Agro Posted October 23, 2012 Report Share Posted October 23, 2012 [img]http://images3.wikia.nocookie.net/__cb20080830041027/yugioh/images/thumb/2/27/HandoftheSixSamuraiTDGS-EN-ScR-1E.png/331px-HandoftheSixSamuraiTDGS-EN-ScR-1E.png[/img] 1-4-1 destruction. As it should be. Too bad Sams have too many ways to +1 out the whazoo. Discuss. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted October 23, 2012 Report Share Posted October 23, 2012 Dat loop she has with Grandmaster and two Gates. Well, that doesn't work anymore, but you could sub one of the Gates with two Uniteds, but that's not really likely to happen. Link to comment Share on other sites More sharing options...
Sleepy Posted October 23, 2012 Report Share Posted October 23, 2012 To prevent that potential + damage from Six Samurai monsters and this, it should have been once per turn. When you happen to have Gateway, she pretty much can destroy the field, and Six Sams almost always find Gateway..... Link to comment Share on other sites More sharing options...
Agro Posted October 23, 2012 Author Report Share Posted October 23, 2012 Gateway is still the main issue in that instance. Hand is legitimately balanced. It always requires you to have another Sam, meaning you can't just use it like Exiled Force. It's only really broken because of other broken cards. Link to comment Share on other sites More sharing options...
newhat Posted October 23, 2012 Report Share Posted October 23, 2012 Hand is good for defusing the Flip Effects and big monsters that Shi En can't deal with by himself. Link to comment Share on other sites More sharing options...
mido9 Posted October 23, 2012 Report Share Posted October 23, 2012 [quote name='Agro' timestamp='1351008980' post='6051721']meaning you can't just use it like Exiled Force. [/quote] And even that doesnt sound any broken. OT: This and mizuho are the only good samurai cards that destroy without negating,right? Link to comment Share on other sites More sharing options...
Agro Posted October 23, 2012 Author Report Share Posted October 23, 2012 [quote name='mido9' timestamp='1351009420' post='6051733'] And even that doesnt sound any broken. OT: This and mizuho are the only good samurai cards that destroy without negating,right? [/quote]Yeah, but still, you don't want to give a monster destroyer TOO many ways to blow up a card. Link to comment Share on other sites More sharing options...
Sleepy Posted October 23, 2012 Report Share Posted October 23, 2012 I'll agree that it's other cards that make it broken, and although not "broken". the idea of just plainly reducing resourses from both sides in big amounts is not exactly the most healthy thing, especially when the whole archtype it works with revolves around spamming a lot of monsters. Link to comment Share on other sites More sharing options...
Agro Posted October 23, 2012 Author Report Share Posted October 23, 2012 [quote name='Sleepy' timestamp='1351011210' post='6051747'] I'll agree that it's other cards that make it broken, and although not "broken". the idea of just plainly reducing resourses from both sides in big amounts is not exactly the most healthy thing, especially when the whole archtype it works with revolves around spamming a lot of monsters. [/quote]It didn't as much when it was made. Link to comment Share on other sites More sharing options...
Airride Posted October 23, 2012 Report Share Posted October 23, 2012 I pulled it in TDGS right before the SE for STOR was announced and traded it the same day. One of the best trades I've ever done. Link to comment Share on other sites More sharing options...
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