Aqau Madoor, which is a normal monster with 3000 DEF...

Plus, it is quite easy these days to get high level synchro monsters out quickly... hell if your lucky you can pull out Shooting Quasar Dragon in your first turn if you have the right cards.So really, having a level four monster on the field is hardly a huge advantedge.[/color]
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I'm in. My YVD messes up quite a lot so I can't be too active dueling-wise. Is this an evolution of Griffin's recent CCG idea? Seems similar. I have a few cards to submit. By the way, do bullet points appear?

[img]http://i1138.photobucket.com/albums/n528/hpdoom/New%20Images/bushi.png[/img]

|Bushi, Samurai Keeper|0|SET0|Warior/Effect|Light|4||1800|1500|Neither player can add cards from their Deck to their hand except by drawing. When this card is Normal Summoned, you can select 1 card on your side of the field and destroy it then select 1 card on your opponent's side of the field and return it to their hand.|

[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/New%20Images/dinoarchtype.png[/IMG]

|Dino Flyer|0|SET0|Dinosaur/Tuner|Wind|2||800|300|When this card is Normal Summoned while you control no other cards, you can Special Summon 1 Level 3 monster from your Graveyard. During the turn this card was Normal Summoned, the effects of your face-up monsters are negated.|

[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/New%20Images/teufelober.png[/IMG]

|Chaotic Fiend|0|SET0|Fiend/Effect|Dark|5||2100|0|While you only control at least 1 LIGHT and DARK monster, you can Normal Summon this card without Tributes. When this card is Normal Summoned, discard 1 random card from your opponent's hand.|

[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/New%20Images/teufel.png[/IMG]

|Nightmare Sceptic|0|SET0|Fiend/Effect|Light|1||0|0|This card is also treated as DARK. You can Special Summon this card from your hand by discarding 1 card from your hand. If this card was Special Summoned in this way, it cannot be used as a Tribute for a Tribute Summon or as a Synchro Material Monster.|

[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/Old%20Stuff/Shamashpic.png[/IMG]

|Aura Conductor|0|SET0|Fairy/Effect|Light|3||?|0|This card's ATK is equal to the amount of cards in your hand X 200. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower LIGHT monster from your Deck. It is returned to the top of your Deck when it is removed from the field.|
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[b]Are you in charge off this or something?[/b]
Technically, he is the creator of this. I just made the topic

[b]And well, its no more as powerful as a card like Shinning Angel or Giant Rat... okay sure they only search out cards off a certain attack or lower, but the card they can summon are a lot more powerful then my cards.[/b]
There are 2 flaws in this argument:
1. Your archetype has 6 monsters, means you can have 18 copies of searchers, whille you can play Giant Rat etc. only in 3s.
2. Rat, Angel etc. don't revive from Grave
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[quote name='.Kowalski' timestamp='1301830716' post='5110521'] [b]Are you in charge off this or something?[/b]

Technically, he is the creator of this. I just made the topic [b]And well, its no more as powerful as a card like Shinning Angel or Giant Rat... okay sure they only search out cards off a certain attack or lower, but the card they can summon are a lot more powerful then my cards.[/b]

There are 2 flaws in this argument:
1. Your archetype has 6 monsters, means you can have 18 copies of searchers, whille you can play Giant Rat etc. only in 3s.
2. Rat, Angel etc. don't revive from Grave [/quote] [color="#4169e1"]

Oh sorry, didn't know about that...
1. Correction, Five monsters. Well at least, five level four monsters... can't say for any higher level monsters yet.
2. True... hmpth maybe I'll change its effect so its only from the grave, will that work? BTW, what is YVD exactly? Can I have a link to it?[/color]
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Me, .Kowsaki and HP Doom seem to be in charge here.

Secondly, there's some big differences when compared to attribute searchers. For one, that's the only effect they have. They also only work when destroyed by battle. On top of that, they were introduced later, when more monster destruction existed, and they also can only search from the Deck - a fairly big factor. It's also worth considering that they aren't intended to be played in a Deck where every monster searches on Deck - Decks that try to do that have been shown to be terrible because their monsters don't have other effects. Most of the monsters you mentioned Summoning are level 5+, which can result in dead draws, which your low-level monsters don't have.

And the last point you made is very null & void here. This game isn't the TCG, and we don't have the cards in this format to Summon lots of Synchros in one turn. We don't even have any synchros we've agreed upon, yet.

Every point here is fairly major, and your changes would have to address just about all of them before the cards could be considered.
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[spoiler=Reposting stuff with correctly sized pics]
[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/yellowcallingspell-1.gif[/IMG]
|Yellow Calling Spell|0|SET0|Spell Card|Spell|||||Select 1 Normal Monster from your Deck and add it to your hand|


[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/darksoul-1.gif[/IMG]
|Dark Soul|0|SET0|Trap Card|Trap|||||You can only activate this card during your opponent's turn. Send 1 "Inspirited" monster from your hand or Deck to the Graveyard. Select 1 monster your opponent controls and gain control of it, until the End Phase. If this card was put into play by the effect of "Possessed Kraken of Deep Sea", it is treated as an Euqip Card. Control of the equipped card is switched.|


[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/Inspiritedcore-1.gif[/IMG]
|Inspirited Core|0|SET0|Thunder/Tuner|DARK|2||1100|700|This unstable being, driven by constant decay, trys to find other weak beings to create new, strong entities.|


[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/Inspiriteddrillofdeepsea-1.gif[/IMG]
|Inspirited Drill of Deep Sea|0|SET0|Machine|WATER|3||400|1900|A machine, in a mythical way inspirited with life. It gathers metal parts from the bottom of the sea to upgrade itself.|


[IMG]http://i1138.photobucket.com/albums/n528/hpdoom/icecreamcollector-1.gif[/IMG]
|Ice Cream Collector|0|SET0|Aqua|WATER|4||400|1900|When this card is Summoned, select 1 Normal Monster from your Graveyard and Special Summon it. You can remove from play 1 Normal Monster you control to add this card from your Graveyard to your hand.|
[/spoiler]
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