evilfusion Posted May 27, 2011 Report Share Posted May 27, 2011 -Sigh- You don't have to be so harsh. Just wanted to show an OTK and discuss it. Here's a better one to chew on. Ultimate Offering + Black Whirlwind = ...pure evil Ultimate Offering + Gadgets = Xyz spam/Limiter for Game Less cards, replaces own advantage, much more consistent. Link to comment Share on other sites More sharing options...
Guest ♥ D.A._ϯɨå Håʀʀɨbel ♥ Posted May 27, 2011 Report Share Posted May 27, 2011 Here's a better one to chew on. Ultimate Offering + Black Whirlwind = ...pure evil Ultimate Offering + Gadgets = Xyz spam/Limiter for Game Less cards, replaces own advantage, much more consistent. Yes those are all good and better but I wanted to show one that was different from most OTKs Link to comment Share on other sites More sharing options...
evilfusion Posted May 27, 2011 Report Share Posted May 27, 2011 Well, a combo that requires you to run cards like Fire Princess and Life Absorbing Machine, complete the combo with way too many cards involved, not win that turn by sheer swarming, and then not have your combo pieces blasted apart during the following turn is probably not a very good combo. Link to comment Share on other sites More sharing options...
Expelsword Posted May 27, 2011 Report Share Posted May 27, 2011 Summon RaUse 3 Life Absorbtion Machines???Not PROFIT because combo is awful!!! Link to comment Share on other sites More sharing options...
Guest ♥ D.A._ϯɨå Håʀʀɨbel ♥ Posted May 27, 2011 Report Share Posted May 27, 2011 Summon RaUse 3 Life Absorbtion Machines???Not PROFIT because combo is awful!!! Yes............that is an even worse combo then the one I posted. Link to comment Share on other sites More sharing options...
burnpsy Posted May 27, 2011 Report Share Posted May 27, 2011 Yes............that is an even worse combo then the one I posted. No, yours was worse. Yours needed 12 cards. Link to comment Share on other sites More sharing options...
Guest ♥ D.A._ϯɨå Håʀʀɨbel ♥ Posted May 27, 2011 Report Share Posted May 27, 2011 No, yours was worse.Yours needed 12 cards.Well its 10 cards if your opponent already doesn't have a field.at best 3 turn set up you going first. Using gadgets to get the necessary monsters in for 4 costs + fire so thats 5. That just leaves 1 monsters left not sure what would work best though honestly.Edited Link to comment Share on other sites More sharing options...
Sander Posted May 27, 2011 Report Share Posted May 27, 2011 Well its 10 cards if your opponent already doesn't have a field. at best 3 turn set up you going first. Using gadgets to get the necessary monsters in for 3 costs + fire so thats 4. That just leaves 2 monsters left not sure what would work best though honestly. You really are horrible at this game >_> It doesn't matter if it's a 10 card combo ir a 12 card combo. The matter of fact is that it's a combo that requires 5+ cards. Any combo that uses more than 5 cards isn't worth it. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted May 27, 2011 Report Share Posted May 27, 2011 Palomuro + Palomuro + Rainbow Life + Fire Princes....profit? Link to comment Share on other sites More sharing options...
Guest ♥ D.A._ϯɨå Håʀʀɨbel ♥ Posted May 27, 2011 Report Share Posted May 27, 2011 You really are horrible at this game >_> It doesn't matter if it's a 10 card combo ir a 12 card combo. The matter of fact is that it's a combo that requires 5+ cards. Any combo that uses more than 5 cards isn't worth it. Then I challenge you to a dual on DN Palomuro + Palomuro + Rainbow Life + Fire Princes....profit? Thanks for showing a OTK googul times better then the one I posted. Link to comment Share on other sites More sharing options...
.Nu-13 Posted May 27, 2011 Report Share Posted May 27, 2011 Then I challenge you to a dual on DNSure, I'll duel you Link to comment Share on other sites More sharing options...
Expelsword Posted May 27, 2011 Report Share Posted May 27, 2011 Then I challenge you to a dual on DN Thanks for showing a OTK googal times better then the one I posted. Link to comment Share on other sites More sharing options...
Guest ~King Crouton~ Posted May 28, 2011 Report Share Posted May 28, 2011 Alright was just looking around on wikia at rulings when I got to see an old favorite. Life Absorbing Machine. So I went to look at its rulings and I was like sweet. I though of Ultimate Offering and Fire Princess. So yeah. The idea is get rid of your opponents field vi. Dark Hole and Trunade or something similar. Then play Ultimate Offering and lastly Fire Princess . Pay for 5 more monsters. On opponents turn activate your 3 face-down Life Absorbing Machines. Then on your turn all 3 Life Absorbing Machines effects go off. So you gain life for each cost from Ultimate Offeringx3 sense you have 3 Life Absorbings. 6x3=18 x500 = 9000 points of damage. Tips-blow up U.O. after your done with it so you have 2 empty slots for back-up support instead of 1Use the monsters you gain from U.O. to direct attack so you don't need as many costs3 Life Absorbings isn't necessary but it does make it faster. 1 Princess4 monsters (3 would be Mysterious Puppeteer if I tried this)1 Dark Hole/Trunade (Wait! Trunade would bounce Offering!)1 Card to destroy Offering1 Offering3 LAM To make this work, you need these 11 cards for a starting hand, even though you start with 5 cards, and the hope that your opponent doesn't Trunade your LAMs. The setup isn't worth the drama. Burn/Heal decks sound stupid. Link to comment Share on other sites More sharing options...
Sleepy Posted May 28, 2011 Report Share Posted May 28, 2011 If you want to revive the combo of Fire Princess. I advice you an updated version instead:Run Fableds and use a Fire Princess and a Spring of Rebirth (justs for the lols) Synchro for Brionac > Summon Fire Princess > be sure to have any 2 Fableds that can Special Summon themselves when discarded (1 in hand, 1 on field) > Activate Spring > start discarding 1 of the Fableds to return the other to the hand during the rest of the turn = profit/infinite life/ infinite burn combo requires 4 specific cards and set-up though... oh well. Now that I have made my +1 post count ^-^ I think this thread can safely be locked ; D Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 28, 2011 Report Share Posted May 28, 2011 Some say the definition of an OTK is one that involves less than 4 cards in the starting hand. No. For me the definition of an OTK is one that involves less than 2 cards in the opening hand. Even chose are unlikely to suceed, and the only ones available are those said by evilfusion, Coelacanth, and Gigavise. Link to comment Share on other sites More sharing options...
burnpsy Posted May 28, 2011 Report Share Posted May 28, 2011 For me the definition of an OTK is one that involves less than 2 cards in the opening hand. Even chose are unlikely to suceed, and the only ones available are those said by evilfusion, Coelacanth, and Gigavise. Celfon + Dupe Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 28, 2011 Report Share Posted May 28, 2011 So guys, I came back from "vacation" today (though I'd hardly call the hell I went through a vacation. >_>) Yeah yeah, "lol+1postcount!" instead of reporting. I dunno, you all might have reported and some... other mods may have seen the reports and thought this topic not so stupid. ... Anyway, yeah. So yeah. The idea is get rid of your opponents field vi. Dark Hole and Trunade or something similar. Then play Ultimate Offering and lastly Fire Princess.Ah yeah, using a continuous trap after Trunading the field. That totally works and isn't utter nonsense. ... Let's assume it's MST, or your opponent got a crappy hand and is painfully obviously bluffing a Gorz. Pay for 5 more monsters.I assume you mean "four" more monsters? 'Cause you have Fire Princess on the field. Cause otherwise this FANTASTIC COMBO! makes no sense. On opponents turn activate your 3 face-down Life Absorbing Machines. Then on your turn all 3 Life Absorbing Machines effects go off. So you gain life for each cost from Ultimate Offeringx3 sense you have 3 Life Absorbings. I always assumed it was one big lump sum. Pay for Solemn (loose 4000). Pay for 7 Tools to negate your Solemn (Pay 1000). Your standby phase comes up. You gain 2500. NOT 2000 first, then 500 second. Then again, I could be wrong on this, but considering all the cards involved were reprinted and not artifacts from the Stupid Ages like The Wicked Worm Beast or something horrible like that. 6x3=18 x500 = 9000 points of damage. Let's assume you use ultimate offering for all of your normal summons, even the one you're normally given. Let's also assume Life Absorbing Machine works the way you say it does. That STILL only gives 7500 damage. So basically to summarize, this combo involves Fire Princess, Ultimate offering, 3x Life Absorbing Machine and four other Normal Summonable monsters for a total of 9 cards. It also requires your opponent to have a completely empty field and give you 2x turns to do with whatever you want. And after you're given nine cards and two turns to do anything you like, all you can manage is 7500 damage. Fantastic! Enjoy your warn. Link to comment Share on other sites More sharing options...
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