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a good offence is a good defence


Sckorpio

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well i was thinking it was time defence took the stage so i created some cards built to defend player's life points so that you could last to bring out your offence i might make others some time but everything starts somewhere so lets end the intro.




[img]http://i.imgur.com/HYxVh.jpg[/img]
Activate only when your oponent attacks directly. sumon 3 gate of darkness tokens 3000DEF 0ATK destroy these on the oponents next standby phase. Insted of sending this to the graveyard shuffle it into your deck

if you use this in the right way it can be quite effective

[img]http://i.imgur.com/P1onp.jpg[/img]
Can only be special summoned by sacraficing kuriboh, Winged kuriboh,kuriboh lvl 8 and kuriboh lvl10(it cannot be set or normal summoned) This card is imune unless one of the sacraficed monsters is out of the graveyard.
This is the only monster your oponent can attack. This card cannot attack.

you know you like it lol!

[img]http://i.imgur.com/Pb6n1.jpg[/img]
all life point damage for the next 3 turns becomes 0.

Note:This card doesn't stop Attacks.

feel free to leave coments and ideas.

end of main post.

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1st: What are the Type, Attribute, and Level of the tokens? As for the shield thing, Shield And Sword is a bad, but interesting combo (so is Inverse Universe). Make them die at the end of the turn they're Summoned.

2nd: Tribute 4 monsters for a unkillable shield? Way too hard to get out, and the "unstoppable" part of this is too much. Chances are your opponent can't remove one of those cards from the Graveyard, so the duel will be at a stalemate until you turn it around.

3rd: There's this new card out called "One Day of Peace." It's broken because it stops all damage for [b]1[/b] turn. [b]ONE[/b]. This... is just worse.

Defensive cards are bad for the game because of OTKs, burn, and decreased player interaction. Just saying.

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What the heck? (and not in a good way)
firstly the Trap card: what is the Type, Attribute and level of the tokens? anyways i don't like how you can just recycle it instead of sending it to the graveyard, sure its original, but it gets repetitive after a while
4.5/10

the second card: utterly useless because of the effect "This is the only monster your oponent can attack. This card cannot attack." also how does it get its DEF? becasuse unless you explain how it get its DEF, it might as well have 0 DEF not to mention its only redeeming factor being its going to be difficult to get out. Also i know its invincible, but i assume the controller would take battle damage if it was attacked
2/10

the third card: stall stall stall, it's even worse card design than One Day of Peace, Final Countdown would abuse the hell out of it
1.5/10

EDIT: ninja'd

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[color=#000066][b]Um... WTF is this broken/stupid sh*t?[/b][/color]

[color=#000066][b]Now for actual reviewing:[/b][/color]

[color=#000066][b]Darkness behind the Gate: Broken. 3 free tokens with 3000 DEF? Even Gorz isn't like this.[/b][/color]
[color=#000066][b]Kuriboh and Jaden w/e: Who on earth would have all of them? This is too hard to summon and it's pointless.[/b][/color]
[color=#000066][b]Winged Blood Shield: Horribly broken. 3 turns? That's an incredibly long amount. .-. Where's the cost? Who's LP? Your's? Or your opponent's too? Either way, broken.[/b][/color]

[color=#000066][b]Anyway, learn to spell. And check up on the new OCG. If these are in RC, all these already listed errors should be fixed at least partially. REALISTIC. Not friggin stupid. And change the SCKORPIO thing to KAZUKI TAKAHASHI, and the 2012 to 1996 (I think). Also, the 67584-98876, SUPER-CARD, and DEF-DEF is unrealistic. It should be either: (4 capital letters)-EN(random 3 numbers 0-9) or SD(2 random numbers 0-9)-EN(random 3 numbers 0-9).[/b][/color]

[color=#000066][b]0/10[/b][/color]

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[quote name='T - Abhorrence' timestamp='1338128356' post='5947685']
1st: What are the Type, Attribute, and Level of the tokens? As for the shield thing, Shield And Sword is a bad, but interesting combo (so is Inverse Universe). Make them die at the end of the turn they're Summoned.

2nd: Tribute 4 monsters for a unkillable shield? Way too hard to get out, and the "unstoppable" part of this is too much. Chances are your opponent can't remove one of those cards from the Graveyard, so the duel will be at a stalemate until you turn it around.

3rd: There's this new card out called "One Day of Peace." It's broken because it stops all damage for [b]1[/b] turn. [b]ONE[/b]. This... is just worse.

Defensive cards are bad for the game because of OTKs, burn, and decreased player interaction. Just saying.
[/quote]
[quote name='T - Abhorrence' timestamp='1338128356' post='5947685']
1st: What are the Type, Attribute, and Level of the tokens? As for the shield thing, Shield And Sword is a bad, but interesting combo (so is Inverse Universe). Make them die at the end of the turn they're Summoned.

2nd: Tribute 4 monsters for a unkillable shield? Way too hard to get out, and the "unstoppable" part of this is too much. Chances are your opponent can't remove one of those cards from the Graveyard, so the duel will be at a stalemate until you turn it around.

3rd: There's this new card out called "One Day of Peace." It's broken because it stops all damage for [b]1[/b] turn. [b]ONE[/b]. This... is just worse.

Defensive cards are bad for the game because of OTKs, burn, and decreased player interaction. Just saying.
[/quote]for the 1st one: i tried using infinity but it kept turning to 5

[quote name='T - Abhorrence' timestamp='1338128356' post='5947685']
1st: What are the Type, Attribute, and Level of the tokens? As for the shield thing, Shield And Sword is a bad, but interesting combo (so is Inverse Universe). Make them die at the end of the turn they're Summoned.

2nd: Tribute 4 monsters for a unkillable shield? Way too hard to get out, and the "unstoppable" part of this is too much. Chances are your opponent can't remove one of those cards from the Graveyard, so the duel will be at a stalemate until you turn it around.

3rd: There's this new card out called "One Day of Peace." It's broken because it stops all damage for [b]1[/b] turn. [b]ONE[/b]. This... is just worse.

Defensive cards are bad for the game because of OTKs, burn, and decreased player interaction. Just saying.
[/quote]
[quote name='T - Abhorrence' timestamp='1338128356' post='5947685']
1st: What are the Type, Attribute, and Level of the tokens? As for the shield thing, Shield And Sword is a bad, but interesting combo (so is Inverse Universe). Make them die at the end of the turn they're Summoned.

2nd: Tribute 4 monsters for a unkillable shield? Way too hard to get out, and the "unstoppable" part of this is too much. Chances are your opponent can't remove one of those cards from the Graveyard, so the duel will be at a stalemate until you turn it around.

3rd: There's this new card out called "One Day of Peace." It's broken because it stops all damage for [b]1[/b] turn. [b]ONE[/b]. This... is just worse.

Defensive cards are bad for the game because of OTKs, burn, and decreased player interaction. Just saying.
[/quote]for the 1st one: i tried using infinity but it kept turning to 5

[quote name='T - Abhorrence' timestamp='1338128356' post='5947685']
1st: What are the Type, Attribute, and Level of the tokens? As for the shield thing, Shield And Sword is a bad, but interesting combo (so is Inverse Universe). Make them die at the end of the turn they're Summoned.

2nd: Tribute 4 monsters for a unkillable shield? Way too hard to get out, and the "unstoppable" part of this is too much. Chances are your opponent can't remove one of those cards from the Graveyard, so the duel will be at a stalemate until you turn it around.

3rd: There's this new card out called "One Day of Peace." It's broken because it stops all damage for [b]1[/b] turn. [b]ONE[/b]. This... is just worse.

Defensive cards are bad for the game because of OTKs, burn, and decreased player interaction. Just saying.
[/quote]
[quote name='T - Abhorrence' timestamp='1338128356' post='5947685']
1st: What are the Type, Attribute, and Level of the tokens? As for the shield thing, Shield And Sword is a bad, but interesting combo (so is Inverse Universe). Make them die at the end of the turn they're Summoned.

2nd: Tribute 4 monsters for a unkillable shield? Way too hard to get out, and the "unstoppable" part of this is too much. Chances are your opponent can't remove one of those cards from the Graveyard, so the duel will be at a stalemate until you turn it around.

3rd: There's this new card out called "One Day of Peace." It's broken because it stops all damage for [b]1[/b] turn. [b]ONE[/b]. This... is just worse.

Defensive cards are bad for the game because of OTKs, burn, and decreased player interaction. Just saying.
[/quote]for the 1st one: i tried using infinity but it kept turning to 5

[quote name='T - Abhorrence' timestamp='1338128356' post='5947685']
1st: What are the Type, Attribute, and Level of the tokens? As for the shield thing, Shield And Sword is a bad, but interesting combo (so is Inverse Universe). Make them die at the end of the turn they're Summoned.

2nd: Tribute 4 monsters for a unkillable shield? Way too hard to get out, and the "unstoppable" part of this is too much. Chances are your opponent can't remove one of those cards from the Graveyard, so the duel will be at a stalemate until you turn it around.

3rd: There's this new card out called "One Day of Peace." It's broken because it stops all damage for [b]1[/b] turn. [b]ONE[/b]. This... is just worse.

Defensive cards are bad for the game because of OTKs, burn, and decreased player interaction. Just saying.
[/quote]
[quote name='T - Abhorrence' timestamp='1338128356' post='5947685']
1st: What are the Type, Attribute, and Level of the tokens? As for the shield thing, Shield And Sword is a bad, but interesting combo (so is Inverse Universe). Make them die at the end of the turn they're Summoned.

2nd: Tribute 4 monsters for a unkillable shield? Way too hard to get out, and the "unstoppable" part of this is too much. Chances are your opponent can't remove one of those cards from the Graveyard, so the duel will be at a stalemate until you turn it around.

3rd: There's this new card out called "One Day of Peace." It's broken because it stops all damage for [b]1[/b] turn. [b]ONE[/b]. This... is just worse.

Defensive cards are bad for the game because of OTKs, burn, and decreased player interaction. Just saying.
[/quote]for the 1st one: i tried using infinity but it kept turning to 5

i keep on acidentaly re-doing stuff cause this computers spagy

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[color=#000066][b]WTH. You're gonna make tokens that are infinity level/attribute/type? [img]http://i0.kym-cdn.com/entries/icons/original/000/000/554/facepalm.jpg[/img]

HURR DURR. [img]http://static.fjcdn.com/comments/It+s+dangerous+to+call+Link+Zelda+Take+this+_6928754b4e514330f73c736717363fd8.jpg[/img] Did you know there's a thing called common sense? Ya know, you should use it maybe.[/b][/color]

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[quote name='.nova' timestamp='1338128689' post='5947688']
[color=#000066][b]Um... WTF is this broken/stupid sh*t?[/b][/color]

[color=#000066][b]Now for actual reviewing:[/b][/color]

[color=#000066][b]Darkness behind the Gate: Broken. 3 free tokens with 3000 DEF? Even Gorz isn't like this.[/b][/color]
[color=#000066][b]Kuriboh and Jaden w/e: Who on earth would have all of them? This is too hard to summon and it's pointless.[/b][/color]
[color=#000066][b]Winged Blood Shield: Horribly broken. 3 turns? That's an incredibly long amount. .-. Where's the cost? Who's LP? Your's? Or your opponent's too? Either way, broken.[/b][/color]

[color=#000066][b]Anyway, learn to spell. And check up on the new OCG. If these are in RC, all these already listed errors should be fixed at least partially. REALISTIC. Not friggin stupid. And change the SCKORPIO thing to KAZUKI TAKAHASHI, and the 2012 to 1996 (I think). Also, the 67584-98876, SUPER-CARD, and DEF-DEF is unrealistic. It should be either: (4 capital letters)-EN(random 3 numbers 0-9) or SD(2 random numbers 0-9)-EN(random 3 numbers 0-9).[/b][/color]

[color=#000066][b]0/10[/b][/color]
[/quote]just saying winged shield works both ways and doesn't mean you cant attack

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[color=#000066][b]You know, because that makes everything so much better. 3 turns of complete damage invincibility. Oh hurr durr. I just won with FC/Stall/etc because they couldn't damage me for 3 turns. [img]http://boards.420chan.org/howto/thumb/1330682778589s.jpg[/img][/b][/color]

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[quote name='.nova' timestamp='1338129832' post='5947695']
[color=#000066][b]You know, because that makes everything so much better. 3 turns of complete damage invincibility. Oh hurr durr. I just won with FC/Stall/etc because they couldn't damage me for 3 turns. [img]http://boards.420chan.org/howto/thumb/1330682778589s.jpg[/img][/b][/color]
[/quote]

Quit acting like a dumbass troll who knows every goddamn thing, you douchebag.

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[color=#000066][b]@Cameron: Nope. Waboku is unlimited. And besides, this card called One Day of Peace helps greatly, although all these stall-supporting cards are usually bad for the game, as it promotes just waiting out turns, instead of gameplay as usual.[/b][/color]

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  • 1 month later...

[quote[quote name='PHEONIXPaladin.pcm' timestamp='1338127343' post='5947681']
[img]http://i.imgur.com/P1onp.jpg[/img]
Can only be special summoned by sacraficing kuriboh, Winged kuriboh,kuriboh lvl 8 and kuriboh lvl10(it cannot be set or normal summoned) This card is imune unless one of the sacraficed monsters is out of the graveyard.
This is the only monster your oponent can attack. This card cannot attack.

[/quote]
[quote name='~Dark Soul~' timestamp='1338128502' post='5947687']
the second card: utterly useless because of the effect "This is the only monster your oponent can attack. This card cannot attack." also how does it get its DEF? becasuse unless you explain how it get its DEF, it might as well have 0 DEF not to mention its only redeeming factor being its going to be difficult to get out. Also i know its invincible, but i assume the controller would take battle damage if it was attacked
2/10
[/quote]


the immune part is likely refering to having X000 def points its like any X000 card and raregold armor when hes immune.

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[center][img]http://www.kraproom.com/pacman/aod/gallery/d/6992-1/picard-wtf.jpg[/img][/center]

I was going to try and review these, but since they aren't supposed to be realistic I'll just say this: Fix your grammar and spelling mistakes, fix their just horrible balancing issues, and fix how abstract the effects are and get rid of all the "invulnerable" crap.

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