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Dragunity Knight - Trident


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[img]http://images3.wikia.nocookie.net/__cb20120225063359/yugioh/images/thumb/2/29/DragunityKnightTrident-HA04-EN-ScR-1E.png/300px-DragunityKnightTrident-HA04-EN-ScR-1E.png[/img]

Because F*CK Wind-Ups and Hiero's.

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[quote name='.Rai' timestamp='1332706028' post='5888271'] Debris Dragon + Blackwing - Ghibli the Searing Wind. lol. [/quote]Or Etysian.


It'd be nice if they just made a Level 3 non-Tuner that worked with it... SCREW GLADIUS

BEST USE: Divine Wind of Mist Valley into Delta Flyer.

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Coelacanth summons stuff, including Gungnir. Use Gungnirs effect to blow stuff. Use Gungnir as the cost for Synchro Change. Summon this and tribute it for THE TYRANT NEPTUNE. You'll still have several cards to send from your field, and Coelacanth will refill them every turn. You can also use Phantom of Chaos with Gale Dogra.

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[quote name='BehindTheMask' timestamp='1332719952' post='5888611']
Stats are lacking, and its effect is a -3.
[/quote]

The effect isn't a -3 in spirit if you use dead Call of the Haunteds, Sangan, Necro Gardna, Safe Zone or dead Dualities/Terraforming/Field Spells.

Especially the Safe Zones.

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[quote name='BehindTheMask' timestamp='1332719952' post='5888611']
Stats are lacking, and its effect is a -3.
[/quote]

[img]http://cdn.memegenerator.net/instances/400x/17092261.jpg[/img]

OT: Well, yeah, you can send the 3 Zenmaities or the 3 Atums, but it's near impossible to do that on the speed it's needed.

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[quote name='.Rai' timestamp='1332720117' post='5888619']
The effect isn't a -3 in spirit if you use dead Call of the Haunteds, Sangan, Necro Gardna, Safe Zone or dead Dualities/Terraforming/Field Spells.

Especially the Safe Zones.
[/quote]

Still isn't that good. You have to rely on either dead cards(Calls/Dualities/Terraforming/Fieldspells) or hope that you can cards to stay on the field to help reduce the negatives from this to HOPEFULLY hit their extra deck cards that could hurt you. Or you could cards that deal with them and aren't situational.

@CDDRodrigo: http://cdn.memegenerator.net/instances/400x/17092870.jpg

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[quote name='BehindTheMask' timestamp='1332720566' post='5888639']
Still isn't that good. You have to rely on either dead cards(Calls/Dualities/Terraforming/Fieldspells) or hope that you can cards to stay on the field to help reduce the negatives from this to HOPEFULLY hit their extra deck cards that could hurt you. Or you could cards that deal with them and aren't situational.

@CDDRodrigo: [url="http://cdn.memegenerator.net/instances/400x/17092870.jpg"]http://cdn.memegener...0x/17092870.jpg[/url]
[/quote]

Well, of course it's bad, but it's still a really great fun card and some good, if slightly cautious, design from Konami.

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Flip Limit Reverse#1 -> Revive Influence Dragon
Play Instant Fusion for:
[img]http://images1.wikia.nocookie.net/__cb20110705050012/yugioh/images/thumb/8/82/Mavelus-TP17-JP-C.jpg/300px-Mavelus-TP17-JP-C.jpg[/img]
Flip 2nd Limit Reverse for Sangan
Tune for Trident
Use effect -> Send both Reverses + Sangan
Sangan searches
Opponent looses their Boats or Atums.

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