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Necrovalley!


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Necrovalley is actually a solid card design. Requires "skill" to play around it, and shuts down decks that rely too much on the Graveyard.

[quote name='Passion Pit' timestamp='1321841268' post='5656179']
Decks this deck really doesn't touch:
Plants
Darkworlds
Agents[/quote]
OH LOOK AT THAT, ALL THE METAGAME DECKS ARE IMMUNE TO IT, HURR HURR.

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[quote name='Chihaya Kisaragi' timestamp='1321841318' post='5656181']
I play TG Photons.. With Skill Drain... Argument invalid.

I once remembered the wiki saying you should run this in Dark Worlds, so you can use Royal Tribute, to use all your Dark World's effects, while emptying your opponent's hand.
[/quote]What would you rather run, this or Gate? (I'll give you a clue, it has the words "Dark World" in it)

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[quote name='Solar Chaos' timestamp='1321843371' post='5656272']
No! Not awesome! I have grown to hate this deck...with a passion...
[/quote]

It's especially fun on DN, cuz it's hard for decks to deal with constant 3k + beaters hitting the field over and over, while you only have one dark hole.
Oh, and sometimes I like to be a jerk, and instead of using my skill drain right away, I let my opponent summon, and start doing things. Then when he reaches the part of the combo that leaves the really small, weak guy out there...I veiler. Because I'm a jerk like that.

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