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The Legend of Zelda - The Wind Waker


Lunar Origins

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I don't get why people love this game. I can accept the art style, but I honestly thought there was a huge emphasis on travel. It definitely had an interesting story, but I thought the sailing got tedious. I love how Phantom Hourglass made it easier, but at the cost of adding a mini-game to the treasure hunting. It seems that sailing in the Wind Waker timeline must always have some sort of tedium.

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[quote name='Wandering Artist - Issun' timestamp='1315442027' post='5498945']
Oh quit whining! That part wasn't hard in the slightest, money is easy to get and the shards are easy to find!
[/quote]
I didn't say it was hard. I said it was annoying, which is very different from hard.

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It's actually quite easy to get the shards, but it feels very redundant looking for a map, having Tingle translate and going to the exact location of the shard to get the chest underwater 8 times (Redundancy is pretty annoying actually). You can say that it was redundant to get the Pearls and restore the master sword, but at least each dungeon is different and that it's always fun going through each dungeon.

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