.Rai Posted November 21, 2011 Report Share Posted November 21, 2011 Pretty sure that the number one concern when it actually comes to putting knowledge into practice is consistency. This is kinda a discussion thread on how you go about making decks consistent. Especially when it comes to compromising early game consistency and late game consistency. You can either build up your resources during early game (which is a weaker early game), before going for a final push in late game (a stronger late game), or going vice versa. Which way is better in your opinion? Other stuff to consider is stuff in multiples like Tengu, or Duality. Or stuff like Rai-Oh that will lose you consistency from dead Dualities blah blah. Do you cut out all that for worse, but effectively more consistent cards? And do you add consistency in the side ever? Pretty relevant considering all the tourneys going about. In competitive play, consistency is pretty much the most important thing possible in a deck. One loss will possibly lose your whole chance of getting into top cut, so your views? Link to comment Share on other sites More sharing options...
CDDRodrigo Posted November 21, 2011 Report Share Posted November 21, 2011 Varies a lot of the deckstyle too. 80% of the decktypes that exist won't be consistent enough. They are good for casual play, but competitivity-wise, no. Now, if we're abraoding the top decks of the current meta, most of them have personal techs that don't hinder their consistency regarding the goal, in fact most of the time it helps the goal. Other decks can't afford fancy techs because they actually lowers the consistency, though. Link to comment Share on other sites More sharing options...
Welche the crab Posted November 21, 2011 Report Share Posted November 21, 2011 Right now I'm making a token.dek and the key is adding consistency. I can't use Jam Breeding Machine even though its the most consistant token source because it kills off Duality which is so important and it gives me no other options. I'm trying Compass something but it's consistency is weak too because I can never get enough tokens off it. Now I'm trying compass but with a few Lord British added in for stronger bass tokens and it will let me rely less on a single card. It's really hard work. Link to comment Share on other sites More sharing options...
Agro Posted November 21, 2011 Report Share Posted November 21, 2011 Get rid of situational cards. /simpleanswer Link to comment Share on other sites More sharing options...
Resident Fascist Posted November 21, 2011 Report Share Posted November 21, 2011 I run TGs, so as soon as I get phantom horn and start mowing down monsters, consistency is less of an issue. 3 duality speeds up the deck immensely as you don't board spam that much and when you do you have field control. Link to comment Share on other sites More sharing options...
Yankee Posted November 21, 2011 Report Share Posted November 21, 2011 I've run into problems with my Twilight build. It'll win a lot, but then it just goes on just...STREAKS of losses. It pushed me from 1130 to 1280 very quickly on DN. Then the bottom fell out for whatever reason, and I went below 1100 after a little bit. It's by far my favorite build, so I wanna know what I can do to make it as consistent as physically possible xD I personally hate running Wulf, as it's an automatic dead draw, unless you're lucky enough to have a discarding effect just waiting for you. Only thing is, I don't know what to replace it with. Anyway, from what I've seen, when consistency fails people, often times, instead of taking a harder look at what's making it inconsistent, they panic and add cards to stop a specific thing, while ignoring the bigger problems. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted November 21, 2011 Report Share Posted November 21, 2011 There are plenty of fun decks that are consistent, but not fast enough/broken enough to compete with meta decks. Link to comment Share on other sites More sharing options...
Toffee. Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='TheTurtleOnceCalledGod' timestamp='1321838669' post='5656042'] There are plenty of fun decks that are consistent, but not fast enough/broken enough to compete with meta decks. [/quote] More or less, its like this: If a deck is mostly DARK and focuses on swarming, then it wins games. Everything else is moot. EX: Tourguide + Gold Sarcoph lets you Normal Summon a 2300ATK beatstick + a 2500ATK Solemn Judgment. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted November 21, 2011 Report Share Posted November 21, 2011 Factor to Take into Account when playing DN: The Shuffling Algorythm is kinda f***ed up and will give you Imposible Bad hands out of Nowhere...multiple Times in a Row...XD Link to comment Share on other sites More sharing options...
Resident Fascist Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='-Venser el Transeúnte-' timestamp='1321845088' post='5656333'] Factor to Take into Account when playing DN: The Shuffling Algorythm is kinda f***ed up and will give you Imposible Bad hands out of Nowhere...multiple Times in a Row...XD [/quote] *draws hand of 3 tengu, double mst* THE f***!? Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='-Venser el Transeúnte-' timestamp='1321845088' post='5656333'] Factor to Take into Account when playing DN: The Shuffling Algorythm is kinda f***ed up and will give you Imposible Bad hands out of Nowhere...multiple Times in a Row...XD [/quote]>Starting hand: 3 Tour Guides 1 Sangan 2 Volcanic Shells Opponent also had Rai-Oh face-up. Yeah, I was pretty much was like gg... Link to comment Share on other sites More sharing options...
J-Max Posted November 21, 2011 Report Share Posted November 21, 2011 I have OCD when it comes to Deck Design. If I see one Card out of place I often get rid of 10 or even start over XD I often Solitare any Deck I create for at least 3 Games until I find the right balance. Link to comment Share on other sites More sharing options...
Welche the crab Posted November 21, 2011 Report Share Posted November 21, 2011 [quote name='Chihaya Kisaragi' timestamp='1321847576' post='5656412'] >Starting hand: 3 Tour Guides 1 Sangan 2 Volcanic Shells Opponent also had Rai-Oh face-up. Yeah, I was pretty much was like gg... [/quote] Summon Tour Guide, SS Sangan, overlay for something. Opponent negates, next turn repeat. Link to comment Share on other sites More sharing options...
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