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99% of all cards in the game are bad, or there are better alternitives. Why are they even printed? Take [color="#2E8B57"][b]Hero Barrier[/b][/color] for example. Why print cards that are pointless and waste money, Konami? Why not just print better cards, kill less trees and waste less money in doing so? Some cards are so pointless, they might as well not be printed. Once again, horrendously situational cards like [color="#9932CC"][b]Armatyle, The Chaos Phantom [/b][/color]or whatever. Why not just improve card quality? :mellow:

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[quote name='The blazing MARS' timestamp='1308863600' post='5305816']
99% of all cards in the game are bad, or there are better alternitives. Why are they even printed? Take [color="#2E8B57"][b]Hero Barrier[/b][/color] for example. Why print cards that are pointless and waste money, Konami? Why not just print better cards, kill less trees and waste less money in doing so? Some cards are so pointless, they might as well not be printed. Once again, horrendously situational cards like [color="#9932CC"][b]Armatyle, The Chaos Phantom [/b][/color]or whatever. Why not just improve card quality? :mellow:
[/quote]

learn how to develop a card game...they win more money from makng cheap crap that for making cool stuff

XD

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[quote name='The suppression PLUTO' timestamp='1308864081' post='5305840']
learn how to develop a card game...they win more money from makng cheap crap that for making cool stuff

XD
[/quote]

How does that work...

>I get mad at packs containing bad cards
>I only buy single cards
>Konami makes no money
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[center]1. Collectors
2. They keep doing it because they obviously make money
3. Every TCG has bad/outclassed cards
4. Armityle has it's uses
5. 99% is a GIANT exaggeration
6. There is no sure way to determine if a card is good or not in the meta
7. Some people play for this thing called fun
8. Some people like to make decks based off main characters
9. One tree probably makes more cards than are at a YCS
10. Stop complaining[/center]
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Buying packs of cards is like playing a slot machine. You'll often crap out, but sometimes you'll hit the jackpot and pull something incredible. While getting crappy cards is annoying, there's a chance for can get what you want or need much cheaper and easier than if you were to buy it online, or get it in a trade. Besides, not knowing what your going to get is part of the fun in my opinion.
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[quote name='Flame Dragon' timestamp='1308866377' post='5305942']
http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr5

It's about MTG but it still address your question. Either way it's a very good read.
[/quote]

"R&D cannot make bad cards that are secretly good without also making bad cards that are actually bad."

This is actually what I like from MTG & Staff...this is the pure truth...and they tell it without any fear...XD
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Wow, that was an awesome article.

And it's true, even by Yugioh. You ever hear some older players comment that this whole game went to hell, and that the best monster used to be things like Gemini Elf because it was a 1900 4 star? Power levels of cards increased and now amazing cards or combos like Gemini Elf equipped with Axe of Despair is laughably underwhelming.

Now with that in mind, I look at Blackwings. Vayu probably looks bad to a newbie, but good players know it's a good card in the right build. A lot of the meh Blackwing support helps distinguish between a new player using Blackwings by name, rather than function, and a player who knows the ideal way to run the deck.

A lot of decks I've faced on DN shaped the way I approach or otherwise overlooked certain cards and strategies.

Another thing to consider is that really bad, weak cards emphasize how other cards are "godly", even if just by reputation. Like in the early days, Blue-Eyes was considered the god monster. Why? Because nothing [i]could[/i] hold up to it in power. Even in the anime, take note how some cards are considered much more powerful than others, but in RL, the card is mediocre. The anime uses a seemingly more limited cardpool, with rarities that make our Secrets look easy to get.
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[quote name='The suppression PLUTO' timestamp='1308867018' post='5305970']
"R&D cannot make bad cards that are secretly good without also making bad cards that are actually bad."

This is actually what I like from MTG & Staff...this is the pure truth...and they tell it without any fear...XD
[/quote]
That's why I jumped ship a while ago. Hell, one of the things I love about MTG is the dialogue the makers of the game have with the players and looking back on how much I wished Konami did that.

[quote name='King of Nothing' timestamp='1308869047' post='5306076']
If the sets rotated, the cards wouldn't be seen as that bad of cards.

I really wish sets rotated X_X
[/quote]
In a way Yugioh does rotate without actually saying it does. If you look at how packs get made they keep bringing in new archetype after new archetype with the old ones losing favor and simply disappearing. In this way the newest sets always seem to be the most relevant. However having not played in ages this assessment can be a little off. Sure some staples stick around, but it helps to not have to keep reprinting them when Yugioh sets on have 80/100 new cards while MTG has 255/145 depending on the set.

However another problem is the way that Yugioh designs sets compared to MTG. There 3 sets are meant to play well with each other with the having some seeds to play well with the upcoming block. Yugioh however doesn't have much connection between sets side from the archetypes that are lucky enough to see more support get made.

[quote name='Cyber Eltanin' timestamp='1308869202' post='5306085']
cuz spending more moneys on cards you cant play later is cool
[/quote]
That is one of the problems with MTG. However the fix is that they have 3 main formats (and many other side ones) going back to various sets. This also works as a nice fixer should one become horribly broken. For example MTG standard had become dominated by one deck so people's interest started moving towards MTGs other formats. Yugioh doesn't really have this since the format that is meant to be less broken, Advanced, is still horribly broken.

Another interesting thing about rotating sets is it helps fight power creep. Clearly in order for new sets to stay relevant the new cards need to have a power level comparable, if not higher then, the old already broken cards. In this way sets keep getting more broken. By rotating you can make newer sets weaker and while they won't be able to compete for a while when the old broken cards do finally leave the more balanced power level returns to the game. This actually happened in MTG where for a while the new sets had to keep getting high in power level to keep up with those in the past causing the mess that became standard. However seeing the pattern R&D put a stop to it and restored a much less one sided level of power with the most resent sets knowing the broken ones would leave the format in Oct.
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