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An Explanation of Missing the Timing


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Missing the Timing, A guide.
[img]http://images4.wikia.nocookie.net/__cb20101210061332/yugioh/images/thumb/1/11/NaturiaCliffHA03-EN-ScR-1E.jpg/300px-NaturiaCliffHA03-EN-ScR-1E.jpg[/img]
[b]Section I: How and When it Happens [/b]
A question many players have, but most will never understand is missing the timing. Missing the timing occurs when a "When…you can" effect’s trigger isn’t the last thing to happen ([b]Note, Activations do not interfere with timing, only resolutions)[/b]. So with Naturia Cliff, if Player A summons it, Player B responds with Bottomless Trap Hole, and Player A responds with Torrential, it will miss the timing, as it is an optional "When…You can" trigger effect. This is because after it is destroyed, Bottomless Trap Hole still resolves [b] without effect [/b].

[b] When [/b] this card is sent from the field to the Graveyard, [b]you can[/b] Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position.


Noticed the bolded words in it’s text? These indicate it can miss the timing.

Now cards resolving isn’t the only thing that it can miss the timing because of. Summons can also force it to miss the timing. Say you tribute summon Naturia Bambooshoot by using it as the tribute material. It appears the last thing to happen was it hitting the grave, but think about the two windows used to respond to a summon. The summon negation and summon response windows. As it cannot activate in the summon negation window, it would activate in the response window, if it was mandatory, which it isn’t.

The last thing to happen by then was the summon being successful. This means it’s trigger wasn’t the last thing to happen, causing it to miss the timing. The same would occur if it was used in a Synchro Summon, or even Contact Fusioned with (no clue how you would do that with it though, maybe DNA Surgery + Cyber Dragon I guess). The same would occur if it was used as a cost.

[img]http://images2.wikia.nocookie.net/__cb20110501114945/yugioh/images/thumb/8/81/RebornTenguEXVC-EN-UR-LE.jpg/300px-RebornTenguEXVC-EN-UR-LE.jpg[/img]
Notice how Reborn Tengu is also a when effect? It lacks the “you can” making it mandatory though. Aka: Not all “When” effects can miss the timing, only the optional effects among them. This means Tengu will always activate, even if sent as a cost.

[b]Section II: How SEGOC interacts with these monsters. [/b]
SEGOC means “Simultaneous effects go onto a chain”. This means if multiple “when” and “When... you can” and “If” and “If.. you can” effects would trigger simultaneously, they go on a chain as mandatory turn player, mandatory non-turn player, optional turn player, and finally optional non-turn player in the OCG before more effects can be added, or in the TCG in the order they were triggered. This also means that cards like Tengu will not force Fabled Ragin to miss-the-timing. I would also like to note that chains resolve in the opposite order to which it was activated, and that mandatory “When”, “If”, and “If you can” effects will activate after the chain resolves if needing to be sent to the grave per-say. Effects that would go on the chain simultaniously and are still grouped together by this are selected by the player with which order to resolve.

[b]Section III: The big "If"[/b]
[img]http://images4.wikia.nocookie.net/__cb20080526034352/yugioh/images/thumb/8/82/Beiige%2CVanguardofDarkWorldDR04-EN-C-UE.png/300px-Beiige%2CVanguardofDarkWorldDR04-EN-C-UE.png[/img]
Notice how this card has an If at the beginning of it's effect? This means whenever it is discarded (meets it's trigger), you special summon it.(get it's effect). This is because of it being mandatory, and cannot miss the timing. Even if it had a "you can" after the comma, it would still be unable to miss the timing, and thus even if it was discarded by an effect higher up in a chain, you can special summon it. "If" cards are never affected by missing the timing. This means Dark World monsters will never miss the timing.

If monsters will never miss the timing, and this is how Konami wanted it. They realized missing the timing was a great way of balancing cards, and thus, is a nice idea to implement, but some cards needed to not be able to miss the timing, like the "Dark World" monsters of today, and so "If" was created.
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What would you like me to say? :o

When + You Can = Can Miss Timing.
When - You Can = Cannot Miss Timing.
If + You can = Cannot Miss Timing
If - You can = Cannot Miss Timing.

That should be all you need to know about missing the timing. For a "When" + "You can" trigger, the trigger must be the last thing to resolve or else it will miss the timing. All others cannot miss the timing.

Dunno what else to say that Mr. [b]Dale Gribble[/b] hasn't already said. If you need anything else, I'll try and explain better :3

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[quote name='Legend Zero' timestamp='1310065248' post='5335689']
This will become useless with the new card text.
[/quote]
It would appear If and when still are relevant, it seems to mainly differentiate between costs, effects, targeting, and keywords for attacks, removing from play, and shortening the text.
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[quote name='Chaos Bakugan' timestamp='1310078719' post='5336463']
So Minefieldriller can miss the timing, but Ultimate Ancient Gear Golem cannot?
[/quote]

Correct. Minefieldriller can miss the timing. Ultimate Ancient Gear Golem's effect can never miss the timing.
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