Zeppeli Gyro Supreme Posted September 24, 2012 Report Share Posted September 24, 2012 [IMG]http://i45.tinypic.com/2rom4hh.png[/IMG] He called an admin because the turn before I had ditched a Starlight Road in my hand for Upstart Golden Ninja, and that turn he activated Mirror Force, which was, lo and behold, was chained with Starlight Road. Apparently he thought I had grabbed the one from my grave, or that it was limited. Ha. Another time a guy MST'd my Starlight Road with 3 set cards, then used Heavy, only to have it negated by my second Starlight. I've been having fun running this in doubles. Everyone only expects one. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 24, 2012 Report Share Posted September 24, 2012 If you're running, I'd say at least 18 of more combined Spells and Traps, this card is definitely a necessity, and in twos. Three tends to clog and you never know when an MST can hit your only one. Mind games are fun. Link to comment Share on other sites More sharing options...
Agro Posted September 24, 2012 Report Share Posted September 24, 2012 [quote name='みゆきサン' timestamp='1348447907' post='6030626'] If you're running, I'd say at least 18 of more combined Spells and Traps, this card is definitely a necessity, and in twos. Three tends to clog and you never know when an MST can hit your only one. Mind games are fun. [/quote]Don't most decks run ~20 S/T? In which case, I do not see the "necessity" to run it in 2's. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 24, 2012 Report Share Posted September 24, 2012 [quote name='Agro' timestamp='1348448026' post='6030628'] Don't most decks run ~20 S/T? In which case, I do not see the "necessity" to run it in 2's. [/quote] My Agents Deck runs only 14 combined S/T. Only 5 are Traps, and that's the Solemn Brigade + TT. Link to comment Share on other sites More sharing options...
Agro Posted September 24, 2012 Report Share Posted September 24, 2012 In that case, you could also argue why you would even need to run 1 SR. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 24, 2012 Report Share Posted September 24, 2012 [quote name='Agro' timestamp='1348448501' post='6030639'] In that case, you could also argue why you would even need to run 1 SR. [/quote] I don't. At least, not in that Deck. If you're playing a heavy S/T lineup, people will think "what's the most effective way to take out their backrow? Heavy Storm!". Dumb players will play their Heavy Storm just like that, but smart people will actually hold on to their Heavys for such things like 1-for-1 removal, even. And SLR doesn't technically have to be for defending against Heavy Storm. I made the painful mistake of not SLR'ing a BRD when the opportunity arose. You never want to run just one SLR because chances are, it will get MST'd/Solemn'd. Link to comment Share on other sites More sharing options...
Agro Posted September 24, 2012 Report Share Posted September 24, 2012 Well of course you can want to run 1 SR. The fear of MST or solemn is relevant whether you run 2 or one. It certainly isn't a necessity. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 24, 2012 Author Report Share Posted September 24, 2012 I have used it at doubles in decks that run 16+ traps, and it works out fine. The main point for using 2 is to more likely draw 1 first turn, and since I also run Upstart Golden Ninja, even if I draw into them dead I can ditch them for a summon. In Worms it's a different case, but they use about 18 traps. Link to comment Share on other sites More sharing options...
Sleepy Posted September 24, 2012 Report Share Posted September 24, 2012 There are plenty mass removal cards to use this at 2, and it's clever for it to be used at 2 because of the risky MSTs that are everywhere. It works well enough from personal experience. Link to comment Share on other sites More sharing options...
Synchronized Posted September 24, 2012 Report Share Posted September 24, 2012 Gadgets. Since the Deck relies so heavily on backrow, you want to protect it as best as possible. I've opened with TKRO, Solemn Judgment, Fiendish Chain, Starlight Road, and Bottomless Trap Hole and proceeded to win the game. Link to comment Share on other sites More sharing options...
Airride Posted September 24, 2012 Report Share Posted September 24, 2012 It's good in decks that need to protect their S/T and don't have restrictions on what monsters they can use, like Block Golem or Soliditary. If that's the case, Revo is better. This is usually the best choice though. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted September 24, 2012 Report Share Posted September 24, 2012 Sucks Stardust can't special summon itself from the grave if you negate something with it. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 24, 2012 Author Report Share Posted September 24, 2012 [quote name='JadenxAtemYAOI' timestamp='1348458077' post='6030764'] Sucks Stardust can't special summon itself from the grave if you negate something with it. [/quote] Oh well. You still got a +1 either way. Link to comment Share on other sites More sharing options...
Sleepy Posted September 24, 2012 Report Share Posted September 24, 2012 What was the name of that Counter Trap version of Starlight Road that didn't Special Summon anything? I recall the opinion about both was kinda split because Starlight is a target for negation by Warning. How relevant is it? Link to comment Share on other sites More sharing options...
Expelsword Posted September 24, 2012 Report Share Posted September 24, 2012 Thinking Firestars will need it...[quote name='Sleepy' timestamp='1348459440' post='6030776'] What was the name of that Counter Trap version of Starlight Road that didn't Special Summon anything? I recall the opinion about both was kinda split because Starlight is a target for negation by Warning. How relevant is it? [/quote] The Huge Revolution is Over. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 24, 2012 Report Share Posted September 24, 2012 [quote name='Sleepy' timestamp='1348459440' post='6030776'] What was the name of that Counter Trap version of Starlight Road that didn't Special Summon anything? I recall the opinion about both was kinda split because Starlight is a target for negation by Warning. How relevant is it? [/quote] I'm sensing a lot of sarcasm here, but that card that you are referencing is The Huge Revolution is Over. What's funny about that is; people didn't start running The Huge Revolution is Over in ANY meta until Starlight Road came out. And people are still running SLR over Revo. But you are also right about the fact that SLR can be Solemn'd. Both have their pros and cons, I suppose. EDIT: 'd Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 24, 2012 Author Report Share Posted September 24, 2012 Starlight Road is a +1 card, so it's really the go-to. You can argue that Huge Revolution is Over is better because it banishes the card, or it's not stoppable by Warning, but even if they do stop it they still had to use up 2 cards and 2000 Life Points. Link to comment Share on other sites More sharing options...
newhat Posted September 24, 2012 Report Share Posted September 24, 2012 A YCS winner once said that in a Skill Drain Deck, Starlight Road is a win condition. I wouldn't go that far. But this is one of the [b][color="#4b0082"]Master[/color][/b]-class Traps with a huge payoff for what should cripple you. Link to comment Share on other sites More sharing options...
b0b3rt Posted September 24, 2012 Report Share Posted September 24, 2012 I'm running 13 Traps in Bubblebeat and strongly considering adding a second Road. Link to comment Share on other sites More sharing options...
ihop Posted September 24, 2012 Report Share Posted September 24, 2012 I play the one in HERO beat and it's all I really need as a lot of stuff is chainable and I can win with monsters alone. Link to comment Share on other sites More sharing options...
Airride Posted September 24, 2012 Report Share Posted September 24, 2012 [quote name='みゆきサン' timestamp='1348459595' post='6030778']What's funny about that is; people didn't start running The Huge Revolution is Over in ANY meta until Starlight Road came out.[/quote]THRO came out in ORCS. Starlight road came out in a 5D's Era-tin. ...Yeah. Link to comment Share on other sites More sharing options...
Expelsword Posted September 24, 2012 Report Share Posted September 24, 2012 [quote name='Machine King Prototype' timestamp='1348486589' post='6030928'] THRO came out in ORCS. Starlight road came out in a 5D's Era-tin. ...Yeah. [/quote] Well, he's correct. No one used THRiO before Starlight Road came out... Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 24, 2012 Report Share Posted September 24, 2012 [quote name='Machine King Prototype' timestamp='1348486589' post='6030928'] THRO came out in ORCS. Starlight road came out in a 5D's Era-tin. ...Yeah. [/quote] Seriously? I thought it was the theme to go along with like the Oppressed People or something... Link to comment Share on other sites More sharing options...
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