Jump to content

Clear World


Recommended Posts

It's continuous and unskippable punny cost, combined with how certain effects are not as strong as I would wish, drive me away from using this card.
I've seen it be fun against DARK and WATER though, I admit. Clear Vice Dragon is fun to use.

Link to comment
Share on other sites

clear vice dragon is nice because of the ruling that it just straight up runs over honest. thats pretty much the only thing going for it.

EDIT: like i said above, i would LOVE to see some more clear world monsters. i think they have the potential to be a decently fun archetype for casual play. maybe some ones that switch control of themselves to your opponent.....

Link to comment
Share on other sites

I was thinking if Konami could release a CLEAR or NEUTRAL Attribute that works with this card. How would a new attribute affect the game? It wouldn't be anything new since Psychics were introduced later. Of course, standard Attribute Support (their own Giant Rat, for instance) would have to be released as well, and possibly Lightray-esque monsters (requires X numbers of CLEAR/NEUTRALs in the Grave) so they start strong.

Back to the card. As it was already mentioned, not all of the effects are good except the DARK and WATER one. I guess it could be sided against those attributes if you are running a EARTH, WIND or possibly LIGHT Deck.

Link to comment
Share on other sites

[quote name='Airride' timestamp='1354930522' post='6087918']
WATER effect is...almost counterproductive nowadays (Atlanteans and shtick activating when discarded...sort of)
[/quote]
Atlanteans activate when sent to the grave for a WATER monster's effect. .-.

Link to comment
Share on other sites

[quote name='Dem The Magic Dragon' timestamp='1354930600' post='6087919']
Atlanteans activate when sent to the grave for a WATER monster's effect. .-.
[/quote]>Almost
>Sort of
...I should just leave "Almost" and any variations out of my sentences at this point :L

Link to comment
Share on other sites

[quote name='Voltex' timestamp='1354929954' post='6087914']
I was thinking if Konami could release a CLEAR or NEUTRAL Attribute that works with this card. How would a new attribute affect the game? It wouldn't be anything new since Psychics were introduced later. Of course, standard Attribute Support (their own Giant Rat, for instance) would have to be released as well, and possibly Lightray-esque monsters (requires X numbers of CLEAR/NEUTRALs in the Grave) so they start strong.

Back to the card. As it was already mentioned, not all of the effects are good except the DARK and WATER one. I guess it could be sided against those attributes if you are running a EARTH, WIND or possibly LIGHT Deck.
[/quote]

divine is an official attribute now and is not mentioned in clear world, or any other card besides the four egyptian gods, so yeah. its also not necessary at all since the only clear world monster makes you straight up immune to clear world.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...