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Heraldry Beast Aberconway


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[center][img]http://images3.wikia.nocookie.net/__cb20070227000708/megaman/images/thumb/9/99/Serpent_Form_2.jpg/200px-Serpent_Form_2.jpg[/img][img]http://images1.wikia.nocookie.net/__cb20120518104061/yugioh/images/2/2e/HeraldryBeastAberconway-ABYR-JP-OP.jpg[/img][img]http://images1.wikia.nocookie.net/__cb20101222233809/megaman/images/thumb/8/89/Serpent.png/250px-Serpent.png[/img]
[quote][center]If this card is in your Graveyard: You can banish 1 "Heraldry Beast Aberconway" from your Graveyard, except this card, then target 1 "Heraldry Beast" monster in your Graveyard; add that target to the hand. The effect of "Heraldry Beast Aberconway" can only be activated once per turn. [b]Effect unconfirmed.[/b][/center][/quote][/center]
Can't help it. This card reminds me of [url=http://megaman.wikia.com/wiki/Serpent]Serpent[/url].
Also, despite being an unconfirmed effect, this actually has some great potential for Heraldy Beasts. Its just... It depends on how the archetype ends up :/
Discuss.

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So it's an 1800 Level 4 that requires you to have 2 copies of itself in the Graveyard for its effect, the effect being to add another Heraldry Beast from the Graveyard to your hand by banishing the duplicate copy.

I dont see the merits. We need to see what else the Heraldry Beasts can do before this is anything remotely special.

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[size=4]Just be happy that Tron is using monsters that are so far 1) WIND, I'll repeat that, [b][size=6]WIND[/size],[/b] attribute and are mostly 2) Beast or Winged Beast and that 3) have actually reasonable, considered effects.

As opposed to the same generic DARK Fiend type monsters with ridiculous effects that villians usally get. Or Machines. Cuz Machines don't appear enough in anime.

As for this: Foresight, good. Hopefully over time this set will get reasonably powerful, even if I wouldn't expect a huge number of them.[/size]

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[quote name='Verz Bahamut' timestamp='1338181012' post='5948055']
[size=4]Just be happy that Tron is using monsters that are so far 1) WIND, I'll repeat that, [b][size=6]WIND[/size],[/b] attribute and are mostly 2) Beast or Winged Beast and that 3) have actually reasonable, considered effects.

As opposed to the same generic DARK Fiend type monsters with ridiculous effects that villians usally get. Or Machines. Cuz Machines don't appear enough in anime.

As for this: Foresight, good. Hopefully over time this set will get reasonably powerful, even if I wouldn't expect a huge number of them.[/size]
[/quote]And what amounts to a miracle fusion.

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If this card is in your Graveyard: You can banish 1 "Phantom Beast Aberconway" from your Graveyard, except this card, then target 1 "Phantom Beast" monster in your Graveyard; add that target to the hand. The effect of "Phantom Beast Aberconway" can only be activated once per turn

Fixed

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