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NEX was a pretty cool concept


Toffee.

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*Too lazy to use the generator/Written gives better feedback(when it does)*
[spoiler=Octo-Launcher]
[size=6][b]Octo Launcher[/b][/size]
[size=5][b]WATER / Level 6[/b][/size]
[img]http://gametechmods.com/uploads/images/3436OctopusArt.jpg[/img]
[size=5][b][Fish/Effect][/b][/size]
If this card is tribute Summoned: send the top 3 cards of your Deck to the Graveyard. Only once, while this card is face-up on the field: You can Banish 2 monsters in your Graveyard and Target 1 monster on the field; Destroy the Target. This card cannot attack the turn you activate this effect. If this card destroys an Opponent's monster as a result of battle: Send the top card of your Deck to the Graveyard.
[size=5][b]ATK / 2000 DEF / 1500[/b][/size][/spoiler]
[spoiler=Octo-Launcher HL]
[size=6][b]Octo Launcher HL[/b][/size]
[size=5][b]DARK / Level 10[/b][/size]
[img]http://gametechmods.com/uploads/images/9678OctopusHLArt.jpg[/img]
[size=5][b][Machine/Fusion/Effect][/b][/size]
Cannot be Special Summoned, except by "Dark-Mechanics - HL". When this card is Summoned: Send the top 5 cards of your Deck to the Graveyard. Up to twice per turn you can Banish 2 monsters in your Graveyard: Target 1 card on the field; Destroy the Target. During the End Phase of a turn in which this effect was activated, send the top 5 cards of your Deck to the Graveyard. Once per turn, this card cannot be destroyed as a result of battle.
[size=5][b]ATK / 3000 DEF / 2500[/b][/size][/spoiler]
[spoiler=Dark-Mechanics HL]
[size=6][b]Dark-Mechanics HL[/b][/size]
[size=5][b]Spell[/b][/size]
[img]http://gametechmods.com/uploads/images/2350DarkOrb.jpg[/img]
You can only activate this card if your Life Points are 4000 or less. Tribute 1 Monster: Special Summon 1 "HL" monster whose name includes the Tributed monster's name from your Extra Deck.[/spoiler]

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Great idea, but maybe Octo-Launcher HL should send 3 cards if it`s effect is activated.

Here are some ideas (not as good as Armadilloz`s, though)I came up with:

[spoiler=Battle Footballer HL 1]
Battle Footballer HL Darkshield
DARK / Level 7
[No picture yet, like all the rest]
Machine / Fusion / Effect
Must be Special Summoned except by "Dark-Mechanics HL" and cannot be Special Summoned by other ways. When this card battles an opponent`s monster: Place 1 Defense Counter on it. When an opponent`s non-DARK monster targets this card for an attack: You can remove 2 Defense Counters from this face-up card: Target the attacking monster: destroy the target. (The attack is not negated.) When this card is destroyed by battle with a LIGHT Monster: Special Summon "Battle Footballer HL Guardian" in the Battle Position this card was when this card was destroyed. ATK / 1000 DEF / 2900 [/spoiler]

[spoiler=Battle Footballer HL 2]
Battle Footballer HL Guardian
FIRE / Level 7
[Same as above]
Machine / Fusion / Effect
Cannot be Special Summoned except with "Remade-Change HL" or "Battle Footballer HL Darksheild". When this card is Summoned, declare either Spell, Trap, or Monster. This card gains 1000 original DEF for each card in your Graveyard that was the type of card declared. ATK / 1000 DEF / 1000 [/spoiler]

[spoiler=Remade-Change HL]
Remade-Change HL
Spell Card

You can only activate this card if your Life Points are 4000+ less than your opponent`s Life Points. Tribute 1 Monster: Special Summon 1 "HL" Monster who includes the Tributed Monster`s name in it`s name from your Extra Deck. (The "HL" Monster must mention this card`s name in it`s card description. [/spoiler]

[spoiler=Trap Sender]
Trap-Sender
DARK / Level 4
[No Picture yet, I`m not a very good computer artist]
Machine / Effect
You can Set this card in your Spell and Trap Zone as a Continuous Trap Card. If you do, it gains the folloing effect: "Activate when your opponent activates a Trap Card other than a Normal Trap Card: Send that Trap Card to the Graveyard. When either player activates a Trap Card, place 1 Trap Counter on this card (max 3.) You can send this card to the Graveyard to destroy a number of Trap Cards on the feild, up to the number of Trap Counters on this card." ATK / 1200 DEF / 900 [/spoiler]

[spoiler=Trap Sender HL]
Trap-Sender HL
DARK / Level 9
[No picture yet]
Machine / Fusion / Effect

Must be Special Summoned with "Dark Mechanics - HL" and cannot be Special Summoned by other ways. Every time a Trap Card is activated, place 1 Trap Card on this card (max. 20). You can remove Trap Counters from this card to activate one of these effects: -2 Counters: Place a Trap Counter on one face-up Trap Card you control. -5 Counters: Negate the activation of a Trap Card that targets a Trap Card you control with a Trap Counter on it and destroy it. Then, remove 1 Trap Counter from the target. -20 Counters: You can activate 1 Trap Card the turn it was Set this turn, until the End Phase. ATK / 3300 DEF / 0 [/spoiler]

[spoiler=Trap Master]
Trap-Master
DARK / Level 12
[No picture yet (again)]
Machine / Fusion / Effect
This card`s name is also treated as "Trap-Sender HL". Must be Special Summoned by "Dark-Mechanics HL" by Tributing 1 "Trap-Sender HL" and cannot be Special Summoned by other ways. Every time a Trap Card is activated, place 1 Trap Counter on this card (max. 4). This card gains 1000 ATK for each Trap Counter on it. When this card would be destroyed, you can move 1 Trap Counter from this card to a face-up Trap Card you control instead. If a Trap Card you control with a Trap Counter on it would be destroyed, you can remove 1 Trap Counter from it instead. ATK / 1000 DEF / 1000 [/spoiler]

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[quote name='Armadilloz' timestamp='1354037806' post='6079240']
[url="http://yugioh.wikia.com/wiki/NEX"]NEX isn't even a Quick-Play to begin with[/url].

And Trap Sender is completely redundant, and[b] I doubt it resembles any of the Mavericks from Megaman X[/b] >___>
[/quote]

I don`t know anything about Megaman X.

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