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Colossal Fighter / ギガンテック・ファイター


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[center][img]http://i540.photobucket.com/albums/gg344/sprk-77/yugioh%20images/yugioh%20heroes/5DS1-EN043-ColossalFighter.jpg[/img][/center]


[left][size=3]1 Tuner + 1 or more non-Tuner monsters[/size][/left]
[left][size=3]This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can select 1 Warrior-Type monster from either player's Graveyard, and Special Summon it.[/size][/left]

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[quote name='Dante v. Nero' timestamp='1324660442' post='5725373']
All of the [s]Ass[/s] Assault Mode Monsters are bad, except for SDD A/M.
[/quote]

Stardust Dragon/Assault Mode is broken and Doomkaiser Dragon/Assault Mode allows for OTKs.

This Assault Mode is actually worse than his Synchro Counterpart. How is it that he's the good one?

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[quote name='Dante v. Nero' timestamp='1324661621' post='5725414']
[media]http://www.youtube.com/watch?v=XhnN54tHjkI&feature=endscreen&NR=1[/media]
[/quote]
Ironically for you, this is my reaction to you =/

Doomkaiser/AM IS good, and Stardust/AM IS broken. Don't spew when you don't know what you're on about. Hell, Doomkaiser/AM doesn't even require your opponent to have Zombies. Just you to have stuff for Rank 4/Synchros

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