El Majishan Posted September 20, 2011 Report Share Posted September 20, 2011 [center][center][img]http://fc06.deviantart.net/fs70/i/2010/032/8/1/Fortune_Ladies_by_xxxEnvy_chanxxx.jpg[/img][/center][/center] [center][center]With so much draw power at their disposal, who else does this archtype need to become competitive?[/center][/center] Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 20, 2011 Report Share Posted September 20, 2011 It needs a good boss monster with 2500+ ATK right out the gate. Link to comment Share on other sites More sharing options...
Blake Posted September 20, 2011 Report Share Posted September 20, 2011 [quote name='NumberCruncher' timestamp='1316494995' post='5528010'] It needs a good boss monster with 2500+ ATK right out the gate. [/quote] It's sad how gate is now a pun... Archetype is IMMENSELY fun. Link to comment Share on other sites More sharing options...
Sleepy Posted September 20, 2011 Report Share Posted September 20, 2011 They have decent search power, good revival power, good draw power, and good S/T removal. Not to mention their Field Spell screws with other Decks. Also, they move their Levels for Xyz. I can't accurately pin point the issue with them. It's probably that they lack a boss with enough synergy (EBI doesn't count) They are also the type of Deck that sometimes can draw a lot in exchange for not really knowing what you want to draw into... ninja'd Link to comment Share on other sites More sharing options...
Father Wolf Posted September 20, 2011 Report Share Posted September 20, 2011 The deck needs fortune lady light to not be optional. Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 20, 2011 Report Share Posted September 20, 2011 [quote name='Father Wolf' timestamp='1316495306' post='5528024']The deck needs fortune lady light to not be optional.[/quote] It wouldn't be enough, but that would be nice. Link to comment Share on other sites More sharing options...
Father Wolf Posted September 20, 2011 Report Share Posted September 20, 2011 [quote name='NumberCruncher' timestamp='1316495386' post='5528029'] It wouldn't be enough, but that would be nice. [/quote] Actually i think it would, because u could use D.D. Sprit, Cyber Valley, Wonder Wound (for +1 awesomeness). ect idk it would be enough to make FL's at least tier 2ish Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 20, 2011 Report Share Posted September 20, 2011 [quote name='Father Wolf' timestamp='1316495581' post='5528033'] Actually i think it would, because u could use D.D. Sprit, Cyber Valley, Wonder Wound (for +1 awesomeness). ect idk it would be enough to make FL's at least tier 2ish[/quote] Wonder Wand was the reason I though it would be nice, but Water is also technically a +1 with Wand as you most likely summoned it with Fortune Lady Dark. Sprite abuse would be fun, especially with Fortune's Future. Link to comment Share on other sites More sharing options...
El Majishan Posted September 20, 2011 Author Report Share Posted September 20, 2011 I think Wolf hit the mark...if Light was mandatory, the deck would be so much better. One for One into Valley, Summon Light, Draw 2, Summon Dark, Play Fortune Future, Draw 2, Attack, Summon Water Draw 2. so.......much.......plus (if it was legal)[quote name='NumberCruncher' timestamp='1316496046' post='5528043'] Wonder Wand was the reason I though it would be nice, but Water is also technically a +1 with Wand as you most likely summoned it with Fortune Lady Dark. Sprite abuse would be fun, especially with Fortune's Future. [/quote] Does Light miss timing with Sprite? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 20, 2011 Report Share Posted September 20, 2011 [quote name='Mark of the Bloo-D Rose' timestamp='1316496680' post='5528048'] Does Light miss timing with Sprite? [/quote] Yes Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 20, 2011 Report Share Posted September 20, 2011 Sprite currently makes Light miss the timing. EDIT: NINJA Link to comment Share on other sites More sharing options...
El Majishan Posted September 20, 2011 Author Report Share Posted September 20, 2011 Sigh...Light was so close to being god like... Link to comment Share on other sites More sharing options...
CommanderVolt Posted September 20, 2011 Report Share Posted September 20, 2011 Dem Fortune Ladies and Exceeding Fortune. Prob one of the funnest archetypes in game. Link to comment Share on other sites More sharing options...
J-Max Posted September 20, 2011 Report Share Posted September 20, 2011 That Pic makes the Fortune Ladies look.... Cute.... :3 OT: I really should give these Girls a go sometime. I know that they excel in Level Manipulation. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 20, 2011 Report Share Posted September 20, 2011 I activate Compulsory Evacuation Device to draw 2 cards. I activate Call of the Haunted to draw 2 cards. I activate Monster Reborn to draw 2 cards. I activate Dark Hole to draw 2 cards. I activate Torrential Tribute to draw 2 cards. I ACTIVATE SELF-MUMMIFACATION TO DRAW 2 CARDS!!!!!!!!!!11111111111oneoneoneone Link to comment Share on other sites More sharing options...
CDDRodrigo Posted September 20, 2011 Report Share Posted September 20, 2011 [quote name='Darkplant - PAIN' timestamp='1316512886' post='5528240'] I activate Compulsory Evacuation Device to draw 2 cards. I activate Call of the Haunted to draw 2 cards. I activate Monster Reborn to draw 2 cards. I activate Dark Hole to draw 2 cards. I activate Torrential Tribute to draw 2 cards. I ACTIVATE SELF-MUMMIFACATION TO DRAW 2 CARDS!!!!!!!!!!11111111111oneoneoneone [/quote] LOL OT: Once, I saw a duel where a girl tried to use Light's effect when it was banished with Cyber Valley's 2nd effect. Link to comment Share on other sites More sharing options...
Merci Posted September 20, 2011 Report Share Posted September 20, 2011 Made a deck of them in WC11. Works really well. The only problem is that it needs one or two turns in order to prepare everything for a devastating attack, and that one-or-two-turns is enough for most meta decks to OTK it. Link to comment Share on other sites More sharing options...
Father Wolf Posted September 20, 2011 Report Share Posted September 20, 2011 FL Dark out for 2 turns + amazingly tech Gagaga Magician = Big Eye. Gagaga Magician make every FL active and is a pro troll card. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 20, 2011 Report Share Posted September 20, 2011 I saw a guy using them at Regionals. He scooped to Wattsquirrel. OT:Deck is hilariously fun, but sadly uncompetitive... Link to comment Share on other sites More sharing options...
HaouJudai Posted September 21, 2011 Report Share Posted September 21, 2011 [quote name='sleepy' timestamp='1316495157' post='5528018'] They have decent search power, good revival power, good draw power, and good S/T removal. Not to mention their Field Spell screws with other Decks. Also, they move their Levels for Xyz. I can't accurately pin point the issue with them. It's probably that they lack a boss with enough synergy (EBI doesn't count) They are also the type of Deck that sometimes can draw a lot in exchange for not really knowing what you want to draw into... ninja'd [/quote] The problem with FLs is the fact of their draw power. It's a theme at odds within itself - on one hand they have massive draw power but yet this archetype gains it's effect benefits in summoning from the deck. but you are drawing from the deck WHERE YOU NEED FOR YOUR FL'S TO STAY AT!!! It needs to be able to search in other ways from the deck for one. The first thing anyone who deals with the theme must do is try to find a way to search out light quickly (gold sarc is best option imo) Then you have to focus on their obvious twilight potential with chaos sorc who's effect is perfect for them or BLS. Then tragoedia who benefits from their massive draw power. Next - what do you do with the water and fire and dark that you drew into? They have to go either out of play or into the yard immediately where they can be converted into a relevant asset to your gameplay. Then you have to get dark out - on the field - keep her alive and begin to abuse her effect. I like cards like one for one - any discard - My favorite thing to do w/ fortune ladies is to team them up with HEROs - they can SS over top of Future Visions with ease and they make up for the ladies lack of search power. The 2 themes work great together. Then the problem of Lady Wind. She was nerfed. Lady Light was also nerfed. Light was supposed to be mandatory. Wind had a completely different effect. Now wind must be Normal summoned. She gains no benefit from being searched by light. Wind is an asset. She is a stratos who counts herself for card destruction. She also activates and resolves with future visions out. We need Great Tornado and Parallel World Fusion and HERO/FL will be an amazing deck to build. Link to comment Share on other sites More sharing options...
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