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Absolute OTK & FTK - Extreme Deck Milling


Wyvernstorm

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Here i have an attempt to make a new Meta :P
You hate Slow game? prefer fast game? here it is the right set of cards
I'll explain each card and the way how to use them.


[u][b]Ultimakara the Hidden Pharaoh's Spell[/b][/u]
[img]http://i.imgur.com/ml7Ur.jpg[/img]
Target 1 DARK monster you control: Send all cards from your Deck to the Graveyard; the targeted monster gains ATK equal to the number of cards sent to the Graveyard x200. If there is a non-DARK monster(s) sent to the Graveyard by this effect; banish all cards you control and in your Graveyard.

[u][b]Ominous Mask of Light[/b][/u]
[img]http://i.imgur.com/8xBht.jpg[/img]
If this card is sent directly from your Deck to the Graveyard; Special Summon 1 "Mask of Light Token" (Fairy-Type/LIGHT/Level 5/ATK 2200/DEF 1700). If "Mask of Light Token" is removed from the field: You can send 1 card from the top of your Deck to the Graveyard; return 1 "Ominous Mask of Light" monster from your Graveyard to the bottom of your Deck.

[u][b]Ominous Shade of Illusion[/b][/u]
[img]http://i.imgur.com/hr0vZ.jpg[/img]
If this card is sent directly from your Deck to the Graveyard; Special Summon 1 "Shade of Illusion Token" (Fiend-Type/DARK/Level 4/ATK 1900/DEF 300). If "Shade of Illusion Token" is removed from the field; return 1 "Ominous Shade of Illusion" monster from your Graveyard to the bottom of your Deck. If this card in your Deck is sent to the Graveyard by the effect of Effect Monster: send that monster to the Graveyard after its effect resolves.

[u][b]Atalar the Wraith Templar[/b][/u]
[img]http://i.imgur.com/g51JT.jpg[/img]
2 Tokens with the same names.
Must be Fusion Summoned using the Fusion Material Monsters above. (You do not use Polymerization.) This card gains ATK equal to the total ATK of the Fusion Material Monsters, until the End Phase. Once per Duel: You can banish all cards in your Graveyard; all monsters you control can inflict piercing Battle Damage to your opponent when attack a Defense Position monster.

[u][b]Hollow Soul Maltea[/b][/u]
[img]http://i.imgur.com/essD3.jpg[/img]
2 Tokens with the same names.
Must be Fusion Summoned using the Fusion Material Monsters above. (You do not use Polymerization.) This card gains ATK equal to the total ATK of the Fusion Material Monsters, until the End Phase. If there are no cards in your Deck and in your Graveyard: You can pay half your Life Points; your opponent cannot activate card(s) and effect(s), until the End Phase. Card effect(s) cannot be activated in response to this card's effect activation.

[u][b]Parallel World Manipulator[/b][/u]
[img]http://i.imgur.com/qz3mw.jpg[/img]
2 Tokens with the same names.
Must be Fusion Summoned using the Fusion Material Monsters above. (You do not use Polymerization.) This card gains ATK equal to the total ATK of the Fusion Material Monsters, until the End Phase. Once per turn, if there is no card in your Deck: You can target 1 Spell Card that was sent directly from your Deck to the Graveyard this turn; add it to your hand.

[u][b]Dark Reborn the Immortal[/b][/u]
[img]http://i.imgur.com/L2K3O.jpg[/img]
Cannot be Normal Summoned or Set. Cannot be Special Summoned except by its own effect. You can Special Summon this card from your hand, Graveyard, or the Banished Zone if there is no card in your Deck. This card cannot be removed from the field. When this card would be banished from your Graveyard while there is no card in your Deck; you can equip this card to a DARK monster you control instead. The equipped monster gains this card's effect.

[u][b]Death Caller[/b][/u]
[img]http://i.imgur.com/gOK6G.jpg[/img]
If this card would be sent from your Deck to the Graveyard; add this card to your hand instead. Once per turn, when this card is in your hand and there is no card in your Deck: You can show this card to your opponent; destroy 1 card on the field OR negate an effect of Effect Monster.

[u][b]The Essence of Death[/b][/u]
[img]http://i.imgur.com/gZGc2.jpg[/img]
3 monsters or more with 3500 ATK or higher.
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control (you do not use Polymerization), and cannot be Special Summoned by other ways. This card gains ATK and effect(s) of the banished monsters. When this card is Special Summoned; your opponent cannot activate card(s) and effect(s).



Assume you have 46 cards in Deck
[b]The number of cards for each:[/b]
1. "Ultimakara the Hidden Pharaoh's Spell" (3 cards)
2. "Ominous Mask of Light" (2 cards)
3. "Ominous Shade of Illusion" (2 cards)
4. "Atalar the Wraith Templar" (1 card)
5. "Hollow Soul Maltea" (1 card)
6. "Parallel World Manipulator" (1 card)
7. "Dark Reborn the Immortal" (1 card)
8. "Death Caller" (3 cards)
9. "The Essence of Death" (1 card)
10. Supporting cards and some craps which is not any problem :P (31 cards)


[b]Playing Style [/b](assume that u can draw "Ultimakara" during the first of your turn)[b]:[/b]
1. Summon a DARK monster, activate "Ultimakara the Hidden Pharaoh's Spell";
effect: ALL cards in the Deck are sent to the Graveyard, a targeted DARK monster you control gains ATK by 8000 (200 x 40 cards). "Death Caller" effect: add 3 of them to hand.

2. SS 2 "Mask of Light Token" and 2 "Shade of Illusion Token" by effect.
Monster cards on field: 1 DARK monster, 2 MLT Tokens, 2 SIT Tokens

3. FS "Atalar the Wraith Templar" using 2 SIT Tokens.
effect: return 2 "Ominous Shade of Illusion" to the Deck
Monster cards on field: 1 DARK monster, 2 MLT Tokens, 1 "Atalar the Wraith Templar"

4. FS "Hollow Soul Maltea" using 2 MLT Tokens.
effect: send 2 "Ominous Shade of Illusion" from Deck to Graveyard; SS 2 SIT Tokens, return 2 "Ominous Mask of Light" to Deck. (5 monsters on the field)
effect: 2 "Ominous Mask of Light" sent to Graveyard by 2 "Ominous Shade of Illusion" effects.
Monster cards on field: 1 DARK monster, 1 "Atalar the Wraith Templar", 1 "Hollow Soul Maltea", 2 SIT Tokens.

5. FS "Parallel World Manipulator" using 2 SIT Tokens.
Show 2 "Death Caller" from hand to opponent; negate the eff of 2 "Ominous Shade of Illusion" (not returned to Deck).

6. SS "The Essence of Death" by banishing 1 DARK monster (+8000 ATK), 1 "Atalar the Wraith Templar" (2100+1800+1800=5700 ATK), 1 "Hollow Soul Maltea" (1900+2200+2200=6300 ATK), 1 "Parallel World Manipulator" (2000+1800+1800=5600 ATK). Total ATK +8000+5700+6300+5600= [b]+25600[/b] [b]ATK[/b] lol :P PLUS the banished monsters' effects.

7. The Essence of Death:
- activate gained "Hollow Soul Maltea" eff
- activate gained "Atalar the Wraith Templar" eff; banish all cards in Graveyard.
effect: equip "Dark Reborn the Immortal" to this card.
- activate gained "Parallel World Manipulator" eff (optional).

Now, we have an immortal invincible monster, "The Essence of Death". lol :P

The player can create a loop using "Ultimakara the Hidden Pharaoh's Spell" (3 cards), "Ominous Mask of Light" (2 cards), "Ominous Shade of Illusion" (2 cards).



Please rate and leave comment :)

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if you ran out of cards because of Spell or Trap cards eff, you won't lose automatically, that's the rule
but if u dont have any card to Draw during the Draw Phase, then u'll lose


it doesn't matter if i ran out of card in my deck, because the point of this Deck is to end the Duel in one turn, whether me who is losing or my opponent
As long as i can OTK my opponent during the turn i activate "Ultimakara" Spell card, i'll win, if not, then the opponent will absolutely win when i End the turn, that's the point, that's why the card effect itself can make even a Kuriboh as strong as hell (+8000 ATK) XD
If i activate this card and can't win this turn, then it's the end, and that's the cost :P



I don't understand why this topic is moved by the mod from RC to AOC.. :(

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Getting conscripted into posting for this guy. Again. :/

Ultimakara...Spell: Sending your entire Deck to the Graveyard is just crazy-insane. A lot of Decks like the Graveyard, such as Zombies, Lightsworns, Infernities, and Chaos Dragons. Even if you lose next turn, you still have a ton of stuff to do now that you have a plethora of cards in your Graveyard. And to make things worse, the 200-each gain is horribly high. Even in lategame, you still power up your monster to monstrously high ATK scores.

Ominous...Light: The thing may be designed for your Spell card up there, but this would be loved a lot by Foolish Burial, even more than Wulf, that Lightsworn guy. Then there's Armageddon Knight, who is a walking Foolish Burial for DARK monsters. The monster itself, aside from the effect, is rather meh. Can't be a Trade-In target, and alright-ish ATK for a 2-Tribute.

Ominous... Illusion: A more balanced version, but there's still some abusability that it faces just for being DARK. Not sure why you would kill the effect monster that sends it to the Graveyard though, but it makes Armageddon Soldier die.

Atalar...Templar: This guy and those tokens from Ominous Light turn this into a 6500 ATK monster. Seeing as this was intentional, how did you even think it was balanced? ._. Anyway, the "banish EVERYTHING in the Grave" is also abusable too. It's better to make it a given number.

Hollow...Maltea: Same as above, but this turns into a 6300 beater. Well, 6000 since you can't run 4 Ominous Lights. It justifies the "banish EVERYTHING" cost of the other Fusion Monster, but you purposely made it into a Cold Wave that this Deck can use without drawing it. Half of your life points is no cost whatsoever if you're about to win.

Parallel...Manipulator: I had to read your 1-card OTK strategy to realize what this was for (and to realize that this guy is supposed to go before Maltea, how else are you going to mill your Token guys a second time after Maltea hits the field?) Well, seeing as this is just a chain-in-the-strategy guy, I can say that he won't see too much use outside of this OTK because you hardly every have exactly no cards in your Deck. Though, he could fetch you a Pot of Avarice to stop yourself from Decking out (though for some reason in Tagforce 5, you can't activate Avarice if you have 1 or less cards in your Deck, in that case, A Feather of the Phoenix).

Dark...Immortal: Again, situational because of the no-Deck requirement, but this guy being unremovable completely is broken, even though you'll lose next turn (or in a few turns if you manage to get a bit of a Deck back). However, he doesn't seem useful at all in this OTK since Maltea shuts down everything your opponent thinks of doing.

Essence...Death: The effect preventing your opponent from activating effects only applies to when he's SSed, I think. And anway, Maltea should've already covered this. Might as well use two Manipulators instead, if anything. Seeing as your opponent is completely locked, and you can pierce, then yes, you just OTK'd like crazy. How did you think this was realistic at all in the first place?

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[quote name='A Background Character' timestamp='1343970130' post='5996052']
Getting conscripted into posting for this guy. Again. :/[/quote]
You hardly even need to. His own post explains exactly why his cards should never see the light of day. They're a one card OTK, and he's hardly even thinking of combining it with other cards.

I think it's pretty damn embarrassing that the TC thinks this is balanced just because you might be retarded and end your turn when you have nothing in deck, even though Ominous Shade returns itself to the deck and you can get any free spell card back to your deck (Pot of Avarice) or use any effects in the grave (Plaguespreader Zombie)

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[quote name='A Background Character' timestamp='1343970130' post='5996052']
Getting conscripted into posting for this guy. Again. :/

Ultimakara...Spell: Sending your entire Deck to the Graveyard is just crazy-insane. A lot of Decks like the Graveyard, such as Zombies, Lightsworns, Infernities, and Chaos Dragons. Even if you lose next turn, you still have a ton of stuff to do now that you have a plethora of cards in your Graveyard. And to make things worse, the 200-each gain is horribly high. Even in lategame, you still power up your monster to monstrously high ATK scores.

Ominous...Light: The thing may be designed for your Spell card up there, but this would be loved a lot by Foolish Burial, even more than Wulf, that Lightsworn guy. Then there's Armageddon Knight, who is a walking Foolish Burial for DARK monsters. The monster itself, aside from the effect, is rather meh. Can't be a Trade-In target, and alright-ish ATK for a 2-Tribute.

Ominous... Illusion: A more balanced version, but there's still some abusability that it faces just for being DARK. Not sure why you would kill the effect monster that sends it to the Graveyard though, but it makes Armageddon Soldier die.

Atalar...Templar: This guy and those tokens from Ominous Light turn this into a 6500 ATK monster. Seeing as this was intentional, how did you even think it was balanced? ._. Anyway, the "banish EVERYTHING in the Grave" is also abusable too. It's better to make it a given number.

Hollow...Maltea: Same as above, but this turns into a 6300 beater. Well, 6000 since you can't run 4 Ominous Lights. It justifies the "banish EVERYTHING" cost of the other Fusion Monster, but you purposely made it into a Cold Wave that this Deck can use without drawing it. Half of your life points is no cost whatsoever if you're about to win.

Parallel...Manipulator: I had to read your 1-card OTK strategy to realize what this was for (and to realize that this guy is supposed to go before Maltea, how else are you going to mill your Token guys a second time after Maltea hits the field?) Well, seeing as this is just a chain-in-the-strategy guy, I can say that he won't see too much use outside of this OTK because you hardly every have exactly no cards in your Deck. Though, he could fetch you a Pot of Avarice to stop yourself from Decking out (though for some reason in Tagforce 5, you can't activate Avarice if you have 1 or less cards in your Deck, in that case, A Feather of the Phoenix).

Dark...Immortal: Again, situational because of the no-Deck requirement, but this guy being unremovable completely is broken, even though you'll lose next turn (or in a few turns if you manage to get a bit of a Deck back). However, he doesn't seem useful at all in this OTK since Maltea shuts down everything your opponent thinks of doing.

Essence...Death: The effect preventing your opponent from activating effects only applies to when he's SSed, I think. And anway, Maltea should've already covered this. Might as well use two Manipulators instead, if anything. Seeing as your opponent is completely locked, and you can pierce, then yes, you just OTK'd like crazy. How did you think this was realistic at all in the first place?
[/quote]

Lightsworn or any Laval will be useless since they're non-DARK, if u put them in ur deck while using Ultimakara, ur entire cards in the Graveyard and on your field will be banished by the effect of Ultimakara itself, right after ur entire deck sent to the Graveyard ._. which means the only cards left for u to control is all cards in ur hand,
it's not that "crazy-insane" since u can't use Twilight deck or Chaos which utilize LIGHT monsters a lot :/
Infernities ain't that good since their weaknesses are banish eff's, but their main strategy arent about milling arent they?
Zombies are good, but they depend on searching cards' eff a lot, they cant search if there r no cards in deck

2 Ominous effect will make it summon Tokens, but if the Tokens sent to the Graveyard, the Ominous will be returned to the "Bottom" of Deck, it's quite balanced i think

Atalar Templar, do u think it's that easy summoning 2 Tokens with the same names?? ._.
Yeah if that's just some scapegoat or any Tokens with 0 ATK, then they're useless for this FS

Hollow Maltea, the conditions itself is extremely hard (without Ultimakara helps), half LP is not the only cost, "no OTK this turn will lose the Duel" is also the cost.. ._.

Parallel, extremely hard condition just like above, not that useful for this strategy lol

Dark Immortal is just a seasoning, extremely hard condition, its effect cant last that long since if u cant win this turn, u'll run out of card in deck, don't forget about this one ._.

Essence, doesn't have any problem i guess

[quote name='A Background Character' timestamp='1343970130' post='5996052']How did you think this was realistic at all in the first place?
[/quote]
'cause most deck with milling strategy are non-DARK, u know what i mean ._.

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[quote name='Wyvernstorm' timestamp='1344034571' post='5996636']

Lightsworn or any Laval will be useless since they're non-DARK, if u put them in ur deck while using Ultimakara, ur entire cards in the Graveyard and on your field will be banished by the effect of Ultimakara itself, right after ur entire deck sent to the Graveyard ._. which means the only cards left for u to control is all cards in ur hand, [b]Banishing your entire Deck isn't really realistic either.[/b]
it's not that "crazy-insane" since u can't use Twilight deck or Chaos which utilize LIGHT monsters a lot :/
Infernities ain't that good since their weaknesses are banish eff's, but their main strategy arent about milling arent they? [b]No. They empty their Hand, Foolish what they didn't draw but need, and then loop and destroy everything[/b] [b]with their loops. Well, before Launcher got hit and they became inconsistent.[/b]
Zombies are good, but they depend on searching cards' eff a lot, they cant search if there r no cards in deck [b]Well, Mezuki is EARTH, so that's null. But there are still a ton of DARK Zombies.[/b]

2 Ominous effect will make it summon Tokens, but if the Tokens sent to the Graveyard, the Ominous will be returned to the "Bottom" of Deck, it's quite balanced i think [b]Which means you mill your Deck and don't even deck out. Besides, returning it to the Deck means you get to mill it again for 2 more 2200 beater Tokens. Most cards seem to like the Graveyard, but you managed to make one that likes the Deck. :/[/b]

Atalar Templar, do u think it's that easy summoning 2 Tokens with the same names?? ._.
Yeah if that's just some scapegoat or any Tokens with 0 ATK, then they're useless for this FS [b]Yet you still designed it to be a beater stronger than FHD. Even if most of the other Tokens aren't that powerful, over 6000 ATK is not balanced, and it's even more broken when your Spell card is an autopilot OTK machine that gets 3 Fusion Monsters stronger than FHD, THEN gets that last one which can OTK 3 times over.[/b]

Hollow Maltea, the conditions itself is extremely hard (without Ultimakara helps), half LP is not the only cost, "no OTK this turn will lose the Duel" is also the cost.. ._. [b]After Maltea seals your opponent's effects, how can you NOT OTK? Plus, your Token-Summoners keep returning themselves to the Deck, which means Parallel re-using Ultimakara is kinda needed.[/b]

Parallel, extremely hard condition just like above, not that useful for this strategy lol [b]You re-use the Token Summoners. You need to bring out Parallel before Maltea since you can only Fusion Summon twice after your first Ultimakara.[/b]

Dark Immortal is just a seasoning, extremely hard condition, its effect cant last that long since if u cant win this turn, u'll run out of card in deck, don't forget about this one ._. [b]And if you recover and stop yourself from decking out, you got an unkillable card that stops your opponent from winning if your OTK breaks down.[/b]

Essence, doesn't have any problem i guess [b]Well, it replaces Armityle for a 10k beater for Sacred Beasts since they could make this, plus there's a lot of other ways to get to 3500 ATK. :/[/b]


'cause most deck with milling strategy are non-DARK, u know what i mean ._. [b]And yet most of the cards that like the Graveyard are DARK (Plaguespreader, Necro Garda, etc.).[/b]
[/quote]

If I didn't say it already: 1-card OTKs aren't realistic and should never exist. :/

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