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Effect Veiler, Is Maining 3 Smart?


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[center][img]http://images4.wikia.nocookie.net/__cb20120330212945/yugioh/images/thumb/d/dd/EffectVeiler-ORCS-EN-SR-LE.png/300px-EffectVeiler-ORCS-EN-SR-LE.png[/img][/center]

[left]So....with no prio Veiler moved to "God Tier"...and everyone and his mom mains 3. Looking at the format is 3 main decked Veiler is actually a good idea? Personally I find 3 to be cloggy, so I side deck the 3rd. [/left]

[left]GoGoGo YCM and give reasons for your answers. [/left]

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It's too good against many decks and worthless against the best anti-meta decks.

3 is important to stop Rabbit, Inzektors, Wind-Ups... okay, it really doesn't stop Chaos Dragons, but really nothing stops them enough. Dark World and HEROs are the only thing to worry about when running 3 Veilers, but it's so important against the other matchups that it becomes necessary to run at 3.

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[quote name='DJVD' timestamp='1340430810' post='5961292']
I'm going to be a dumbass and say yes.
[/quote]

Reasoning?

Looking at the Meta...only decks Veiler really shits on are Wind-Ups and Inzektors.

Dragons and Rabbit can play around it with relative ease and Hero and DW are not affected by it at all.

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[quote name='Le Magician' timestamp='1340431211' post='5961298']
Reasoning?
[/quote]
[IMG]http://i82.photobucket.com/albums/j271/DarkDragonDuelist20/Magics/Reasoning.jpg[/IMG]
[quote name='Le Magician' timestamp='1340431211' post='5961298']
Looking at the Meta...only decks Veiler really shits on are Wind-Ups and Inzektors.
[/quote]
That's why it's best at two. Keep them Sided until round 2 and 3 when you know what you're up against.

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[quote name='Darkplant - VENOM' timestamp='1340439190' post='5961337']
Think it the other way around:

If you hear your opponent DOESN'T main 3 Veiler, you'd be all like, "phew".

It's a staple at 3 nuff said.
[/quote]

that's likely the best reason, cause your opponent not needing to worry about negated effects mean they will spam the key moves in their deck.

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[quote name='Chris' timestamp='1340458722' post='5961392']
Veiler beats Rabbit, Inzektors, Wind-Ups, Hieratics, quite a few rogue decks, TGU (just in general, really), while slowing down Chaos Dragons or stopping their setup plays like Ryko/TGU/Lyla.
[/quote]

It also stalls Quasar.

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[quote name='Chris' timestamp='1340459672' post='5961401']
ITT: Quasar sees any play in the TCG
[/quote]

I'm going to assume he's referencing Lavals, but that's just me.

Anyway, obviously Veiler is a necessity, but I've found myself not liking it at all lately. In my area, very few people play Dino Rabbit. The majority of the Decks I see around here are Dark World, HERO, and Chaos Dragons. Because of this, I've been trying to find alternatives to maining Veiler because it never really offers me any benefits.

I've been playing with Forbidden Chalice in the main instead, and so far, I've done relatively okay, but I'm obviously not denying the need to run Veiler in this Meta. I guess mine's just personal preference and adapting to the area.

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[quote name='~Dark Soul~' timestamp='1340458816' post='5961393']
when prio kicked the bucket in TCG, i used to main 2 Veiler and side a 3rd, but now because of certain matchups i put all my Veilers in the side and side them in if i need to
[/quote]

This really. Veiler does nothing to DW, and I lose to that alot more often then Rabbit or Inzektors.

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[quote name='Chris' timestamp='1340459672' post='5961401']
ITT: Quasar sees any play in the TCG
[/quote]
ITT: You don't play it
ITT: I do.
ITT: Nobody plays anything.
Overdone the ITT to the max. But seriously, I've seen some decks in this format that still uses Quasar, and I've seen them win with it. (No, not against me because I was only watching them)

OT: I'm not sure why everyone says keep Veiler at 3. Like I said, I'd keep Veiler at 2, and ONLY in the Side until round 2 and maybe 3.
3 makes my side cloggy, and 1 isn't enough because I somehow never have it in my hand when I run only 1.

Not saying this is mandatory, but you could always switch to Forbidden Chalice. Sure it gives your opponent's monster a lol400 extra, but it can negate your opponent's effect ANYTIME, not just during the Main Phase, like Veiler is limited to. (And yes, I prefer Chalice over Veiler, but we're talking about Veiler, so I'm just gonna go along with you guys.)

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In this format you will see way more than 50% of Rabbit, Wind-Up and Inzektor, against all of which Veiler is absolutely essential, as well as a few rogues such as Lightsworn and others against which Veiler is also very good. As Chris said, you want to win game 1, especially against Wind-Up, so playing 3 Veiler is always gonna be worth it.

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[quote name='Chris' timestamp='1340458722' post='5961392']
Veiler beats Rabbit, Inzektors, Wind-Ups, Hieratics, quite a few rogue decks, TGU (just in general, really), while slowing down Chaos Dragons or stopping their setup plays like Ryko/TGU/Lyla.

You play more games with a side than without, so why not optimise your game 1 with 3 Veilers?
[/quote]


The amount of protection Rabbit plays, its not hard to keep Rabbit on the field for an extra turn, The only play that Veiler really kills in the deck is their TGU into Leviair play. The 2nd Most popular deck, Chaos Dragon, is not affected by Veiler. You stop a Ryko, Lyla or TGU...ok cool, they are just gonna drop big monsters and beat your face in anyway.

HERO and DW lols at people who main 3.

Only decks that really hate to get Veiler'd are Wind-Up and Inzektors.

The reason you don't play too many side deck cards in your main is because they usually have nothing to do with the main idea of your deck, so it messes up the consistency in round 1. Thats why in round two you know what you are playing and you can adjust your play style and deck to suit. Like Wind-Ups for example, game one you play aggressive and fast to get your win. Game two, chances your opponent sided in Wind-Up hate and you can't spam as freely as you did game 1, so you go into a slower more control style of game play with more back row and removal.

3 Veilers cloggs like a b****. So IMO, you main 2 because you don't know what you're up against game 1. Then game 2, depending on what you're playing against you add the 3rd or side out the 2 you have mained.

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I dunno about you, but no matter their protection, I like stopping a turn 1 Laggia or Dolkka. .-.

Oh and have fun dropping your hand in Chaos Dragons if Veiler stops your set-up. And have fun looping when Veiler negates REDMD. Yeah, it's always out game 2 and 3, but jesus christ it's still useful against Chaos Dragons.

The ONLY decks that it doesn't hurt are Heroes and Dark Worlds, and very very few rogue decks. You will find Veiler useful in almost every single game, not running it @3 is pretty stupid.

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[quote name='Neo Galaxy' timestamp='1340461343' post='5961412']
I'm going to assume he's referencing Lavals, but that's just me.
[/quote]
Have I finally become that Laval guy?
There's also [i]technically[/i] Fabled.

Anyway, my point is that Veiler is really good, although Chalice is also a good point, the one thing that's bad about Veiler is its restrictive timing.

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