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Foreward: Everything said here is not a whinge and a b****, I'm asking a serious question for serious debate, that was bought up through experience.

[center][url=http://yugioh.wikia.com/index.php?title=Rekindling&image=RekindlingANPR-EN-C-UE-jpg][img]http://images3.wikia.nocookie.net/__cb20100725051933/yugioh/images/thumb/e/e4/RekindlingANPR-EN-C-UE.jpg/302px-RekindlingANPR-EN-C-UE.jpg[/img][/url][/center]

Just back from a good duel against mr. evilfusion (thank you sir). Using my Infernity deck for the first time against his Flamvell deck.

Whilst constructing my deck, I discover 'Infernity Launcher' is limited (bear that in mind).

Deciding match. fusion - Rekindling, Poun, Baby, Poun, Baby, Archer = Hyber Lib, Formula Synchro (draw 2) = Black Rose Dragon = nuke

Me - Solemn Judgement (-half LP)

fusion - fine......................

.........Rekindling, Poun, Baby, Poun, Baby, Archer = Hyber Lib, Formula Synchro (draw 2) = Black Rose Dragon = nuke.
Monster Reborn, Normal Summoned monster = Game

me - damn....

This is after I had managed to prevent all this happening a turn earlier with Infernity Barrier when he tried it the 1st time!!!

So baiscially, how come Laucher is limited and this (which revives more monsters and a wider range of them) isn't. I suspect its to do with OTKs, but then I look at Rekindling and think 'and that isn't?'

So is this card limited, semi worthy? Will Konami do it? Plus whatever else you want to add about this card.

[spoiler=Infernity Launcher, for those who don't know]
[center][url=http://yugioh.wikia.com/index.php?title=Infernity_Launcher&image=InfernityLauncherTSHD-EN-SR-1E-png][img]http://images2.wikia.nocookie.net/__cb20100525011561/yugioh/images/thumb/1/16/InfernityLauncherTSHD-EN-SR-1E.png/303px-InfernityLauncherTSHD-EN-SR-1E.png[/img][/url][/center]
[/spoiler]
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Flamvell aren't consistent enough to go for broke and Top Tourneies often... which is sad, because they can be good
Rekindling is the only way they make it tough... without it they'd be little to nothing
Infernities on the other hand still have playablilty and they have mirage which can act basically as a launcher... Flamvell lack an equivelalent to Rekindling
Maybe when Laval are introduced we might see this Get Semi Limited... but even then, I doubt It'll happen, there will still be better Decks and Rekindling, although pro, won't hit the list :)
Which is good for me as the Laval and Flamvell are my Favorite Archtypes...

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[quote name='Red W Mage No. 6-2-5' timestamp='1304909617' post='5197899']
It's because the set-up takes a while.

Also why I side Chain Disappearance and triple Magic Drain.
[/quote]
I would hate you <_<
Laval Set up faster than Flamvell though... actually much faster so this might see a List
but I don't see it happening :mellow:

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@Bahamut: Although, I'd like to point out that your Infernity deck should have annihilated me, but I got the impression you're not familiar with the deck and this caused a series of weaker plays, or poor card choices.

Also, Infernities were one of the fastest, most powerful, most consistent decks when Launcher was at 3. Flamvells just aren't good enough, even though they can spam massive plays with Rekindling. A lot has to do with how Infernities revive from the Graveyard so easily and use Archfiend to search. Mirage and Launcher both revive 2 from the Grave, and Necromancer and revive further.

Infernities are still strong, but they lost a lot of consistency, which is why they're hardly seen anymore.
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Really enjoy using this card to synchro summon half my extra deck in a turn.

It should not be touched, even. If this goes away, Flamvells would get hurt quite a bit. They [i]can [/i]fend for themselves without this, but it really is better to use this.
No more Rekindling runs my favorite archetype dry.
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[quote name='Darkest Hour' timestamp='1304915603' post='5198089']
Removed from play only on the field or from anywhere?

It's good for Synchroing.
[/quote]


Yep.
Synchro summon with two of your monsters you summoned with Rekindling and they'll stay in the Graveyard during the End Phase.
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[quote name='PikaPerson01' timestamp='1304915796' post='5198092']
It's not public enemy number one, but it's definitely bannable. Right after all the other damn bannable cards are banned.
[/quote]


You know this will never be banned because, with this logic, some cards that should be banned never are, so this stays untouched.
Banning is a bit too much, anyways. I'd only expect semi-limit, then limit if it gets bad. Leave it at limited, worst case scenario. This card is not spammable at one.
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[quote name='Hinagiku Katsura' timestamp='1304912927' post='5197995']
Really enjoy using this card to synchro summon half my extra deck in a turn.

It should not be touched, even. If this goes away, Flamvells would get hurt quite a bit. They [i]can [/i]fend for themselves without this, but it really is better to use this.
No more Rekindling runs my favorite archetype dry.
[/quote]
If a card is dependant on some broken card that needs to be banned, it need not stay around.

OT: NOt bannable. Follows the "THIS DECK IS SO BAD, RIDICULOUS SUPPORT DOES NOTHING" logicl
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Flamvells are just too slow. Maybe some Lavals will speed them up, but at the moment, to make big, important plays, you need a specific Grave set up, and this is the only real swarm card they have, aside from Firedog, which is just decent as it is. Unlike things like Infernity Launcher and Archfiend, this doesn't generate an easily exploited loop that will end with a massive field of Synchros.
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[quote name='evilfusion' timestamp='1304919692' post='5198175']
Flamvells are just too slow. Maybe some Lavals will speed them up, but at the moment, to make big, important plays, you need a specific Grave set up, and this is the only real swarm card they have, aside from Firedog, which is just decent as it is. Unlike things like Infernity Launcher and Archfiend, this doesn't generate an easily exploited loop that will end with a massive field of Synchros.
[/quote]
There is no loop I can think of that works
But laval do speed things up... though they aren't the biggest help to Flamvell as they typically just Affect members of the Archtype
But you've got Tender, Miller, and Gunner who all mill your Deck Like a b***h and... yeah... I don't usually even run Ryko/CardTrooper to mill anymore... though that may be a bad idea...
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I enjoy spamming Trish and Dinobeast with this in Jurracs. It makes my opponent Raegquit:p

Also, unless if there was a deck that keeps winning tournaments because of Rekindling @3, it will never hit the banlist :o

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Konami doesn't have any logic, but it does have a [i]tendacy[/i] of only banning the key cards of archetypes that win tournaments. Flamvells are unpopular in Japan, so no.

On the other hand Gravekeepers, having taken 5 spots of the world's best 8 decks according to the WC, would most likely get one or another form of restriction.
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[quote name='evilfusion' timestamp='1304909868' post='5197909']
@Bahamut: Although, I'd like to point out that your Infernity deck should have annihilated me, but I got the impression you're not familiar with the deck and this caused a series of weaker plays, or poor card choices.

Also, Infernities were one of the fastest, most powerful, most consistent decks when Launcher was at 3. Flamvells just aren't good enough, even though they can spam massive plays with Rekindling. A lot has to do with how Infernities revive from the Graveyard so easily and use Archfiend to search. Mirage and Launcher both revive 2 from the Grave, and Necromancer and revive further.

Infernities are still strong, but they lost a lot of consistency, which is why they're hardly seen anymore.
[/quote]

I did admit in the opening post it was the first time I'd played them :lol:

Thanks for letting me know peeps. I agree this shouldn't be banned at all, semi probably.

Will keep practising with them mate, will get better. Quite a rush playing handless.

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