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why am i asking ycm to be creative [Drill Warrior]


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[center][img]http://images1.wikia.nocookie.net/__cb20110123220614/yugioh/images/thumb/5/5d/DrillWarriorDP10-EN-R-1E.png/300px-DrillWarriorDP10-EN-R-1E.png[/img][/center]

basically, I'm trying to figure out the most consistent way to bring out Drill Warrior in Dark Worlds. Because in theory if you're able to, you should put yourself in an amazing situation because Drill Warrior discarding is an effect and you recycle what you discard etc.

my current idea is playing Level Eater, Armageddon Knight, Dandylion, and Quickdraw Synchron. Level Eater can easily be pulled off with Grapha, which can be sent to the gy with Armageddon Knight. Armageddon Knight can essentially send anything you need to the gy too. Dandylion can be fetched with Sangan for traditional Quickdraw plays, and you can also discard it with Raven and make Raven (if you have a beiige, you can make Trish too).

Through this topic, perhaps other people could think of better possible options, or make a good list under this idea. idk.

other ideas that are bad are drill synchron + instant fusion, or just playing quickdraw and dandy. idk tbh

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Yu-Gi-Oh and TTGL's love child?

[spoiler Because I Had To]
[img]http://thekingdomkey.net/images/staffuploads/tkk_FF_Giga_Drill_Break_Beedrill.png[/img]
[/spoiler]

Even I used this card, it's that one thing you simply CAN NOT kill. (You can obviously, just I have bad experience.)

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[quote name='-Venser el Transeúnte-' timestamp='1320022582' post='5608582']
mmm Is the combo worth the effort to fit a bunch of cards that would make the deck...IDK kinda less consistent???...

Anyways...if you must...You could Also Tech like...Silva or Gold along Quickdraw and pull some Ranks 5 or whatever
[/quote]

sillva and goldd are terrible and if you make rank 5s with quickdraw you're typically doing it wrong.

I think 1 dandy 1 quickdraw might be the way to go though. armageddon certainly doesn't make the deck inconsistent however.

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[quote name='Leviair the byakk Dragon' timestamp='1320022693' post='5608588']
sillva and goldd are terrible and if you make rank 5s with quickdraw you're typically doing it wrong.

I think 1 dandy 1 quickdraw might be the way to go though. armageddon certainly doesn't make the deck inconsistent however.
[/quote]

Oooooooohhh...You just want to run a single copy for the lulz OK I got it now...mmmm

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I wanted to double check the OP. Le Wiki:
[quote]Discarding 1 card and removing “Drill Warrior” from play are both part of the same Ignition Effect. Discarding the card is not a cost.[/quote]

As for the deck idea itself, I'm thinking you only really need 1-2 Armageddons, and only 1 Level Eater. The idea you posted seems really interesting, but it's matter of fitting everything in.

That, or just tech something like Tuning and see how it goes.

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Drill Synchron after Tour Guide plays is the first thing that comes to mind.
Quickdraw + Level Eater is the second option (that is probably better than the other one I posted.

Just tech them in small quantities to avoid inconsistency problems as much as possible.
Something like:
x1 Level Eater
x1 Foolish Burial
x2 Quickdraw

Then it's up to you to Armaggeddon or Dark Grepher... and if you want to put Tuning or not.
Some of the above most likely already works for the Deck's theme so...

You won't get consistent turn 1 Drill Warrior, but it'll be an option and Quickdraw can always become Destroyer instead.

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