Jump to content

Realistic Cards Comments & Suggestions - How can we make our section better?


Mehmani

Recommended Posts

[quote name='I Hate Snatch Steal' timestamp='1353888563' post='6077983']
Rules can have exceptions, and I still don't see how its better for the forum to let all of those good topics die once they not brand new.
[/quote]
Necrobumps are allowed if the topic creator continues the topic in a meaningful way (adding new cards to an archetype, etc).
Criticism is there to help the card creator. If the creator no longer has any interest in the topic at hand, harping on a card no longer serves any purpose, especially if there is nothing worthwhile to discuss about otherwise.

Link to comment
Share on other sites

  • Replies 113
  • Created
  • Last Reply

Mentorship is a phenomenal idea - though I didn't know we had one here on YCM and I've been here for over a year and love it.

New members, or "YCM Initiates," do need to know more on constructing great cards.

Its been too many times where I've seen beginners have lots of OCG errors and what not and where/how to find pictures.

I have ALOT of fantasy picture sources that I'd me more than happy to give to the beginners.

I would love to be a mentor - though I think of it as somewhat of a tutor. Each person should design their fundamentals like a tutor - have their own program or such to help these guys out.

I remember joining YCM and creating incredibly, horrible cards.

If there would be a thread to sign up, count me in.

And yes, I do agree much more should be done on CC. We have soooo many members with so much potential and if we mentor these beginners and MAKE them enter contests, (though we pay the entry fee), and see how well.

Also, we can't just have mediocre members be mentors; I say level 3 and higher members with experience in CC or RC should join.

Link to comment
Share on other sites

[quote name='Archlord Sora' timestamp='1353890613' post='6078028']
Snatch has a point... Punishing people for an irrational and thoroughly arbitrary reason is inherently stupid and unnecessary. I mean, what's the point of scaring away our members from stimulating the site's activity?
[/quote]

People want their s*** to be the first topic. Because then, they get views that way.

No one wants to see a s*** necrobumped thread be the first thread on the forum.

Link to comment
Share on other sites

[quote name='Archlord Sora' timestamp='1353890613' post='6078028']
Snatch has a point... Punishing people for an irrational and thoroughly arbitrary reason is inherently stupid and unnecessary. I mean, what's the point of scaring away our members from stimulating the site's activity?
[/quote]
Why do we post cards? To get better. Why do we post criticism? To get others to get better. Why are we discussing a mentorship program? To get people to get better. There are a lot of bad to mediocre cards floating around RC, and we do not need a bigger window for newer members to spam "cool cards, X/10" all over the place, because it doesn't inherently help anyone.

Link to comment
Share on other sites

[quote name='Tama the Chibi Sage' timestamp='1353891013' post='6078034']
Why do we post cards? To get better. Why do we post criticism? To get others to get better. Why are we discussing a mentorship program? To get people to get better. There are a lot of bad to mediocre cards floating around RC, and we do not need a bigger window for newer members to spam "cool cards, X/10" all over the place, because it doesn't inherently help anyone.
[/quote]

I explicitedly stated in my proposal that the content had to be meaningful and heavily implied that it had to be advance clause worthy. I don't want a 'bumping race' either, but I do want people to be able to post well thought reviews of cards that are anywhere in the RC subforum instead of just the 1st 2 pages. Also, if someone sends you a comment about your card from the 3+ page down, wouldn't you love to get a discussion going? However, you can't, as the thread will be locked before you can say "Unfair!". Once again, look what happened here:

[url="http://forum.yugiohcardmaker.net/topic/286504-madolche-support-madolche-friendship/page__p__6074198__hl__madolche#entry6074198"]http://forum.yugiohcardmaker.net/topic/286504-madolche-support-madolche-friendship/page__p__6074198__hl__madolche#entry6074198[/url]

Link to comment
Share on other sites

There is no punishment for posting meaningful content in a thread beyond the first two pages because the first two pages at most stretch to a couple of weeks, and that's outside the necrobump cut-off point. As for the other two main ideas - a large scale contest and a mentorship program - they are both excellent ideas, with the former being considered before this thread was created already. I'll keep you posted, let's just say that they'll be another big event in RC on the horizon soon enough.

As a side note, I am alone as a dedicated moderator of Custom Cards, although I am only in principle supposed to moderate RC, Finished Sets and Written Cards (the last two almost moderate themselves, out of lack of activity [FS] or maturity [WC]). I require help in cleaning up Pop Culture and AOC. So I am about to start a thread where you can apply to be a moderator of the following sections. I'm not just going to spit-ball ideas with the other staff, some of whom (although, I deign to add vociferously, not all of them) know very little about who should run CC and how to go about running it. Making Custom Cards the greatest section on this site is a community project, and the community deserve the right to have a say in who runs it. This may sound a little hypocritical coming from someone who was unelected and essentially selected by an oligarchy, but now is the time for change. If you feel you are gifted enough, apply and make the community proud. I love this section and its community, who are dignified, intelligent, resourceful and an untapped vein of gold. Let's create the golden age of Custom Cards.

Link to comment
Share on other sites

[quote name='Archlord Sora' timestamp='1354229206' post='6081194']
I can see why they chose you to mod, Mihails. I would make a god awful moderator, but maybe Striker would do a good job. He's got the intellect, the background, and he definitely contributes to RC.
[/quote]

That's a wonderful compliment to receive, but as long as this section is doing well I'll always feel like I'm getting compliments. I just want CC to be a great place, the same way the community wants it. And I think, no, I believe that now is the very best time to start. We've come a long way, but I guarantee that things can only get better.

Link to comment
Share on other sites

My guess for good people are Kenji and Striker

Strike had the idea of mentoring, seems respoinsible, is good at card-making in general, and has respect from most members here.

Kenji (Or Chance as he is now) He's got the sort of creative mind, given he has created an alternate format that still sees people play it, and is growing in size if I recall. He's active in here, and whilst I'm unsure of how respected he is around here, I would trust him with the position.

Frankly I can't think of anyone else (Aside from some of the more legendary members) who would be suited for the job. Since Sora doesn't hugely want it, and I know I have none of the respect round here, or much activity in the section that is probably a good thing.

And yes, congratulations are in order for your efforts to improve the site. It's not as common around here as it should be.

Link to comment
Share on other sites

[quote name='Mihails Tāls' timestamp='1354229370' post='6081199']
That's a wonderful compliment to receive, but as long as this section is doing well I'll always feel like I'm getting compliments. I just want CC to be a great place, the same way the community wants it. And I think, no, I believe that now is the very best time to start. We've come a long way, but I guarantee that things can only get better.
[/quote]

Well, more high level members like Dante and Spike are starting to post in RC again, so that is definitely a starting point. The reason why RC was dead is because there were no good cards. Why were there no good cards? Because there were no good members making good cards. Why were there no good members making them? Because they didn't post in RC because there were no good cards, and so on. In order for RC to go back to its glory days, we need good card makers to post. Simple as that.

Link to comment
Share on other sites

[quote name='Archlord Sora' timestamp='1354229784' post='6081210']
Well, more high level members like Dante and Spike are starting to post in RC again, so that is definitely a starting point. The reason why RC was dead is because there were no good cards. Why were there no good cards? Because there were no good members making good cards. Why were there no good members making them? Because they didn't post in RC because there were no good cards, and so on. In order for RC to go back to its glory days, we need good card makers to post. Simple as that.
[/quote]

The reason I decided from the very outset to focus on improving the standards of card reviews was because I realized that they were the key to everything. A mediocre card-maker who gets accurate, excellent feedback will improve the standard of their card-making. Without good reviews to make your card-making improve, you get bored and leave. If you improve the standard of reviewing, the standards of card-making go up, which makes the section attractive to post in, which in turn boosts activity.

That's my theory of improving RC in a nutshell.

Link to comment
Share on other sites

[quote name='Archbaron Barthandelus' timestamp='1354229756' post='6081209']
My guess for good people are Kenji and Striker

Strike had the idea of mentoring, seems respoinsible, is good at card-making in general, and has respect from most members here.

Kenji (Or Chance as he is now) He's got the sort of creative mind, given he has created an alternate format that still sees people play it, and is growing in size if I recall. He's active in here, and whilst I'm unsure of how respected he is around here, I would trust him with the position.

Frankly I can't think of anyone else (Aside from some of the more legendary members) who would be suited for the job. Since Sora doesn't hugely want it, and I know I have none of the respect round here, or much activity in the section that is probably a good thing.

And yes, congratulations are in order for your efforts to improve the site. It's not as common around here as it should be.
[/quote]

It's not that I don't want it, it's just that I genuinely think that I would be a bad mod. I can't be on here 24/7 because of school and whatnot, so I wouldn't be able to give CC the attention it deserves. I suppose if there was enough demand I could do the job, but I think that Striker and Chance would be better choices. Also, do you guys really respect me? That's sweet. :)

[quote name='Mihails Tāls' timestamp='1354229982' post='6081214']
The reason I decided from the very outset to focus on improving the standards of card reviews was because I realized that they were the key to everything. A mediocre card-maker who gets accurate, excellent feedback will improve the standard of their card-making. Without good reviews to make your card-making improve, you get bored and leave. If you improve the standard of reviewing, the standards of card-making go up, which makes the section attractive to post in, which in turn boosts activity.

That's my theory of improving RC in a nutshell.
[/quote]

That's how you would go about keeping CC afloat, but in order for it to jumpstart, you'd need to have more higher quality cards out there. I am guilty of not reviewing a card if I think it's mediocre. Why? Because I don't want to take the time to basically explain everything that's wrong with a card, slap on a red sticker, and leave.

[quote name='みゆきサン' timestamp='1354230420' post='6081224']
tbh, my cards are still shjt too.
[/quote]

Nah, I've seen a lot worse.

Link to comment
Share on other sites

[quote name='Mihails Tāls' timestamp='1354229982' post='6081214']
The reason I decided from the very outset to focus on improving the standards of card reviews was because I realized that they were the key to everything. A mediocre card-maker who gets accurate, excellent feedback will improve the standard of their card-making. Without good reviews to make your card-making improve, you get bored and leave. If you improve the standard of reviewing, the standards of card-making go up, which makes the section attractive to post in, which in turn boosts activity.

That's my theory of improving RC in a nutshell.
[/quote]

But why only improve RC? Shouldn't every card maker get fair chances for reviews? I feel that the other CC sections are SO underwhelmed because we really have no standards, no rules, no nothing. I for one am working on stuff in PC, and I've gotten maybe MAYBE 4 reviews ever. I don't think improvements should be limited to one section, especially when the others need more work to catch up to RC.

Link to comment
Share on other sites

[quote name='Mihails Tāls' timestamp='1354230594' post='6081232']
That's a good starting point. I'll post it in the Rules, there are too many stickies.
[/quote]

What about posting in that announcement thingy above the threads in all caps?

EDIT: Along with "correct OCG help" in the same thread?

Link to comment
Share on other sites

[quote name='Mihails Tāls' timestamp='1354231203' post='6081242']
Yeah, OCG would be an excellent idea. Perhaps a comprehensive guide to card-making? That would be an excellent community project.
[/quote]

That would be awesome, and I would love to take part in it. Best idea in the whole thread.

Link to comment
Share on other sites

[quote name='Archbaron Barthandelus' timestamp='1354231556' post='6081246']
I'll happily help. Not sure hugely how, but I'm sure I can think of something useful to add to it.
[/quote]

Everything starts with an idea, a rough sketch, or something of the like. It's like building a house; you start with the ground floor. Then comes building up from the foundation (adding effects, checking for balance). You then do the underlaying story (pictures, if necessary). Then, you tack on the 2nd story (OCG), then add the building seams of concrete/wood for your house (Level/Attribute/ATK/DEF/Type, etc.).

Just my two cents.

Link to comment
Share on other sites

[quote name='みゆきサン' timestamp='1354232294' post='6081259']
Everything starts with an idea, a rough sketch, or something of the like. It's like building a house; you start with the ground floor. Then comes building up from the foundation (adding effects, checking for balance). You then do the underlaying story (pictures, if necessary). Then, you tack on the 2nd story (OCG), then add the building seams of concrete/wood for your house (Level/Attribute/ATK/DEF/Type, etc.).

Just my two cents.
[/quote]

That's a nice way to put it. Effects and the overall card purpose are what makes the framework of cards, everything else is entirely relative to context and pretty much fluff.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...