Expelsword Posted October 4, 2012 Report Share Posted October 4, 2012 I've recently taken it upon myself to teach some people how to play this game. The question is how? Dueling Network seems like the best idea, as it removes financial constraints and allows for free mistake making, but what should I do with it? Should I make them strong decks? Easy decks? Let them make their own decks? And how should I play them? Super relaxed? All out? Close wins? How do you guys teach new players, and do you find that it works? Link to comment Share on other sites More sharing options...
Dr. Cakey Posted October 4, 2012 Report Share Posted October 4, 2012 Honestly, playing IRL is probably better at the start. It's easier to explain things and, I dunno, more comfortable. DN I guess would be a place to move on to so they don't have to buy money cards. It's not like I have much experience. I introduced two guys to the game my last year of high school - I was still better than them at deck-building, but by now they probably have much more experience than me. That's really it. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 4, 2012 Report Share Posted October 4, 2012 YGOPro would be a better consideration for learning the rulings for new players, since it's all automatic and they won't make any mistakes. As far as Deckmaking, why not give them a specific Archetype, like T.G., let them build it themselves, test against them, and make changes that way? Also, you can't really teach someone if you aren't going all out. Link to comment Share on other sites More sharing options...
Agro Posted October 4, 2012 Report Share Posted October 4, 2012 Dragunities vs Chaos Dragons Should be as straightforward as you can get. Link to comment Share on other sites More sharing options...
DLÂ Posted October 4, 2012 Report Share Posted October 4, 2012 I would start them off with a deck just with vanillas, and a few basic spells and traps, so they get a feel for the game Then, make them a deck filled with a variety of simple effect monsters (like man-eater bug) and more variety of spells and traps, so they get a feel for different effects Progress from there, and soon they'll be able to play epically ;DI would start them off with a deck just with vanillas, and a few basic spells and traps, so they get a feel for the game Then, make them a deck filled with a variety of simple effect monsters (like man-eater bug) and more variety of spells and traps, so they get a feel for different effects Progress from there, and soon they'll be able to play at a decent level soon enough. Then, they can progress with experience and trial-and-error Link to comment Share on other sites More sharing options...
King of Games Posted October 4, 2012 Report Share Posted October 4, 2012 Starter/Structure decks exist for a reason. Have them play each other and advise both sides. Link to comment Share on other sites More sharing options...
Expelsword Posted October 4, 2012 Author Report Share Posted October 4, 2012 [quote name='Darklink401' timestamp='1349324379' post='6037485'] I would start them off with a deck just with vanillas, and a few basic spells and traps, so they get a feel for the game Then, make them a deck filled with a variety of simple effect monsters (like man-eater bug) and more variety of spells and traps, so they get a feel for different effects [/quote] That's too basic. They aren't idiots... Link to comment Share on other sites More sharing options...
El Majishan Posted October 4, 2012 Report Share Posted October 4, 2012 I'm actually teaching this little kid at my locals to play wind-ups (he's nine and a bit of a smartass...which is why I took a liking to him). It really depends on how serious they want to get with the game...I would not suggest starter decks since they are horrible. If they want to get serious I would use the "toss them in the deep end" approach. Playing within the meta with skill based decks or decks that are really flexible with a variety of plays will help them develop an understand of the game quickly. They would understand complex game states, learn how to read plays, understand how to see plays that may not be obvious, understand when to make pushes ect ect. Link to comment Share on other sites More sharing options...
-Doodle Posted October 4, 2012 Report Share Posted October 4, 2012 [quote name='Expelsword - 黎明' timestamp='1349324843' post='6037490'] That's too basic. They aren't idiots... [/quote] I think it's actually a good idea. If they have almost no prior-experience of the game (I think playing as little kids because of the TV show will not exacly count, just make your judgment) you should go step by step with them like already said, so they don't 'freak out' or anything andlose interest. it's also important that you play with the same deck they are playing so they can learn some moves or something (but that's maybe for the second or third stage maybe). I once did a mistake when a friend of mine tried to get back to the game after a long time, so he was at stage 3. He researched himself and found a deck he liked, but I played something too serious because I didn't know better and he could have barley keep up with what I did and he eventually just lost interest and stopped :\ [quote name='El Majishan' timestamp='1349334070' post='6037526'] I'm actually teaching this little kid at my locals to play wind-ups (he's nine and a bit of a smartass...which is why I took a liking to him). It really depends on how serious they want to get with the game...I would not suggest starter decks since they are horrible. If they want to get serious I would use the "toss them in the deep end" approach. Playing within the meta with skill based decks or decks that are really flexible with a variety of plays will help them develop an understand of the game quickly. They would understand complex game states, learn how to read plays, understand how to see plays that may not be obvious, understand when to make pushes ect ect. [/quote] I think that 'tossing to deep water' is not a great idea, as I already said, they might give up or lose interest very quick because they can't keep up... Link to comment Share on other sites More sharing options...
DL Posted October 5, 2012 Report Share Posted October 5, 2012 [quote name='Expelsword - 黎明' timestamp='1349324843' post='6037490'] That's too basic. They aren't idiots... [/quote] Sorry, that was meant to teach small kids (AKA my siblings)... o3o You SHOULD start with a variety of simple-ish effects tho, and a variety of spells/traps that really touch in most dynamics of the game While at the same time not overcomplicating it for them Lke Compulsory Evacuation Device~ Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 5, 2012 Report Share Posted October 5, 2012 Ehh, I'v taught a few online friends how to play on DN. I dueled them with a Macro Stall Mill deck to make it easy on them and to slow the pace of the game. As for decks, I let them build whatever (typically full 60 card decks). Course I told them about making decks the bare min of 40. Along with other important things. Link to comment Share on other sites More sharing options...
Sleepy Posted October 5, 2012 Report Share Posted October 5, 2012 Regardless of age, I have a really old school half-vanilla Deck at hand. It's not as simple as the old Starter Decks, and has at least better staples and such. I explain the rules, phases, Tributes when needed, hand/zones limits, and that sort of stuff with them. I also, clearly tell them the Deck is just for the sake of getting the basic stuff out. It also has different icons of Spells/Traps. After 1 or 2 Duels, (with me, because many others would just play their top tier material on them and make it unfun), if they are comfortable with it, I give them a taste of a better Deck. I have a lot of cards IRL, so I later on let them search through commons and see what they like. After the Deck is made, they play with it and put things in and out of them. I gave away a full Ojama Deck to a friend, with 2 Gachi Gachis, 2 Freezerald, and 2 Junk Warriors for Extra Deck. He seems to make them work better than me now. ^^" The game can have much stuff to swallow so, it's good to go step by step. Link to comment Share on other sites More sharing options...
OmegaWave Posted October 5, 2012 Report Share Posted October 5, 2012 I start by making them watch the entirety of Yugioh Season 1. At the end, I let them know that THAT IS NOT HOW YOU f***ing PLAY YUGIOH! YOU CANNOT SHOOT A DRAGON INTO A f***ing CASTLE TO MAKE IT CRASH ON OTHER MONSTERS! Then, I make them watch a few choice episodes of Battle City, since that's when the actual game rules start getting into place. Once that's done, I give them a deck and I coach them on things the show didn't teach. I also have them reveal their hand for the entirety of the game and sometimes play for them so they can see what things can be used on what other thing and when that can happen. Then I give them a list of important points to study. When they feel like showing off what they learned, they duel me. By that point they've got the general idea and are better off learning on their own. Why do I do this stuff? Because it's obviously too difficult to just hand them a rulebook and say "Read this." Link to comment Share on other sites More sharing options...
Jord200 Posted October 5, 2012 Report Share Posted October 5, 2012 Give Banisharks or something. Thats what my girlfriend and I gave her brother when he started playing. Also teach them that MST doesn't stop Normal Spells and Traps that are being activated. Link to comment Share on other sites More sharing options...
Randomflyingobjects Posted October 5, 2012 Report Share Posted October 5, 2012 [list=1] [*]Find one of those cheesy online tutorials and show it to them. That sort of shows them how to play in general. [*]Guide them through some cards you already have (or new ones... I don't care), and help them make a deck, describing some of the stuff the cards can do. [*]You'll need 3-4 people TOTAL. From their, either let them fight one of the people, while you sit behind them and walk them through the duel, telling them whether that card can beat the other guy, how to counterattack an epic monster, etc. The other choice is to do a Tag Duel. It isn't the best way to play, but it works, because one player can tell them what to do, and the rest of the time, the other players do a tutorial-type deal. [*]THEN go to DN. [/list] From there, ask them if they want help with the DN deckbuilding. Build them 1-2 sturdy decks and let them play around with them, giving them a general idea to build off of. As for dueling... use easier decks for a while, then you can eventually get stronger. As for me, I perfer winning in a close game, so they might too. Link to comment Share on other sites More sharing options...
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