Bahamut - Envoy of the End Posted October 25, 2011 Report Share Posted October 25, 2011 Never been discussed according to search engine, which I find unlikely. Anyway... [center][url="http://yugioh.wikia.com/index.php?title=Explosive_Urchin&image=ExplosiveUrchinGENF-EN-C-1E-jpg"][img]http://images2.wikia.nocookie.net/__cb20110816195411/yugioh/images/thumb/c/cb/ExplosiveUrchinGENF-EN-C-1E.jpg/366px-ExplosiveUrchinGENF-EN-C-1E.jpg[/img][/url][/center] Lore: [url="http://yugioh.wikia.com/wiki/Activate"]Activate[/url] only when your opponent activates a [url="http://yugioh.wikia.com/wiki/Trap_Card"]Trap Card[/url]. During your [url="http://yugioh.wikia.com/wiki/Standby_Phase"]Standby Phase[/url]: Inflict 1000 [url="http://yugioh.wikia.com/wiki/Effect_Damage"]damage[/url] to your opponent. Your opponent must [url="http://yugioh.wikia.com/wiki/Control"]control[/url] a [url="http://yugioh.wikia.com/wiki/Face-up"]face-up[/url] Trap Card for you to activate and resolve this effect. During your 3rd [url="http://yugioh.wikia.com/wiki/End_Phase"]End Phase[/url] after activation, [url="http://yugioh.wikia.com/wiki/Send"]send[/url] this card to the [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url]. Nice card for a plot device, managed to use it in the fanfic fairly neatly and will no doubt be doing so again at some point. But in terms of the OCG/TCG... Well you can pretty much garuntee everyone you run into will run two CotH plus Limit Reverse for Synchro/Xyz shenanigans but still... Jury is now in session? Link to comment Share on other sites More sharing options...
evilfusion Posted October 25, 2011 Report Share Posted October 25, 2011 Not worth it. Limited activation timing, vulnerable to removal, lingers for a short time, and the opponent should not be relied upon to have a face-up Trap, even with 2 Calls. Link to comment Share on other sites More sharing options...
-Berserker- Posted October 25, 2011 Report Share Posted October 25, 2011 Play 3 against Macro... Bad. Link to comment Share on other sites More sharing options...
Airride Posted October 25, 2011 Report Share Posted October 25, 2011 If Trap Monsters become meta... Link to comment Share on other sites More sharing options...
Expelsword Posted October 26, 2011 Report Share Posted October 26, 2011 I'd run Remove Trap before this. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted October 26, 2011 Report Share Posted October 26, 2011 I'd run Hinotama before this. It has more consistency... Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 26, 2011 Report Share Posted October 26, 2011 [quote name='Guardian Ceal' timestamp='1319586191' post='5600750'] If Trap Monsters become meta... [/quote] Then I'd lol. Card itself is entirely outclassed. If my opponent's continuous traps were a problem, I'd run Trap Eater. Link to comment Share on other sites More sharing options...
Sleepy Posted October 26, 2011 Report Share Posted October 26, 2011 Sooo.... it goes to the Graveyard without the possibility of Imperial Custom saving it. It needs a specific condition that depends on your opponent. It serves no other purpose than those 1000 burn that it does at a very specific time. Meteor of Destruction is better without counting the starting LIfe from the anime (and possibly some fan fics). It has fanfic potential, buuuuut... Not to offend, but I think the generic strategy of getting rid of your opponent's cards and attacking directly with a bunch of orange, black, and white cards for game is slightly better. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted October 26, 2011 Author Report Share Posted October 26, 2011 [quote name='~Applejack~' timestamp='1319598435' post='5601085'] Sooo.... it goes to the Graveyard without the possibility of Imperial Custom saving it. It needs a specific condition that depends on your opponent. It serves no other purpose than those 1000 burn that it does at a very specific time. Meteor of Destruction is better without counting the starting LIfe from the anime (and possibly some fan fics). It has fanfic potential, buuuuut... Not to offend, but I think the generic strategy of getting rid of your opponent's cards and attacking directly with a bunch of orange, black, and white cards for game is slightly better. [/quote] No offence taken of course I suspected the replies would all lean towards 'bad card' (not as terrible as they then were) but no worries at all. I know I'm a fanfic duelist and not a real game player so I look for different things. I just like finding and trying alternatives. If they work great, don't find another one. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted October 26, 2011 Report Share Posted October 26, 2011 Anime eff didn't need a face-up Trap Card to have its effect resolve. That would have been pretty good. Link to comment Share on other sites More sharing options...
Jord200 Posted October 26, 2011 Report Share Posted October 26, 2011 Sadly the only thing it has going for it is that Shark used it. Other than that, its awful compaed to the anime. Link to comment Share on other sites More sharing options...
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