.Nu-13 Posted April 14, 2011 Report Share Posted April 14, 2011 GENF-JP005 Big Jaws 「ビッグ・ジョーズ」 WATER/Fish - Efffect/3/1800/300 If this card attacks, it is removed from play at the end of the Battle Phase. Rare GENF-JP018 Spearfish Soldier 「スピアフィッシュソルジャー」 WATER/Sea-Serpent - Effect/4/1700/1100 This card gains 100 ATK for each of your removed from play Fish-, Sea-Serpent, or Auqa-Type monster. GENF-JP019 Fly-Fang 「フライファング」 WIND/Fish - Effect/3/1600/300 When this card attacks a Defense Position monster, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. At the end of a Battle Phase this card inflicted Battle Damage to your opponent's Life Points, it is removed from play until your next Standby Phase. GENF-JP020 Sky Oni-Eating Ray 「スカイオニヒトクイエイ」 WIND/Sea-Serpent - Effect/3/600/300 This card can attack your opponent directly. At the end of a Battle Phase this card attacked your opponent directly, it is removed from play until your next Standby Phase. Rare GENF-JP021 Air Orca 「エアジャチ」 WIND/Sea-Serpent - Effect/3/1400/300 Once per turn, activate by removing from play 1 Fish-, Sea-Serpent-, or Aqua-Type monster in your hand. Select 1 destroy 1 face-up card your opponent controls. Afterwards, this card is removed from play until your next Standby Phase. Rare GENF-JP022 Wing Turtoise 「ウイングトータス」 WIND/Aqua - Effect/3/1500/1400 When a Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard. GENF-JP040 Underwater Warship Aero Shark 「潜行母艦エアロ・シャーク」 WATER/Fish - Exceeds/Rank 3/1900/1000 2x Level 3 Monster Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Inflict 100 Damage to your opponent's Life Points for each of your removed from play monsters. Ultra/Ultimate Rare GENF-JP043 Empty Space Sea Serpent Levaiel 「虚空海竜リヴァイエール」 WIND/Aqua - Exceeds/Rank 3/1800/1600 2x Level 3 Monster Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 of your or your opponent's removed from play Level 4 or lower monster and Special Summon it to your field. Ultra/Ultimate Rare GENF-JP055 Fish and Kicks 「フィッシュアンドキックス」 Normal Magic Card If there are (?) of your Fish-, Sea-Serpent-, or Aqua-Type monsters that are removed from play, activate by selecting 1 card on the field. Remove from play the selected card. GENF-JP068 Evil-Spawning Riverbed 「魔製産卵床」 Normal Trap Card Activate when 1 Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-, Sea-Serpent-, or Aqua-Type monster from your Deck to your hand. GENF-JP069 Shock!「ギョッ!」 Counter Trap Card Activate by returning 1 of your removed from play Fish-, Sea-Serpent-, or Aqua-Type monster to your deck. Negate the activation of an Effect Monster's Effect and destroy it. Discuss stuff Link to comment Share on other sites More sharing options...
CDDRodrigo Posted April 14, 2011 Report Share Posted April 14, 2011 OMG SO EPIC Link to comment Share on other sites More sharing options...
burnpsy Posted April 14, 2011 Report Share Posted April 14, 2011 Shock! seems pretty good. The deck loses too much field presence, though. Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 14, 2011 Author Report Share Posted April 14, 2011 Forgot to add Aero Shark and another of its Exceeds Link to comment Share on other sites More sharing options...
Toffee. Posted April 14, 2011 Report Share Posted April 14, 2011 Air Orca and Fish and Kicks are sexy. And Wing Turtoise is hilariously abusable. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted April 14, 2011 Report Share Posted April 14, 2011 When this card attacks a Defense Position monster, and its ATK [B]exceeds[/B] that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. At the end of a Battle Phase this card inflicted Battle Damage to your opponent's Life Points, it is removed from play until your next Standby Phase Link to comment Share on other sites More sharing options...
Toffee. Posted April 14, 2011 Report Share Posted April 14, 2011 I found Air Orca: [img]http://images4.wikia.nocookie.net/__cb20110414120702/yugioh/images/2/25/GENF-JP021%E3%80%8A%E3%82%A8%E3%82%A2%E3%82%B8%E3%83%A3%E3%83%81.jpg[/img] It looks incredible. Link to comment Share on other sites More sharing options...
Zkaiser Posted April 14, 2011 Report Share Posted April 14, 2011 You forgot Surfacing which make this deck flow pretty good. Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 14, 2011 Author Report Share Posted April 14, 2011 Surfacing summons from Grave. How would it help the deck exactly? Link to comment Share on other sites More sharing options...
Zkaiser Posted April 14, 2011 Report Share Posted April 14, 2011 I helps to set up the Summon of one of their Exceeds and supports every monster of the archetype.Deep Sea Dia is going to be singing the Orca's Song. Link to comment Share on other sites More sharing options...
CommanderVolt Posted April 14, 2011 Report Share Posted April 14, 2011 So, in the event that a player flips, imperial Iron wall, would the monsters be sent to the graveyard or remain on the field? Link to comment Share on other sites More sharing options...
Just Crouton Posted April 14, 2011 Report Share Posted April 14, 2011 Mako Tsunami approves. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted April 14, 2011 Report Share Posted April 14, 2011 These all seem pretty awful. Except Wing Tortoise. Also, how is Empty Space Sea Serpent Levaiel not Sea Serpent-Type? >_> Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted April 14, 2011 Report Share Posted April 14, 2011 I'm liking those cards, it's feel very nostalgic of encountering something really new <3. it's just... make me speechless in a very good way... I know it make lose field presence quite a bit but with some decent support that regard in RFP effect, it may help them to eliminate that weakness a little or so. @Armadilloz: that is amazing artwork of an orca... I'd kidnap the artist to artworks like that for my cards lol Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 14, 2011 Report Share Posted April 14, 2011 I think these WIND Fishies are going to be tons of fun to play! Link to comment Share on other sites More sharing options...
Canadian Posted April 14, 2011 Report Share Posted April 14, 2011 Riverbed should have been a spell. Diva looks like a hero in this deck. Link to comment Share on other sites More sharing options...
Boss Z Posted April 14, 2011 Report Share Posted April 14, 2011 [quote name='Codename: Lady' timestamp='1302815816' post='5138425'] I think these WIND Fishies are going to be tons of fun to play! [/quote] Took the words right out of my mouth Not sure what to make of these cards... I want to try them... but I have to grab a few Deap Sea Diva soon... lol And this get a "wide" variety of support... Do want to try these guys inb4CanadiansayssomethingthatwillgoagainstwhatIsay (he has spoken, but not yet against what I think) Link to comment Share on other sites More sharing options...
-Berserker- Posted April 14, 2011 Report Share Posted April 14, 2011 Makes me think of this guy at my locals who uses the effect of Forgotten Underwater Temple and then the opponent blows it or he is forced to use it with Codarus... Shock! and Fish & Kicks could be useful if I add Fenrir to my deck. Riverbed could be sided... Link to comment Share on other sites More sharing options...
Airride Posted April 15, 2011 Report Share Posted April 15, 2011 I wish It was general WATER support...Dang it for making a Silent Abyss deck.(Lol) Link to comment Share on other sites More sharing options...
Boss Z Posted April 15, 2011 Report Share Posted April 15, 2011 Currently Working on a deck for these guys... Deep Sea Diva and Genex Ally Birdman come together in this deck for total amazing potential of plays... its kinda an incredible idea Problem is the amount of SSing can be countered... which kills... and Exceeds with Synchros work rather well together in this deck, lol Link to comment Share on other sites More sharing options...
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