Legend Zero Posted December 21, 2011 Report Share Posted December 21, 2011 [img]http://img215.imageshack.us/img215/5863/jhtujb1324492624.jpg[/img] I've seen a lot of the TCG section use Stardust as an excuse for not running certain cards. Either I play against extremely non-meta decks or everyone but me has the awful luck of always having the opponent have a Stardust. With Rabbit becoming a widely popular deck, should we (and by we I mean you) keep using the logic of, "card destroys, Starfag says hi!" or "Card gets by Stardust...OMFG!" ? Discuss is future (Z-One) and all that other stuff I just said. Link to comment Share on other sites More sharing options...
·Toot Posted December 21, 2011 Report Share Posted December 21, 2011 Oooh... Ghost rare... nice Link to comment Share on other sites More sharing options...
Resident Fascist Posted December 21, 2011 Report Share Posted December 21, 2011 http://forum.yugiohcardmaker.net/topic/271797-stardust-dragonshard-explains-what-hes-doing/ Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 21, 2011 Report Share Posted December 21, 2011 I always try to find some space to tech this, and if I can't, I scrap the Deck. =\ EDIT: By one minute. One. Lousy. Minute. inb4lelock. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted December 21, 2011 Report Share Posted December 21, 2011 The problem with those cards is that when Stardust IS on the field, they become dead, and a consistent deck wants to run as few a dead cards as possible. Link to comment Share on other sites More sharing options...
evilfusion Posted December 21, 2011 Report Share Posted December 21, 2011 Yes, but this topic has the Ghost Rare pic and actually is talking about Stardust... Link to comment Share on other sites More sharing options...
Yankee Posted December 21, 2011 Report Share Posted December 21, 2011 Inb4Stardust/AM =0 He's not as completely amazing as he was before, but he still horrible to see first turn. F*ck your Dark Hole. F*ck your Heavy Storm F*ck you. Yeah. Stardust. He's a jerk. Link to comment Share on other sites More sharing options...
Legend Zero Posted December 21, 2011 Author Report Share Posted December 21, 2011 My threads is about Stardust, not Shard quitting. I think mine wins, tbh. =/ [quote name='Evil Tristan' timestamp='1324490052' post='5721135'] The problem with those cards is that when Stardust IS on the field, they become dead, and a consistent deck wants to run as few a dead cards as possible. [/quote] I know, its that Stardust is being summoned less often. Should we prepare decks that play around a card that sometimes appears? I often see Scrap way before this. Link to comment Share on other sites More sharing options...
Welche the crab Posted December 21, 2011 Report Share Posted December 21, 2011 /Buster is the worst card. Link to comment Share on other sites More sharing options...
gimmepie Posted December 21, 2011 Report Share Posted December 21, 2011 I see stardust all the time... and use it in all of my decks that synchro... Stardust has quite the future still ahead of it IMO. Even more so because it can be synched into shooting star and quasar also. I'd say we still need counters for stardust, but then again why even worry because most stardust counters counter everything else also. Link to comment Share on other sites More sharing options...
Dementuo Posted December 21, 2011 Report Share Posted December 21, 2011 I haz teh Ghost Rare. :3 I don't see this get summoned normally too often anymore. Usually people just go for Scrap Dragon and save Stardust for Starlight Road. Link to comment Share on other sites More sharing options...
Synchronized Posted December 21, 2011 Report Share Posted December 21, 2011 If your Deck is Tuner heavy, you run 2 of this, one for Starlight Road, and another to drop and actually be able to use the effect more than once. It's still an awesome card. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted December 22, 2011 Report Share Posted December 22, 2011 I haven't seen it in forever. Except when I used today, but that was because I was saving Scrap Dragons for later in the game because playing Scraps. :/ "Gets around Stardust" logic has been terrible since Semi-Limit of Debris. Link to comment Share on other sites More sharing options...
Greiga Posted December 22, 2011 Report Share Posted December 22, 2011 Remember when our very own YCM was saying "once 5Ds ends this will be banned."? I like to think the card is still that good, but the extra is so tight that It's no use outside of synchro heavy decks or decks that can use Road. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 22, 2011 Report Share Posted December 22, 2011 It's always a pain trying to decide between this and Scrap. What if that facedown is BTH.... Link to comment Share on other sites More sharing options...
Sleepy Posted December 22, 2011 Report Share Posted December 22, 2011 It's actually always better to bring it via Starlight Road, because it inspires opponents to waste destruction effects under the motivation of Stardust not comming back. When properly Summoned, opponents only ever waste destruction effects if they just wanted to take it off the field for the OTK, or wanted to revive it/banish it themselves Haven't played much this format so, I wouldn't know on the space issues. Link to comment Share on other sites More sharing options...
Lunar Origins Posted December 22, 2011 Report Share Posted December 22, 2011 I have no clue as to why people are still afraid of it... Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted December 22, 2011 Report Share Posted December 22, 2011 [media]http://www.youtube.com/watch?v=P4l96F7ZduA&feature=g-u&context=G2d5c6a3FUAAAAAAABAA[/media] oh s*** what is this Link to comment Share on other sites More sharing options...
evilfusion Posted December 22, 2011 Report Share Posted December 22, 2011 [quote name='Lunæ' timestamp='1324532872' post='5722753'] I have no clue as to why people are still afraid of it... [/quote] It's not as scary as it used to be, but it's still a 2500 beatstick that negates your typical outs. Coupled with some sort of backrow, and you have a lot on your plate. Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 22, 2011 Report Share Posted December 22, 2011 this is why I run gaia actually, beside just for the trolling. 2600 beats your 2500, come get me ;3 Link to comment Share on other sites More sharing options...
evilfusion Posted December 22, 2011 Report Share Posted December 22, 2011 Gaia is a staple if you have space. Same as Gem-Knight Pearl in Xyz decks. Link to comment Share on other sites More sharing options...
Resident Fascist Posted December 22, 2011 Report Share Posted December 22, 2011 This card is like me, everytime YCM bans me I come back, then until YCM summons a bigger beatstick and then I get perma banned. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 22, 2011 Report Share Posted December 22, 2011 [quote name='Shard' timestamp='1324574689' post='5723307'] This card is like me, everytime YCM bans me I come back, then until YCM summons a bigger beatstick and then I get perma banned. [/quote] Requesting Evigishki Soul Ogre. =P Link to comment Share on other sites More sharing options...
Welche the crab Posted December 22, 2011 Report Share Posted December 22, 2011 Gale is far from a staple. Link to comment Share on other sites More sharing options...
evilfusion Posted December 22, 2011 Report Share Posted December 22, 2011 [quote name='Shard' timestamp='1324574689' post='5723307'] This card is like me, everytime YCM bans me I come back, then until YCM summons a bigger beatstick and then I get perma banned. [/quote] I love the analogy, even if using yourself as the subject is kind of meh. Link to comment Share on other sites More sharing options...
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