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[quote name='HaouJudai' timestamp='1302087700' post='5118064']
Should be played at 2 in hero decks. Either that or triple decree.
[/quote]

Giving your opponent a free draw is what makes it bad, so why are you suggesting that this should be played at all?
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[quote name='Godfather Zandaa' timestamp='1302088006' post='5118067']
Giving your opponent a free draw is what makes it bad, so why are you suggesting that this should be played at all?
[/quote]
You are not understanding Dark Bribe - focusing on the +0 it gives your opponent is just bad gameplay. It's a spell speed 3 that can interrupt strategies. If you use this card on Dragon's Ravine - you're an idiot. If you use it on giant trunade - then you probably just saved yourself from getting OTK'd.

You don't use Dark Bribe on any card ran in multiples in a person's deck - you may be handing them a second copy anyways - you use this on limited cards of great game changing power.

You use this on solemn warning - you use it on solemn judgment - remember it doesn't negate the cost - 2k or 1/2 LP will still be paid by the other person.

Dark Bribe is to be used on key cards at specific moments with surgical application - If I stop your double edged sword technique Mr. Samurai player then I've interrupted one of your critical strategies. One of the only times you should play it on a card that's not currently limited.

Now in a hero deck it's role is vital. It answers all the hero hate. It stops non fusion - solemns - oppression - mirror force - torrential - bottomless - when you are at such a gigantic loss of advantage for a very card hungry mechanic you have to have some protection.

Other than hero decks then yes, counter fairy. I'll sum this up.

Dark Bribe:

-Interrupts strategies
-Doesn't negate costs
-Stops key cards at critical points
-Spell Speed 3
-can be used regardless of your LP total
-Narrow Application in current meta (hero/counter fairy)
-Gives away hand advantage

The pro's far outweigh the cons for the decks this can be played in. I'm sure there are some others other than hero and counter fairy. This is a very balanced, very good card. If you can't see that then your lack of true experience using this card is evident.
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well there's a misconception that dark bribe is only around to protect other backfield cards from things like heavy storm - which is banned so of course bribe is much less useful now. dark bribe wins duels when used correctly. I'm just being frank and honest when I say that if someone can't see it's potential application then they are obviously not using the card.

It's easy to sit on the sidelines of a game and call the pitcher a moron.

[quote name='theed123' timestamp='1302100587' post='5118247']
This card doesnt suck at all. It depends when you use it.
[/quote]

well said - same thing I said and said more eloquently and to the point.
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[quote name='HaouJudai' timestamp='1302103437' post='5118339']
+0[/quote]
You negate the opponent's card -> Nets you a +0
Opponent then draws 1 -> You lost your card advantage -> Bribe really nets you a -1

[quote name='theed123' timestamp='1302101650' post='5118278']7 tools is a better choice[/quote]
Because the metagame runs a lot of traps and junk

[quote name='theed123' timestamp='1302101650' post='5118278']but not in hero decks
[/quote]
Honestly, this posts seemed like something Kingdom Neos would post.
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[quote name='Tsukasa Hiiragi' timestamp='1302103921' post='5118350']
This can be said about every single card in the TCG :/
[/quote]
Every deck in the TGC isnt splashable and can negate spells and traps. Like Warning, no one is going to spam this card; you use it at a strategic point in the duel. Some people just believe the myth that if your opponent draws a card, you lose the duel.
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[quote name='theed123' timestamp='1302104850' post='5118377']
Every deck in the TGC isnt splashable and can negate spells and traps. Like Warning, no one is going to spam this card; you use it at a strategic point in the duel. [b]Some people just believe the myth that if your opponent draws a card, you lose the duel.[/b]
[/quote]

Come to think of it, that IS true.
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[quote name='CDDRodrigo' timestamp='1302105035' post='5118380']
Come to think of it, that IS true.
[/quote]
Because Lifepoints don't really matter. This is why your typical backrow is loaded with Warnings, Judgments, and Tools.
If you can establish enough card advantage over your Opponent, you push for game.
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[quote name='Armadilloz' timestamp='1302105540' post='5118401']
[b]Because Lifepoints don't really matter[/b]. This is why your typical backrow is loaded with Warnings, Judgments, and Tools.
If you can establish enough card advantage over your Opponent, you push for game.
[/quote]
Except Lifepoints DO matter. There are plenty of times where people paid 2000 to 4000 LPs to negate cards not worth the cost and lost because of it.
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