YuichiHokuto Posted December 18, 2011 Report Share Posted December 18, 2011 [img]http://img708.imageshack.us/img708/3666/exodusdragon.jpg[/img] [font=times new roman,times,serif][b]The Forgotten - Exodus Dragon[/b][/font] [spoiler='Lore']3 level 5 DARK monsters Once per turn, you can remove 1 Overlay unit from this card; destroy all attack position monsters your opponent controls and inflict damage to your opponent equal to ATK of destroyed monsters. You cannot conduct your Battle phase the turn you activated this effect.[/spoiler] Hope you like it, if not, let me know I know it's little OP'ed, just tell me how much Template by Zextra Link to comment Share on other sites More sharing options...
Resident Fascist Posted December 18, 2011 Report Share Posted December 18, 2011 3 Level 5s...wait they have to be DARK? Unplayable in like 90% of cases. Only thing I can think of is 3 FL dark, but then they're already down 2/3 monsters. and then you rob me of my battle phase? ... Link to comment Share on other sites More sharing options...
Astolfo Posted December 18, 2011 Report Share Posted December 18, 2011 3 Dark LV 5s? What about just 3 level 5s? What about half of all the combined monsters? Because now, with so many good cards, it's easy to have multiploe 2000+ATK beaters which could make this a OTK. But still, pretty good. But lower its own ATK a little, to maybe 2300-2500ish range. Nice card. 9/10 Link to comment Share on other sites More sharing options...
Zero Darkness Posted December 18, 2011 Report Share Posted December 18, 2011 OCG fix:"[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3]3 level 5 DARK monsters[/size][/font][/color] [font=tahoma, helvetica, arial, sans-serif][size=3]Once per turn, you can remove 1 [color=#800000]exceed[/color] material from this card; destroy all attack position monsters your opponent controls and inflict damage to your opponent equal to ATK of destroyed monsters. You cannot conduct your Battle phase the turn you activated this effect.[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]It`s really nice effect, it can get into OTK, depends on the monsters on the field, but I think the summoning conditons balance it a bit. You know it`s not very easy to have 3 level 5 monsters at the field on the same time. [/size][/font] Link to comment Share on other sites More sharing options...
Astolfo Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Neo The Fallen' timestamp='1324222662' post='5714904'] OCG fix:"[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3]3 level 5 DARK monsters[/size][/font][/color] [font=tahoma, helvetica, arial, sans-serif][size=3]Once per turn: You may detach 1 Xyz material from this card; Destroy all attack position monsters your opponent controls and inflict damage to your opponent equal to the combined ATK of the destroyed monsters. You cannot conduct your Battle phase the turn you activate this effect.[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]It`s really nice effect, it can get into OTK, depends on the monsters on the field, but I think the summoning conditons balance it a bit. You know it`s not very easy to have 3 level 5 monsters at the field on the same time. [/size][/font] [/quote] Fix'd. Link to comment Share on other sites More sharing options...
Galkin Posted December 18, 2011 Report Share Posted December 18, 2011 Nightmare archfiends + This guy = Game over. Still it isn't easy to bring out 3 level 5 DARK monsters, but I think Sillva and Goldd and a little level manipulation can make this guy easier to bring out. Link to comment Share on other sites More sharing options...
Resident Fascist Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Galkin' timestamp='1324224114' post='5714953'] Nightmare archfiends + This guy = Game over. Still it isn't easy to bring out 3 level 5 DARK monsters, but I think Sillva and Goldd and a little level manipulation can make this guy easier to bring out. [/quote] you're bad nightmare archfiends is terrible. You can't use tokens for Xyzs. Link to comment Share on other sites More sharing options...
Galkin Posted December 18, 2011 Report Share Posted December 18, 2011 That wasn't what I meant. First you do know the tokens are special summoned to your [b]opponent's[/b] side of the field right? What I mean is use the nightmare tokens, summon this guy and use his effect. 6000 ATK damage + 2400 nightmare archfiends burn damage = 8400; GAME OVER. Link to comment Share on other sites More sharing options...
.Rai Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Galkin' timestamp='1324224435' post='5714963'] That wasn't what I meant. First you do know the tokens are special summoned to your [b]opponent's[/b] side of the field right? What I mean is use the nightmare tokens, summon this guy and use his effect. 6000 ATK damage + 2400 nightmare archfiends burn damage = 8400; GAME OVER. [/quote] Your point is? Think of a deck for that to work in and I'll talk to you. A consistent deck at that. Link to comment Share on other sites More sharing options...
Galkin Posted December 18, 2011 Report Share Posted December 18, 2011 Hmmmm...I suppose Dark worlds that will actually use Sillva and Goldd and a little Biege + synchro boost could pull out the combo. I think a little ultimate offering + Mist archfiend (or power invader, but that requires your opponent to have some monsters) in a gadget deck could pull this move out too. Link to comment Share on other sites More sharing options...
YuichiHokuto Posted December 18, 2011 Author Report Share Posted December 18, 2011 Thanks for rating With DARK monsters, when error with blank images will be solved, I want to create archetype called "Skull Dragons" with easy swarming of level 5 DARKs and this being ace card, so just wait Link to comment Share on other sites More sharing options...
·Toot Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Shard' timestamp='1324222585' post='5714900'] 3 Level 5s...wait they have to be DARK? Unplayable in like 90% of cases. Only thing I can think of is 3 FL dark, but then they're already down 2/3 monsters. and then you rob me of my battle phase? ... [/quote]No... just swarm with sillva and goldd... ROFL! Link to comment Share on other sites More sharing options...
Sander Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Galkin' timestamp='1324226239' post='5715020'] Hmmmm...I suppose Dark worlds that will actually use Sillva and Goldd and a little Biege + synchro boost could pull out the combo. I think a little ultimate offering + Mist archfiend (or power invader, but that requires your opponent to have some monsters) in a gadget deck could pull this move out too. [/quote] Except Sillva and Goldd are bad. Mist Archfiend is bad, Gadget Xyz was overhyped and how in the f***ing planet earth will you be able to actually get 3 Level 5 DARKS out with Gadgets when they don't even run darks? I hate to agree with Shard, but you are bad, Galkin. Link to comment Share on other sites More sharing options...
Galkin Posted December 18, 2011 Report Share Posted December 18, 2011 Well, of course mist archfiend is bad or else he would see more use, but he can xyz into this card and with ultimate offering, you can bring out more than 1. The gadgets can be used as a tribute for nightmare archfiends, and they are where mist archfiend + offering could fit in. The dark worlds have the most potential to bring him out, because they can swarm, even if those 2 are useless. The only other thing to bring this guy out is to use DNA transplant and use cards like cyber dragon Link to comment Share on other sites More sharing options...
Sander Posted December 18, 2011 Report Share Posted December 18, 2011 [quote name='Galkin' timestamp='1324236467' post='5715330'] Well, of course mist archfiend is bad or else he would see more use, but he can xyz into this card and with ultimate offering, you can bring out more than 1. The gadgets can be used as a tribute for nightmare archfiends, and they are where mist archfiend + offering could fit in. The dark worlds have the most potential to bring him out, because they can swarm, even if those 2 are useless. The only other thing to bring this guy out is to use DNA transplant and use cards like cyber dragon [/quote] Stop suggesting bad combos already. Link to comment Share on other sites More sharing options...
Galkin Posted December 18, 2011 Report Share Posted December 18, 2011 Fine, fine. I'm simply saying all the possible things that can be done to summon this guy. So as for the card, I find it has a potent effect, being the same effect as winged kuriboh lv10, but it uses way too many resources to summon for it to see much use. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 19, 2011 Report Share Posted December 19, 2011 well I'm unsure how often you can actually get 3 lv5 DARK Monsters to make this work certainly the effect is worth it despite the OTK set up since it's so hard to summon this card but you first tell us what you think is the fastest way to get this card out Link to comment Share on other sites More sharing options...
sgrug4 Posted December 19, 2011 Report Share Posted December 19, 2011 Realisticly, why should i waste 3 silvvs, goldds for this card? It's [b]Xyz Material[/b] not overlay unit. Link to comment Share on other sites More sharing options...
guuu1234 Posted December 19, 2011 Report Share Posted December 19, 2011 How to bring this out? Darkworlds would probably be the best bet, though there is no RELIABLE or consistent way of summoning this card right now. But Intersting combo: Vice Dragon+Inferno Reckless Summon=[font=times new roman, times, serif][b]The Forgotten - Exodus Dragon[/b][/font] Link to comment Share on other sites More sharing options...
Sleepy Posted December 19, 2011 Report Share Posted December 19, 2011 At best, you'll do the Hyper Librarian + Catastor combo that would usually bring out Shooting Quasar Dragon. Except that you'd still need another Level 5 DARK for it, which doesn't seem too hard, but you'll probably need some shenagigans to achieve in a turn. Then there's the problem that it depends on your opponent if you don't want to loose even more consistency trying to fit cards like those Nightmare Archfiends. Card is outclassed by Winged Kuriboh LV10, and other boss monsters that would usually be Summoned before fullfilling this card's requirements. Link to comment Share on other sites More sharing options...
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