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Card Destruction


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[quote name='Canadian' timestamp='1331418219' post='5865049']
Ban it.

/thread
[/quote]

If it gets banned, Morphing Jar and Empty Jar decks are forced to rely on stupid cards that will eventually degrade the entire process of the so-called "Empty Jar" Deck. Also, Dark Worlds lose one of their better cards.

I approve this message.

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[quote name='NumberCruncher' timestamp='1331444563' post='5865580']
And by the by, I always hoped this would someday get semi-limited, but I doubt it will.
[/quote]

[img]http://image.spreadshirt.com/image-server/image/composition/19436908/view/1/producttypecolor/1/type/png/width/280/height/280/are-you-serious_design.png[/img]

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[quote name='NumberCruncher' timestamp='1331444563' post='5865580']
It's ironic that Card Destruction discards your hand and Hand Destruction just discards cards.
[/quote]

It's the same reason you park in a driveway and drive in a parkway.

OT: Card is annoying, but not ban-worthy.

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[quote name='Shradow' timestamp='1331480744' post='5865888']
It's the same reason you park in a driveway and drive in a parkway.

OT: Card is annoying, but not ban-worthy.
[/quote]
This, or Morphing Jar, most certainly is, because they're win conditions ._.

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This card is utterly stupid. The player not using it has little to no control over its activation bar a Bribe, Solemn, or other negation stuff. It swings the game into favor of the user way too much, as if they'd be using this they're probably going to benefit from the discarding. Even at one I don't like it.

I want it banned, but there are plenty of other things to consider way before this.

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I once decked out my opponent out of 40 cards using this in free format. He only had Appropriate on the field.
Main Phase 1:
Set Dark Hole
Fip Spear Cretin
Flip Cyber Jar
Opponent picks up 5 cards and set god who knows what.
I pick up 5 cards and set Spear Cretin. Drew 3 Book of Taiyou and Pot of greed.
Opponent has 9 cards. Current deck count was 32.
SS cyber jar and set.
Flipped Spear Cretin with Book of taiyou.
Flip Cyber Jar with Second Taiyou.
Opponent picks up 5 cards and sets 0. Current hand 14 Deck Count 27.
Pick up 5 cards and set Spear Cretin.
SS set Cyber Jar
Flip Cyber Jar with last Taiyou.
Pick up 5 cards being 2 Hand Destruction, Pot of Avarice, nd 2 Dark World Dealings.
Opponent picks up 5 cards and sets 3. Current hand is 16 and Deck Count 25.
Activate Dark World Dealings.
Discard Glow-Up Bulb, draw Silva.
Opponent discards 1 card. Draws 3. Current hand is 19. Deck count is 23.
Activate second DWD. Draw Silva. Discard Silva.
Opponent discards. Draws 3 cards. Current hand 22. Deck Count 21.
Activate Hand Destruction. Sent Morphing Jar and Serpent to graveyard.
Opponent sends two cards. Draws 6 cards.
Current hand count. 28. Deck. 15
Activate Dark Hole.
Activate Pot of Avarice.
Opponent draws 4 cards.
Current hand count 32. Deck 11.
Activate Card Destruction. Opponent discards 32 cards and draws Exodia >.>

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[quote name='JadenxAtemYAOI' timestamp='1331481940' post='5865915']
I once decked out my opponent out of 40 cards using this in free format. He only had Appropriate on the field.
Main Phase 1:
Set Dark Hole
Fip Spear Cretin
Flip Cyber Jar
Opponent picks up 5 cards and set god who knows what.
I pick up 5 cards and set Spear Cretin. Drew 3 Book of Taiyou and Pot of greed.
Opponent has 9 cards. Current deck count was 32.
SS cyber jar and set.
Flipped Spear Cretin with Book of taiyou.
Flip Cyber Jar with Second Taiyou.
Opponent picks up 5 cards and sets 0. Current hand 14 Deck Count 27.
Pick up 5 cards and set Spear Cretin.
SS set Cyber Jar
Flip Cyber Jar with last Taiyou.
Pick up 5 cards being 2 Hand Destruction, Pot of Avarice, nd 2 Dark World Dealings.
Opponent picks up 5 cards and sets 3. Current hand is 16 and Deck Count 25.
Activate Dark World Dealings.
Discard Glow-Up Bulb, draw Silva.
Opponent discards 1 card. Draws 3. Current hand is 19. Deck count is 23.
Activate second DWD. Draw Silva. Discard Silva.
Opponent discards. Draws 3 cards. Current hand 22. Deck Count 21.
Activate Hand Destruction. Sent Morphing Jar and Serpent to graveyard.
Opponent sends two cards. Draws 6 cards.
Current hand count. 28. Deck. 15
Activate Dark Hole.
Activate Pot of Avarice.
Opponent draws 4 cards.
Current hand count 32. Deck 11.
Activate Card Destruction. Opponent discards 32 cards and draws Exodia >.>
[/quote]
You still win. Rulings say he decks out first.

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[quote name='iRemo' timestamp='1331484781' post='5866023']
this so much

I suspect that at least 25% of my loses are because of my timing and not my pisspoor deck
[/quote]Same, I have built a great Reborn PlantChaosSworn Synchro deck but due to my lack of knowledge on these subjects and my terrible memory I often forget what happens and when.

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