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Stall Cards


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[spoiler=lol]
[IMG]http://i53.tinypic.com/263kc4x.png[/IMG]
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Discuss Stall.
I was gonna make a topic on Final Countdown, but those have been done to death and its always the same things soo.

-Good/Bad Points on stalling/being stalled?
-Is it bad because it's boring or something?
-How are these "gaining time" plays in theory that different from "healing"?

I see people dislike Marshmallons too =0

Anyways, just discuss stall in general. Hopefully.




(and I'm getting closer and closer to 5000 posts =D )

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[quote name='Armadilloz' timestamp='1316982265' post='5540139']
Heh.. First tab on the image....

Stall cards aren't really that bad, its just... The majority of them are just mediocre.
What they need, are more cards like Battle Fader, where you don't simply -1 yourself to prevent X number of attacks.
[/quote]

MLP FiM all the way :)


Yeah even old favorites.
Gravity Bind and Level Limit Area B are less viable because of Xyz and therefore not a threat anymore.
Swords is back to 2 and no one really cares. Should go to 3 next format and see what happens.

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[quote name='Luis2' timestamp='1316987800' post='5540307']
There's Scrap Iron Scarecow but that only blocks one attack.[/quote]
Scrap is only really viable in Turbo Duels because you can get away with it.

[quote name='sleepy' timestamp='1316993762' post='5540579']
MLP FiM all the way :)[/quote]
Oh you.

[quote name='sleepy' timestamp='1316993762' post='5540579']Should go to 3 next format and see what happens.[/quote]
Which is what I want to see happen.

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[quote name='NumberCruncher' timestamp='1317002870' post='5541107']
Why u use Mask of Remnants?
[/quote]

lol I was expecting someone to notice eventually xD
You see, That Deck I only did it for the sake of having an image for this thread. ^-^"

I was going to put something more relevant, but nothing came to mind, so just for the lulz (really) I placed it there in case I feel like using that Deck and get stuck in the situation where I'll run out of Deck =P Which is pretty bad considering I'm wasting resourses each turn and I'd usually win or loose before getting to the point of trolling with it,

Transmigration Prophecy seems like a more viable version now that I think about it.
-More chain link options for Accumulated Fortune
-Potential disrupting of opponent's Grave (not that it matters in this Deck much)
-Recycling of stall.

Well, while we are at it, is there any other viable option(s)?
I thought Swords of Revealing Light for a moment back when I chose the mask, but that card stays on the field for removal to potentially make it useless, same with Cyber Valley. I mean they [i]could[/i] survive if the opponent doesn't do anything to them, but in this Deck there isn't really anything else the opponent would rather target than the few that would actually be unable to chain.

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[quote name='NumberCruncher' timestamp='1317007470' post='5541329']
Why don't you run Momentary Truce?
[/quote]

I. Didn't know that card existed O_o
I have some editing to do.
That's a giant step up for the Deck.

Thanks!

EDIT:

Edited.
I even reopened the MLP FiM Season 2 Episode 2 video so that Armadilloz's post earlier still holds true =P

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