X-Metaman Posted September 24, 2012 Report Share Posted September 24, 2012 [center][img]http://imageshack.us/a/img692/9068/draw2pot.jpg[/img][/center] [center]Normal Spell Card[/center] [center]Draw 2 cards, but you cannot activate other Spell Cards or Set Cards during this turn.[/center] [center] Generic Pot of Greed that cannot be used on FTK Exodia. Discuss.[/center] Link to comment Share on other sites More sharing options...
mido9 Posted September 24, 2012 Report Share Posted September 24, 2012 Needs a loooot more drawbacks. Link to comment Share on other sites More sharing options...
ihop Posted September 24, 2012 Report Share Posted September 24, 2012 Gonna get nerfed to high hell. It's like a better Cardcar. Link to comment Share on other sites More sharing options...
Toffee. Posted September 24, 2012 Report Share Posted September 24, 2012 Using this keeps me from using other Spells, then I can't Set any Spell, Trap, or Monsters? [quote name='Kabasaurus' timestamp='1348490623' post='6030941'] It's like a better Cardcar.[/quote] More or less, yes. Link to comment Share on other sites More sharing options...
-Griffin Posted September 24, 2012 Report Share Posted September 24, 2012 Between this and Cards of Adversity, we might finally get a good format. Link to comment Share on other sites More sharing options...
Canadian Posted September 24, 2012 Report Share Posted September 24, 2012 Release unnerfed plz Link to comment Share on other sites More sharing options...
Wildflame Posted September 24, 2012 Report Share Posted September 24, 2012 We don't really need more draw cards, this should stay as anime only. Link to comment Share on other sites More sharing options...
Synchronized Posted September 24, 2012 Report Share Posted September 24, 2012 [font="Arial, sans-serif"][color="#333333"]i dont think its broken[/color][/font] [color=#333333][font=Arial, sans-serif]it has the drawbacks that Cardcar D should've had in addition to allowing some undermeta decks that ability to get that speed boost and keep up with faster decks[/font][/color] [color=#333333][font=Arial, sans-serif]it's definitely not as bad as some people are making it out to be and i think printing it un-nerfed could really benefit some Tier 3 Decks like Sams and Fableds.[/font][/color] Link to comment Share on other sites More sharing options...
Blake Posted September 24, 2012 Report Share Posted September 24, 2012 Should totally be printed because Thunder Family should get to +1 three times in a turn for no good reason. It shouldn't be printed at all. Rewarding low tier decks with badly designed stuff is a horrible idea. Link to comment Share on other sites More sharing options...
Agro Posted September 24, 2012 Report Share Posted September 24, 2012 1. Run 3 Cardcar 2. Run 3 of this 3. Run Gorz, Trag, Faders 4. ????? 5. PROFIT? Link to comment Share on other sites More sharing options...
Thomas★Zero Posted September 25, 2012 Report Share Posted September 25, 2012 Intresting card though it makes you think on how to proceed your turn, than just playing it straight away since its one of those wait for the right time to use it sort of cards. Link to comment Share on other sites More sharing options...
Blake Posted September 25, 2012 Report Share Posted September 25, 2012 [quote name='kingdom Neos' timestamp='1348555344' post='6031693'] Intresting card though it makes you think on how to proceed your turn, than just playing it straight away since its one of those wait for the right time to use it sort of cards. [/quote] This takes next to no thought process. You drop it turn 1 or the first chance you get. More often than not, giving up Spells for a turn is no worse than giving up Special Summons or a whole turn. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted September 25, 2012 Report Share Posted September 25, 2012 [quote name='Reborn Black' timestamp='1348555559' post='6031695'] This takes next to no thought process. You drop it turn 1 or the first chance you get. More often than not, giving up Spells for a turn is no worse than giving up Special Summons or a whole turn. [/quote] But its more than giving up spells it also prevents you from setting monsters and Traps that turn. Link to comment Share on other sites More sharing options...
Blake Posted September 25, 2012 Report Share Posted September 25, 2012 [quote name='kingdom Neos' timestamp='1348557103' post='6031702'] But its more than giving up spells it also prevents you from setting monsters and Traps that turn. [/quote] I'll admit, I missed the setting part. But, even then, it's just an easier to abuse Cardcar. It doesn't take much thought to activate this, seeing as you can still Normal Summon and Special Summon. The drawback is easy to ignore more often than not. It's basically a badly balanced Pot of Greed that aids in OTKs and combo decks more than other stuff. It's a more generic Cardcar, which borders on too generic. Link to comment Share on other sites More sharing options...
Agro Posted September 25, 2012 Report Share Posted September 25, 2012 [quote name='kingdom Neos' timestamp='1348557103' post='6031702'] But its more than giving up spells it also prevents you from setting monsters and Traps that turn. [/quote][img]http://www.mememaker.net/static/images/memes/757792.jpg[/img] Link to comment Share on other sites More sharing options...
Zowayix Posted September 25, 2012 Report Share Posted September 25, 2012 I'd like to see a generic draw card along the lines of "At the start of your Main Phase 1: Draw 2 cards, then proceed to the End Phase." Link to comment Share on other sites More sharing options...
ihop Posted September 25, 2012 Report Share Posted September 25, 2012 Would be too stupid in Chaos Dragons etc and would give a massively unfair advantage to Decks that it does hit a little bit e.g. Darkworld maybe. Link to comment Share on other sites More sharing options...
Synchronized Posted September 25, 2012 Report Share Posted September 25, 2012 i guess i kinda rushed over the thought but i still think they need to make something that gives a speed boost to undermeta decks that just need that slight push to keep up with the decks that get all sorts of crazy power cards Link to comment Share on other sites More sharing options...
Stan Alda Posted September 25, 2012 Report Share Posted September 25, 2012 This is bogus. Even with the no-Spell clause, it's still two free cards. Sure, undermeta decks could use some speed, but there are better ways to do that than this overpowered card. Link to comment Share on other sites More sharing options...
Toffee. Posted September 25, 2012 Report Share Posted September 25, 2012 [quote name='Reborn Black' timestamp='1348515270' post='6031240'] Rewarding low tier decks with badly designed stuff is a horrible idea.[/quote] >Samurais Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted September 26, 2012 Report Share Posted September 26, 2012 [quote]Draw 2 cards, but you cannot activate other Spell Cards or Set Cards during this turn.[/quote] Forgive me because I haven't watched the ep, but I'm confused by the wording. The way I'm reading it (and it might just be me being stupid) I'm reading you cannot activate spells, or activate any cards already set. As opposed to the way you're all reading it as you cannot place cards face down on the field. So... um... yeah, like I said might be me, but confusion for me. Which obviously effects my judgement of it. I mean, it doesn't aid 'play Upstart Goblin/Hand Obliteration/Momentary Truce/etc/etc until Exodia is drawn' decks, which is good. I dunno, between this and cards of adversity I'd say this is more balanced, but that's like saying I'd rather be trampled on by an elephant than a rhino. Hmmm... I think we'll get one or the other, but in what capacity of nerf I don't know. [quote name='Zowayix' timestamp='1348587085' post='6031817'] I'd like to see a generic draw card along the lines of "At the start of your Main Phase 1: Draw 2 cards, then proceed to the End Phase." [/quote] [img]http://images.wikia.com/yugioh/images/9/9f/CardcarD-GAOV-EN-ScR-1E.png[/img] Link to comment Share on other sites More sharing options...
ihop Posted September 26, 2012 Report Share Posted September 26, 2012 I think you can't set cards that turn as it makes sense, your monster gets no protection at all for that turn. Link to comment Share on other sites More sharing options...
Toffee. Posted September 26, 2012 Report Share Posted September 26, 2012 [quote name='Kabasaurus' timestamp='1348675390' post='6032494'] I think you can't set cards that turn as it makes sense, your monster gets no protection at all for that turn. [/quote] You cant even Set monsters, as well. Link to comment Share on other sites More sharing options...
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