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Call of Duty: Modern Warfare 3


Agro

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I know I'm not alone here. I remember once when there was a choice between Dome and another map, Dome got 1 vote while the other got 8.

Also, many people verbally said they hated it.

[quote name='Passion Pit' timestamp='1324060005' post='5711003']
Dome sucks. I hate most of the maps as well. I can't really think of any that I like. None off the top of my head at all.
[/quote]

I kind of like Hardhat, Seatown, and Resistance.

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The only bad experience I've had on Hardhat was getting killed twice by one Stealth Bomber on two different occasions in the same game, which I thought was literally impossible to do.
Aside from that, it's my second favorite map after Dome, and I like Village alot too. (I think that's it's name ._.?)

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Well, I did it. I now have everything, including Gold, unlocked on the USAS-12 (Once went 40-4 with it <3)

I've officially decided that before I use ANY other gun, I'm unlocking EVERYTHING on EVERY Shotgun. Right now I'm working on the AA-12

First Impression: MY GOD THIS GUN IS HORRIBLE

Later Impression: Meh, this gun is ok

Current Impression: Wow, not bad, pulling 20s almost every game.

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[quote name='Mako109' timestamp='1324152176' post='5713050']
That's just like you, joining the crowd who says "DURR THE AA-12 (USAS as well) SUCKS".

Well, I'll have you know that with Range and Extended mags, this thing is a beast. Always positive. Have everything on it except Gold.

Next, after this, is the KSG.
[/quote]If you know how to use it, then, yes, it's okay.

Also notice that you need to make up for its deficiencies, range and amount of ammo, rather than improve on it like you can do with the Striker or, well, every other gun in the game.

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Well, actually, you can't just get to the higher levels of that (or any) shotgun. You have to build a strategy around it. Once you have that, the Proficiencies and Attachments are the icing on the cake.

Like for the USAS, I used it's incredible range (for a shotgun) to my advantage.

For the AA-12, hugging the walls and taking enemies one at a time works best. Also, Scavenger Pro really helps.

For the KSG, well, I can't say. Same with the others.

So, let's see how my list is going.

[s]USAS-12[/s]
KSG-12 (Currently using)
Spas-12
[s]AA-12[/s]
Striker
Model 1887

So far, so good. After the KSG, it'll be the Spas, then Striker, and I'll be finishing with the 1887.

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[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]I wanna contribute. Though my brother broke my MW3 I'm sure this is how my beat PP90 class went (As soon as I used the PP90 80% of all my games gave me positive K/D for those who care about it and kept me in first place for a majority of a game I should mention that I am not the best CoD player). Gonna go buy it again tomorrow hopefully since its on sale for 45 dollars this weekend.[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Creator: lykabawz
Name: Kuri

Primary: PP90M1
-Proficiency: 2 Attachments
-Attachments: Rapid Fire & (any dot sight)
Secondary: Desert Eagle
-Attachments: Tactical Knife
Lethal: Claymore
Tactical: Tactical Insertion

Perk 1: Scavenger (Pro)
Perk 2: Hardline (Pro)
Perk 3: Marksmen (Pro)

Strike Package: Specialist
-Selection 1: Sleight of Hand
-Selection 2: Quickdraw
-Selection 3: Steady Aim
Death Streak Juiced[/size][/font][/color]

[font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3]Rapid fire ensures quick death. Dot Sight gives an accuracy boost. Perks are always usable especially for this gun. Tactical insertion is for quick respawn killing.[/size][/color][/font]

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I hate people who use the the following guns:

FMG9 (Akimbo only. Otherwise fine)
UMP45
PP90M1
ACR 6.8
Type 95

There's probably more.

Unfortunately, this is about 80% of the MW3 population. But these guns piss me off to a whole new level, esp. the first two.

Anyway..

The KSG

First Impressions: HOLY S*** THIS SUCKS

Next: Ugh, this is terrible

Later: I guess it takes a little practice

Following: Ok, but the road to Gold will be a LOOOONG one

After getting Damage and Extended Mags, and pulling a 30-7 in a FFA match: IT'S TIME TO ROCK AND ROLL

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