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Stardust Dragon


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[img]http://img215.imageshack.us/img215/5863/jhtujb1324492624.jpg[/img]

I've seen a lot of the TCG section use Stardust as an excuse for not running certain cards. Either I play against extremely non-meta decks or everyone but me has the awful luck of always having the opponent have a Stardust. With Rabbit becoming a widely popular deck, should we (and by we I mean you) keep using the logic of, "card destroys, Starfag says hi!" or "Card gets by Stardust...OMFG!" ?

Discuss is future (Z-One) and all that other stuff I just said.

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My threads is about Stardust, not Shard quitting. I think mine wins, tbh. =/

[quote name='Evil Tristan' timestamp='1324490052' post='5721135']
The problem with those cards is that when Stardust IS on the field, they become dead, and a consistent deck wants to run as few a dead cards as possible.
[/quote]
I know, its that Stardust is being summoned less often. Should we prepare decks that play around a card that sometimes appears? I often see Scrap way before this.

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I see stardust all the time... and use it in all of my decks that synchro... Stardust has quite the future still ahead of it IMO. Even more so because it can be synched into shooting star and quasar also. I'd say we still need counters for stardust, but then again why even worry because most stardust counters counter everything else also.

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It's actually always better to bring it via Starlight Road, because it inspires opponents to waste destruction effects under the motivation of Stardust not comming back. When properly Summoned, opponents only ever waste destruction effects if they just wanted to take it off the field for the OTK, or wanted to revive it/banish it themselves


Haven't played much this format so, I wouldn't know on the space issues.

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