101100111000 Posted March 14, 2012 Report Share Posted March 14, 2012 [img]http://images.wikia.com/yugioh/images/7/7b/ExtraGate-PHSW-EN-SR-1E.jpg[/img] As far as I know, no one uses this in DWs, but use Mind Crush. C'mon, Quick-Play discard that's unlimited, or banishes Synchros. :I Discuss. Link to comment Share on other sites More sharing options...
Blake Posted March 14, 2012 Report Share Posted March 14, 2012 If they cared about just discarding, they'd use The Cheerful Coffin. The appeal of Crush is that you can potentially stop a big play by killing the combo pieces, and it's a discard in a back-against-the-wall situation, as far as I know. Card is so-so but not really good. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted March 14, 2012 Report Share Posted March 14, 2012 Difference is Mind Crush actually stops plays. This doesn't. Link to comment Share on other sites More sharing options...
Toffee. Posted March 14, 2012 Report Share Posted March 14, 2012 Card should have been printed in Duelist Genesis, and would have seen play. Link to comment Share on other sites More sharing options...
Azuh Posted March 14, 2012 Report Share Posted March 14, 2012 No ones uses enough Synchros to allow this card to see play Link to comment Share on other sites More sharing options...
Catterjune Posted March 14, 2012 Report Share Posted March 14, 2012 If Mind Crush does not go off well: You discard a card and start a big play if you're back's against the wall If Mind Crush goes off well: You stop a big play If Extra Gate does not go off well: You discard a card and start a big play if you're back's against the wall If Extra Gate goes off well: ... Link to comment Share on other sites More sharing options...
101100111000 Posted March 14, 2012 Author Report Share Posted March 14, 2012 [quote name='Hatcher' timestamp='1331695050' post='5869821'] If Mind Crush does not go off well: You discard a card and start a big play if you're back's against the wall If Mind Crush goes off well: You stop a big play If Extra Gate does not go off well: You discard a card and start a big play if you're back's against the wall If Extra Gate goes off well: ... [/quote] Declare 1 or 11? As Yuzuru pointed out though, Cheerful Coffin is better if you just discard. Link to comment Share on other sites More sharing options...
Blake Posted March 14, 2012 Report Share Posted March 14, 2012 [quote name='Emotion & Commotion' timestamp='1331695404' post='5869828'] Declare 1 or 11? As Yuzuru pointed out though, Cheerful Coffin is better if you just discard. [/quote] No, it's not X_X I was saying Discard =/= Dark World (Oh my God I didn't say Fabled there) This is at least MST bait and versatile, but a -1 discard is only good when you're in a losing situation and need a quick comeback, or in the case of DWD/Dragged Down. Only Grapha would refund it immediately at that. This just does not warrant a use as its always gonna be a -1 in and of itself. Mind Crush can stop big plays OR be a quick discard if needed, or as back up for guessing Gorz or w/e. Link to comment Share on other sites More sharing options...
Catterjune Posted March 14, 2012 Report Share Posted March 14, 2012 [quote name='Emotion & Commotion' timestamp='1331695404' post='5869828'] Declare 1 or 11?[/quote] ... I think you misunderstood. tl;dr - Mind Crush is much more versatile. You can stop your opponent's big plays or you can discard to start your own big plays. With Extra Gate, it's only discard to start big plays. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted March 14, 2012 Report Share Posted March 14, 2012 The only time this stops a big play is when Formula is used on your turn. The only time Mind Crush stops a big play is when you hit an opponent's combo piece. It's much easier to use a card that can stop 1 in 24 plays than a card that can stop 1 in 1 play. Link to comment Share on other sites More sharing options...
Toffee. Posted March 14, 2012 Report Share Posted March 14, 2012 Guys, this card makes as much sense as Book of Moon, in the same scenario. Opponent controls level 4 monster + level 3 Tuner -> Flip This -> They loose Black Rose -> DERP, THEY ONLY RUN 1 LEVEL 7 Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted March 14, 2012 Report Share Posted March 14, 2012 This makes even less sense than Book of Moon in a very low synchro format. Link to comment Share on other sites More sharing options...
Expelsword Posted March 14, 2012 Report Share Posted March 14, 2012 Book stops Xyz too... Link to comment Share on other sites More sharing options...
Synchronized Posted March 14, 2012 Report Share Posted March 14, 2012 I just pulled it and the one hilarious use I could come up with is siding against Skill Drain to hit 10, stop Malefic Cyber End. Other than that, I don't think it's worth it at all. Link to comment Share on other sites More sharing options...
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