Kingdom Xathers Posted August 26, 2011 Report Share Posted August 26, 2011 [center][center] [/center][/center] [center][center][img]http://images.wikia.com/yugioh/images/c/c3/DamageInterest-JP-Anime-GX.jpg[/img][/center][/center] [center][center] [/center][/center] [center][center][size=5][b]Activate only when you take Battle Damage from a direct attack. Inflict damage to your opponent equal to double the damage you took.[/b][/size] ... seems WAY too powerful as is, if you ask me. What could be done to it to make it more balanced? ... anyways, discuss.[/center][/center] Link to comment Share on other sites More sharing options...
Lunar Origins Posted August 26, 2011 Report Share Posted August 26, 2011 Lol when your opponent gets out FGD and you had set only this first turn GG, buddy. Link to comment Share on other sites More sharing options...
evilfusion Posted August 26, 2011 Report Share Posted August 26, 2011 It should specify a "maximum" damage you can take in order to legally activate. Such as "1000 or less Battle Damage" or "a maximum of 2000" or something. Or a maximum damage you can inflict with the effect. Link to comment Share on other sites More sharing options...
Blake Posted August 26, 2011 Report Share Posted August 26, 2011 [img]http://images4.wikia.nocookie.net/__cb20110420105560/yugioh/images/thumb/d/d1/ByeByeDamage-JP-Anime-ZX.png/300px-ByeByeDamage-JP-Anime-ZX.png[/img][url="http://yugioh.wikia.com/wiki/Bye_Bye_Damage"]http://yugioh.wikia.com/wiki/Bye_Bye_Damage[/url] Honestly, I'd rather use Bye Bye than wait to get hit directly. Link to comment Share on other sites More sharing options...
Toffee. Posted August 26, 2011 Report Share Posted August 26, 2011 Bye Bye Damage is just idiotic. Interest, on the other hand, makes as much sense as [i]Flashbang.[/i] Link to comment Share on other sites More sharing options...
Synchronized Posted August 26, 2011 Report Share Posted August 26, 2011 Lol when your opponent chains Barrel Behind the Door to this. Link to comment Share on other sites More sharing options...
Sleepy Posted August 26, 2011 Report Share Posted August 26, 2011 [quote name='Ravenous Black' timestamp='1314327120' post='5469383'] [img]http://images4.wikia.nocookie.net/__cb20110420105560/yugioh/images/thumb/d/d1/ByeByeDamage-JP-Anime-ZX.png/300px-ByeByeDamage-JP-Anime-ZX.png[/img][url="http://yugioh.wikia.com/wiki/Bye_Bye_Damage"]http://yugioh.wikia..../Bye_Bye_Damage[/url] Honestly, I'd rather use Bye Bye than wait to get hit directly. [/quote] Its fun how at first sight, Bye Bye Damage looks like a worse Magic Cylinder; Magic Cylinder looks like Damage Interest but weaker, then Damage Interest looks less convenient to have than Bye Bye Damage to have. Wait what?.... there's something wrong in my sentence.... As for the effect nerf suggestion/prediction: Konami probably would do something like "During your second direct attack this turn" and leave the rest as is (that's 1 option) or could state a limit (as said above). Link to comment Share on other sites More sharing options...
NumberCruncher Posted August 26, 2011 Report Share Posted August 26, 2011 [quote name='sleepy' timestamp='1314329082' post='5469489'] Its fun how at first sight, Magic Cylinder looks like Damage Interest but weaker[/quote] No ti doesn't. Cylinder actually [i]protects[/i] the monster [u]and[/u] keeps you from taking damage. This, on the other hand, is a bad card. Link to comment Share on other sites More sharing options...
Just Crouton Posted August 26, 2011 Report Share Posted August 26, 2011 It's bad because it rewards bad gameplay. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted August 26, 2011 Report Share Posted August 26, 2011 I don't think this'll get released either way I'd not want it, too. Link to comment Share on other sites More sharing options...
NumberCruncher Posted August 27, 2011 Report Share Posted August 27, 2011 Nobody wants it Link to comment Share on other sites More sharing options...
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