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Night Shot - Lets try to have an intelligent forsrs discussion


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[url="http://yugioh.wikia.com/wiki/Night_Shot"]http://yugioh.wikia....wiki/Night_Shot[/url]

Normal Spell
Target 1 Set Spell/Trap Card your opponent controls; destroy that target. That target cannot be activated in response to this card's activation.

MST goes to 0;

do you run this YCM

DO YOU?

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[quote name='Forsaken Wulf' timestamp='1330556638' post='5848424']
... is it wrong for me to say that Chain Burn decks can actually get around this?
[/quote]

Huh...you're right. The only restriction is the target cannot be activated specifically in response to Night Shot's activation. It can still chain to something else.

MST is better due to being a Quick-Play, but this isn't that bad. It's like a Dark World Lightning that removes the greatest issue with Lightning (the chaining), and without the discard.

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[img]http://gametechmods.com/uploads/images/4708Shutaissuchatroll.jpg[/img]
Seriously, I can't be the only one thinking this.

And knowing people run this, they are basically forced to activate (some) chainable Spell/Traps earlier, which, in some cases, makes a "Blind Space Typhoon" less likely to happen.

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