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Masked Heroes will continue to be bad until we get a decent one for Stratos and Alius.

They are one of the best decks in the OCG right now with bubble beat. Not sure how we'll react in the TCG once all of the omnis are out though.

And they hate snowman eater.

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[quote name='Legend Zero' timestamp='1332002680' post='5874873']
I've been toying with the TGU -> Invoker -> Daian idea. Its really fun.

They're are not that expensive either, last I checked.
[/quote]

I find it ironic how that statement comes right after saying how good the TGU play it.

And Heroes aren't the most expensive deck out there, but they aren't blissfully cheap either.

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[quote name='evilchris' timestamp='1332002886' post='5874878']
I find it ironic how that statement comes right after saying how good the TGU play it.

And Heroes aren't the most expensive deck out there, but they aren't blissfully cheap either.
[/quote]
lol meant HEROs in general not TGU. XP

I just looked on trollandtoad and they have no Bubbleman.

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Heroes are a prime example of why archetypes are bad for the game. First less important part is they've wasted over 150 cards for them in which most are aweful support that could have become better stuff.

The second is that this was the first main character archetype deck. Before this, yugioh was all about themes rather than which archetypes are the best. Now, more and more competative decks are simply built by Konami and we're being told to play them.

The best decks every format are not archetype decks. They are decks which take the beat engines of the current game and make something powerful. Even now with Rabbit Dinos being the best deck. Anybody else feel this way?

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[quote name='Canadian' timestamp='1332004374' post='5874928']
Heroes are a prime example of why archetypes are bad for the game. First less important part is they've wasted over 150 cards for them in which most are aweful support that could have become better stuff.

The second is that this was the first main character archetype deck. Before this, yugioh was all about themes rather than which archetypes are the best. Now, more and more competative decks are simply built by Konami and we're being told to play them.

The best decks every format are not archetype decks. They are decks which take the beat engines of the current game and make something powerful. Even now with Rabbit Dinos being the best deck. Anybody else feel this way?
[/quote]

I agree and disagree with this.

Archetypes are very good for more casual and fun forms of play, but they also remove skill factor in some cases, where a player just crams the archetype into a deck and it works, with a few exceptions. (HEROes actually being one of them, with very few viable cards)

Archetypes do indeed seem bad for competitive play, they remove the skill factor it takes in making a deck, and makes it so innovative ideas are either put off or just aren't thought of, since all the thinking's already done for the players.

It would be nice in in future Konami allow for a metagame made of a few themed decks, instead of how it is right now, where it has 1 theme deck and 2 archetype decks.

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