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Why people Leaving Yugioh?


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[quote name='Legend Zero' timestamp='1320597076' post='5621358']
I'm not spoiled or rich either, but I could afford Plant.dek with the sales of good cards. (ex. BLS, Warnings before tin, ect)
[/quote]

Assuming that you can allow things like Tengu and Glow-Up Bulb take up a large proportion of your budget.

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My friends and I open some packs every week, and generally that gives me enough needed cards or trade fodder to make a good deck. Not the best, of course, but I consider finding good ways of building with what I have to be more fun than having all the options in the cardpool. I have just recently started buying singles online, and it has been just 1 card until now (because that edition never reached here)

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[quote name='White Archaic Dæmon' timestamp='1320599973' post='5621495']
Okay, let me rephrase, anyone that does not have friends they can reap benefits from or noobs in tourney's can afford high priced cards, thats the other thing i hate people doing in RL, taking advantage of other people....
[/quote]
But its not taking advantage if you get good cards from people who just want to be their favorite anime character. It's a win-win.

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The game is becoming cheaper with all the great reprints that we are getting....come on duality and warning is now available to everyone...the Structure Decks are also pretty good and great for new and budget players (Machina, Agents, Dark World, Chaos Dragon).

You don't NEED Tour Guides or Tengus to play competitively....many decks that don't run TGU and Tengu can still compete...(eg DWs, HERO, Scraps, Machina Gadgets, TG, Agents, Anti-Meta).. I run HERO Beat and I can keep up just fine with the $500+ decks...so yeah.

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[quote name='Legend Zero' timestamp='1320600264' post='5621505']
But its not taking advantage if you get good cards from people who just want to be their favorite anime character. It's a win-win.
[/quote]

Yes, it is still taking advantage if you don't tell them how much the cards you are acquiring is worth and/or the people not telling them what they are doing is stupid.....You can still be nice and they'd be nice and probably say, "I don't care if I'm getting ripped off, I want that card"....

-----

I still so want my friends winged dragon of ra misprint....

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[quote name='Kurono Kei' timestamp='1320603366' post='5621672']
The game is becoming cheaper with all the great reprints that we are getting....come on duality and warning is now available to everyone...the Structure Decks are also pretty good and great for new and budget players (Machina, Agents, Dark World, Chaos Dragon).

You don't NEED Tour Guides or Tengus to play competitively....many decks that don't run TGU and Tengu can still compete...(eg DWs, HERO, Scraps, Machina Gadgets, TG, Agents, Anti-Meta).. I run HERO Beat and I can keep up just fine with the $500+ decks...so yeah.
[/quote]

It's definitely got cheaper, just not cheap enough yet. Till then, people will leave the game. And by the time Konami figures out how to price efficiently, they would have lost a lot of their playerbase.

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[quote name='White Archaic Dæmon' timestamp='1320606069' post='5621809']


Yes, it is still taking advantage if you don't tell them how much the cards you are acquiring is worth and/or the people not telling them what they are doing is stupid.....You can still be nice and they'd be nice and probably say, "I don't care if I'm getting ripped off, I want that card"....

-----

I still so want my friends winged dragon of ra misprint....
[/quote]
Worth is determined by the person, not just by price tag. The "wanting to be anime character" kinda gives you the hint that they care little for monetary worth.

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[quote name='Cursed Reaction' timestamp='1320606162' post='5621812']


It's definitely got cheaper, just not cheap enough yet. Till then, people will leave the game. And by the time Konami figures out how to price efficiently, they would have lost a lot of their playerbase.
[/quote]
^This.

IMO, Konami can't run this TCG properly.

I also read on another forum that people are quitting the game because Kevin Tewart wants to bring Yata Garasu back next year. It's just a rumor but........wat.

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[quote name='RAEGING RAYQUAZA' timestamp='1320628196' post='5622753']

^This.

IMO, Konami can't run this TCG properly.

I also read on another forum that people are quitting the game because Kevin Tewart wants to bring Yata Garasu back next year. It's just a rumor but........wat.
[/quote]

...

...

not even Tewart could be that stupid :S

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[quote name='Armadilloz' timestamp='1320628511' post='5622779']

Tewert got us to discuss Mirror Gate, like it was a godly-awesome Trap.
[/quote]

But this is pushing it :S

This isn't even a rulings stupidity like he usually gets wrong, but horrible judgment.

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[quote name='~Batshit Insane VK~' timestamp='1320631266' post='5622986']
This Kevin fellow must be the Matt Ward of YGO.

Making fucktarded ideas and plans.
[/quote]

He was the one responsible for the Tour Guide BS with Sangan.

OT:
The cards go up as much as people are willing to pay, which makes me amazed at the 100+ price tags.
That is the worse thing they could do. If X card that's 100+ dollars is never reprinted, a big amount of people complain about it being too damn expensive. If X card that's 100+ dollars gets cheaper reprints, then people who got them while expensive (which is not rare at all) will feel like quiting, and most prices in YGO eventually drop.

The game is cheap[color=red]er[/color] but not cheap. Also, whenever cards drop in price and get reprinted, their Deck is usually somehow hit by the list and new super expensive cards replace them.

Actually, getting out of the "price" topic for a second; banlists never fix the game for more than a month or so. Broken cards immediately get replaced by the new ones on the next pack.

The problem I see is, why are those cards allowed to reach that much in the first place? Which goes back to the topic of "too high card rarities".




I like yugioh's game mechanic, but not as much it's cards anymore. That's probably the only reason I keep playing.

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[quote name='~Applejack~' timestamp='1320635158' post='5623198']


He was the one responsible for the Tour Guide BS with Sangan.

OT:
The cards go up as much as people are willing to pay, which makes me amazed at the 100+ price tags.
That is the worse thing they could do. If X card that's 100+ dollars is never reprinted, a big amount of people complain about it being too damn expensive. If X card that's 100+ dollars gets cheaper reprints, then people who got them while expensive (which is not rare at all) will feel like quiting, and most prices in YGO eventually drop.

The game is cheap[color=red]er[/color] but not cheap. Also, whenever cards drop in price and get reprinted, their Deck is usually somehow hit by the list and new super expensive cards replace them.

Actually, getting out of the "price" topic for a second; banlists never fix the game for more than a month or so. Broken cards immediately get replaced by the new ones on the next pack.

The problem I see is, why are those cards allowed to reach that much in the first place? Which goes back to the topic of "too high card rarities".




I like yugioh's game mechanic, but not as much it's cards anymore. That's probably the only reason I keep playing.
[/quote]

In MtG, I believe they really focus on rarities.

Commons are generally rather vanilla, text-wise. Simple effects, even if they are top-tier material, if they could be used in casual play because they are good and understandable, they will come under common.

Uncommons are usually where the slightly better than Common, but still simple, cards go.

Everything above is either meant for collector value, is an important storyline card, or is just really, really good top-tier material.

But what I think is great about how they make higher-rarity price cards is that they completely make sure that formats won't be dependent on that card. Instead, they just make your deck have a slight advantage, but not so much that your win is guaranteed.

Where Konami failed is making format-defining cards, not the vaguely good cards, retardedly high rarity. The cards that define the format should have:

1. either never been made in the first place since they ruin format diversity
2. or should be a really, really low price and rarity for accessibility.

First is preferable, which is why MtG's current banlist is so small in Constructed play. Only 2 cards. Why? Because they actually make sure they don't design retardedly broken cards every 10 seconds.

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[quote name='Cursed Reaction' timestamp='1320635655' post='5623222']
In MtG, I believe they really focus on rarities.

Commons are generally rather vanilla, text-wise. Simple effects, even if they are top-tier material, if they could be used in casual play because they are good and understandable, they will come under common.

Uncommons are usually where the slightly better than Common, but still simple, cards go.

Everything above is either meant for collector value, is an important storyline card, or is just really, really good top-tier material.

But what I think is great about how they make higher-rarity price cards is that they completely make sure that formats won't be dependent on that card. Instead, they just make your deck have a slight advantage, but not so much that your win is guaranteed.

Where Konami failed is making format-defining cards, not the vaguely good cards, retardedly high rarity. The cards that define the format should have:

1. either never been made in the first place since they ruin format diversity
2. or should be a really, really low price and rarity for accessibility.

First is preferable, which is why MtG's current banlist is so small in Constructed play. Only 2 cards. Why? Because they actually make sure they don't design retardedly broken cards every 10 seconds.
[/quote]

Yeah I have a lot of respect towards MTG as a game. They even have articles explaining the reasons for banning single cards.
I think I also saw at some point, an article saying some banned cards could still be used as long as the Deck where they came from remained intact. Not sure how much people would put that to use, but I'd appreciate the idea in YGO.

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[quote name='~Applejack~' timestamp='1320636154' post='5623254']


Yeah I have a lot of respect towards MTG as a game. They even have articles explaining the reasons for banning single cards.
I think I also saw at some point, an article saying some banned cards could still be used as long as the Deck where they came from remained intact. Not sure how much people would put that to use, but I'd appreciate the idea in YGO.
[/quote]

The idea would actually be a good step towards fixing YGO up.

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I'm of the opinion that Magic gets a lot of its success from the storyline, and the way sets are designed around it instead of vice-versa or, in the case of Yugimonz, completely separate except for a couple new card types or cards for people wanting to build a complete (insert Yugioh protagonist here) deck. It also helps that Magic actually has a development team who actually extensively playtest the new sets before they come out. The rotation system helps too (Goodbye, Jace!).

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